wingchudesign

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About wingchudesign

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  1. I know how to create a site model so maybe "hard" is not the best word to use. Perhaps utterly time consuming is the better word. The manual way you described is a 3-4 step process for each polygon. Each survey that I have received is almost always about 100+ polygons. If we go through the manual process for each polygon, that would equate to 300-400 steps that one would have to take and that's assuming that the person going through the process makes 0 mistake throughout going the 100+ polygon. Considering the site is something that all architects and landscape architects have to do. Vectorworks should have a better automated process instead of the current one that is in place. I'm just suggesting an integration of a better automated process that would make the process faster and simpler.
  2. Problem: The automated way of converting 2d polys to 3d source data always misses some polys the other solution for this would be the manual way of adjusting.... however, the manual way of adjusting the 3d polys takes too much time for a large survey. Solution: If there was a "reverse direction" and a "skip line" option, that would be great... the reverse direction option would aid in the direction of assigning the elevations to the polys the skip line option would let you toggle through every polys that have yet to be assigned elevatiosn so that you can assign the right elevation to the right poly. Thanks
  3. Hello my vectorworks brothers and sisters, I have quite a problem with producing some 2-d drawings with a desired effect: I want to produce a flat b/w elevation with shadows. Rendering with open GL with colors turned off seems to achieve the results. However, the textures (siding) which IS the color turned off as well (first picture). How do i produce a b/w elevation with the texture but with the colors turned off? I tried adding bump to the texture and having texture turned on in my background renders setting but to no avail, nothing shows up. I tried adding "hidden line" as a foreground render but that produced a lot of unwanted lines. Needless to say, it's not working the way i want. If someone can help me with this situation, it'd be greatly appreciated. Thanks
  4. Andrew- Don't know if you figured it out yet. But here's what i did to get a 12x24 running bond hatch. If you follow input all the settings shown below, you should be able to get the correct hatch. As for an explanation of how to do it, well... you just gotta figure it out yourself Because that's the fun part of learning a program, isn't it?
  5. Hi Christiaan, Here's how i would approach creating this: in this approach, the walls would be on the third floor layer the roof and the slab would be on the roof layer. In this approach, you would control how much of the right side wall projection (mansard) is visible through the cut plane option in the edit design layers panel. Let me know if that makes sense
  6. what i want to create what is happening right now: questions: 1. how do i adjust the bearing height of the dormer? 2. there is no offset of the dormer from the face of the building. however, if offset = 0, the dormer doesn't "cut" a hole into the gable. Having a lot of problem with this. Any help appreciated.
  7. see attached. want to make a window/door assembly (center) that matches the left configuration. left configuration - 3x3 grid. right configuration would be the same but the lower right window would be replaced by a door 1. these are custom windows 2. the custom window doesn't allow us to knock out one pane 3. if i introduced multiple windows, the trim would make the spacing not match the left window configuration 4. having no trim is not an option I've thought about this a lot but haven't come to a good solution. the only solution i can think of is if i just physically model it the window then place it in a opening and then make the trim after all that. this seems like a very tedious task so i'm just wondering if anybody could provide a simpler solution....
  8. Any ideas on how to add ogee lugs on double hung windows and save it as a window style so that it could be reused?
  9. also, in my title block, my font styles do not display Untitled2.mov
  10. using recordformat, when i duplicate a new sheet, the sheet number doesn't automatically change. This is a small roadblock in terms of creating a lot of sheets. If there anyway to fix this problem (except resnapping sheet border into place?) please see attached file. Untitled.mov
  11. Nevermind. Problem solved. Add # to the record format field.
  12. just wondering if anyone have a solution to a simple problem by using record format, i'm relegated to using very short titles or else the title runs off the page (see attached). In the navigation palette, the "edit sheet layer" doesn't necessarily give you a second line of title either. THanks!
  13. ah, was hoping that there would be a built in window function that i was missing.
  14. just kidding, marionette is not a hump, it's a giant mountain. trying to create a extrude rectangle with circular holes in them here's what i came up with. (file attached) 1. it takes super long to run, my computer freezes. 2. can someone check this and provide me with tips and suggestions? MARIONETTE1.vwx
  15. i'm consistently running into modeling houses with corner windows with custom sashes. I've never figured out a way to do them effectively. The workaround is to have a thin wall and a tiny corner post. However, are there any other suggestions? (see attached) The first one is something that i can't do with my workaround solution, the second is doable but is lacking due to a visible corner post.