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About scottmoore

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  1. I am loving the StreamDeck! I’ve found it to be extremely useful to speed up a lot of common processes. My thought has been to stick with keyboard shortcuts and instead use the SD for items that have really complicated keystroke sets or that require two hands. I am also using it for items I use a lot that would have required mousing up into the menus. It’s a work in process.
  2. I have seen several posts regarding venues for renderings and to that point, I've added an arena model to my site for purchase. Users can choose the flooring (concrete, ice cover, hockey ice or white ice), choose how the retractable seats are configured (center tunnel, side tunnels, or removed) change the seat colors, change the scoreboard and ribbon panel graphics, adjust the line weight and pen color of the plan view and decide which houselights you need (floor, 100 level, 200 level, end stage set-up or in-the-round). Let me know if you have any questions. You can download at edgelightrgb.com. Hopefully this will be helpful for some of you. Thanks!
  3. Mark, Ive not used the cloud services but I have definitely seen a lot of issues with Spotlight lighting devices and sheet layer viewports. I don’t know if it is everytime, but quite often Refresh Instruments has to be used to have them appear at all. Even when they do work properly, they populate very slowly which is why I have abandoned Spotlight functionality in renderings completely. I am not surprised to hear that this is an issue.
  4. Mark answered that question! On to Gaussian blurs for gobo textures.....
  5. I think that once a gobo is inserted into a lighting device (and for this example, a shutter is a type of gobo) then the focus edge no longer applies. I’ve never tried looking for the “soft shadows” option in a lighting device so I don’t know if it is there. If it is, you still would not have control over the level of frost, just an on off option. For soft edge gobos, you can create the gobo texture with a blur to simulate that. It works really well but the only control over softness would be re-importing different iterations of the graphic image. You could do the same thing creating a shutter cut gobo. It would take a little trial and error to get it right but perhaps not too long. Also, note that you can adjust the beam and field size of a static lens. Just because a fixture is 19 degrees doesn’t mean you can’t make it wider or narrower to place your shutter cut where you want it. There is always a balance between the amount of effort required vs. the desire for the result.
  6. @JBenghiat Well that is super helpful! Much appreciated!
  7. To that point, is there a quick primer that explains the usage and best practices of the various naming fields in the Light Info Record? 3D Symbol Name Model Name Instrument Type Fixture ID I don't use LW and generally don't get too involved with worksheets anymore, so having a clear guide as to what the fields are for and where that data will show up would be helpful when creating new symbols.
  8. Oh. Is this a bit of exterior light that is “seeping” in unexpectedly? If so, you just need to look at your model geometry and fix as needed.
  9. The easiest way to get a line light working in RenderWorks is to model a simple piece of geometry to define the line light. An extruded polygon will work fine. You need to create a glow texture in your Resource Browser. Make sure your Resource Browser is set to TEXTURES, and then in the bottom select New Renderworks Texture. A new window will pop up. Under REFLECTIVITY, select GLOW and the select edit. Here you can set overall brightness (which can be FAR higher than 100% should you require it) and you can set it to EMIT LIGHT. You probably will not require the other options. Then you can apply the texture to your piece of geometry. This will cause the geometry to "glow". A couple of important notes: - RenderWorks will not recognize a glow texture as a lighting device. As such, this will not appear to work until you have added some sort of actual light source even if that light source is extremely dim. Otherwise, the generic ambient light in RenderWorks will overtake your scene. - In your RenderWorks render settings, you will need to enable indirect lighting to see the glow texture emitting light. Hope this helps.
  10. Unfortunately, I cannot open the file as there seems to be some concern about how the VW license was obtained. Is this a simple piece of geometry or did you actually utilize the line light tool (I am not even sure if there is a line light tool anymore). Assuming it is a piece of geometry, have you applied a glow texture to your line light? You appear to have a light source in the file, so that shouldn't be the issue. Do you have any refections enabled?
  11. A couple of Stream Deck questions for you power users: 1- When Jim mentioned where to find suitable graphic icons, he mentioned the "(Show Package Contents on 2019 app)" I am not sure I know how to do that. 2- Any wisdom on how to fire scripts with the Stream Deck. Thus far I am finding it to be a game changer. I am using it for features that either don't have a hot key assigned, or for functions like duplicate array and Label legend manager that require 4 keys to access.
  12. I am on 2020 and run into a lot of unusual behavior with regards to rendering. When I am in the drawing process, I do a lot of rendering directly on the drawing layer to see how my modeling is coming along. Quite often I will set my OpenGL settings to not include color or texture so that I can get a really quick version of a hidden line render that I can use to check modeling details. When I opt to render in Final Quality (which is plenty fast when just viewing one or two detail items) there are no texture present. If I change the setting in OpenGL (and typically change my view angle) then the textures come back in RenderWorks. Since when do OpenGL settings impact RenderWorks settings? I don’t believe this was ever the case before as I’ve been working like this for years.
  13. Correct. The LED tool is not designed to do irregular shapes. It just takes a few minutes to create the 3D geometry and map it though.


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