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About scottmoore

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  1. scottmoore


    I agree with Mark and Mike. The glow texture is the way to go and should not cause the issues you are describing.
  2. scottmoore

    Stage line CADs

    I felt like I could probably manufacture one from that symbol! It often gets overlooked, but than you to you and your team for all the hard work you’ve poured into this software. It is much appreciated.
  3. scottmoore

    Stage line CADs

    I took a shot at using the SL100 symbol the other day as I had not drawn one previously. I eventually gave up on all of the detail in the 3D model and replaced with simple geometry that made the difference between waiting for 10 secs or so on an OpenGL render to instantaneous. I certainly appreciate the detail but it is a lot and would take a very, very long time to render with a lot of other geometry. I am assuming those are the manufacturer’s files.
  4. scottmoore

    Trying to simulate a laser beam

    I would go with the extrude. Probably does not even need to be a circle to improve render times. Hexagons and octogons generally work fine for this. Actually a square would work fine as well. Quick tip, assuming you are rendering from a viewport: Render the primary drawing WITHOUT the laser beam(s). Make a duplicate viewport that ONLY renders the laser beam against a black background. Once exported, use a graphics program to comp the two images together. You will want to make the black of the laser image an alpha channel of course and then add some additional glow to it. Should work pretty well. I do this all the time using Pixelmater. Really cost effective solution.
  5. scottmoore

    Curved LED Wall

    I just did one almost exactly like that the other day. My workflow is to simply ignore the LED tool as great is it may be. I create the module symbol I want and lay them out just like you would build the real thing which appears to be what you have done. I save those items to a specific class. I then create a “skin” for it that I save to another class that has the rendering texture on it. The downside is there is no plug-in object to do this for you. The upside is that the tile symbols look exactly like I want them to look in hidden line renderings and Renderworks results are just fine. Sometimes there is is no substitute for direct modeling.
  6. scottmoore

    Raked Hanging Position Truss

    Wesley, i am still on 2018 so haven’t seen any of what you are seeing. Love me some TMS.
  7. scottmoore


    Agreed with all the above. - We incorporate thumbnail “contact sheet layer” of our most commonly used camera angles so that renders are preset as well. - include commonly used backgrounds - I include design layers specifically for DLVP and have associated classes with the viewport already created. Huge time saver. - I keep a design layer specifically for creating CNC files for fabrication purposes. - a TON of saved views. We used saved views to completely navigate the project including all sheet layers, rendering sheet layers, working views etc. Saved Views is a massively underused resource IMO.
  8. scottmoore

    Raked Hanging Position Truss

    I find it doesn’t really matter. Here is what I try to do: If it is a position that is going to be represented in place in a 2D drawing, I’ll try to draw it in place to avoid additional viewports on a sheet layer. This would be something like a pod or a raked truss. If it is a vertical truss or torm/boom kind of thing, then the 2D representation is going to be somewhere else on the drawing anyway so I may just draw that on centerline and viewport it into a sheet layer for printing after the fact.
  9. Actually, I would suggest creating the viewport in your template file. That way your drawing auto-populates and you don’t have to recreate those viewports with each new design. You would only need to change it if the design itself becomes larger or perhaps smaller than your typical event.
  10. scottmoore

    2019 Truss Symbols

    I don’t recall exactly what VW calls their control classes but there should be a set of classes labeled “truss-________” or “rigging-_________”. Something like that. This gives you the ability to “control” what is viewable. If you need a simplified truss view, turn that on and turn off the detail part of the model. Need the detailed version, turn that on and the simple class off. Want text? Turn that class on. In a blank document, insert a piece of truss and play around with it for a moment. You will quickly figure the process out.
  11. scottmoore


    Really, all you need to do is double click on the VP and select “crop” from the pop-up menu. Make sure your selection tool is not in the first mode (which constrained). That will certainly mess you up as it just won’t work. This was probably your issue. By the way, you can use the “U” key to navigate through the various iterations of tools. That is a big time saver.
  12. scottmoore

    Truss in colour

    I am pretty sure t would have to import the symbols into a new drawing and update the 2D portion and thereby create a custom library that you would utilize moving forward. Also note that that information is available in the text field; best used when displaying simplified truss. I always print a page that is nothing but truss displayed that way so the shop knows exactly what type, color and length truss to use where.
  13. scottmoore

    Raked Hanging Position Truss

    One other note: When you create your viewport, go find it on your standard design layer (whatever layer that might be), select it and in the object info palette, select CLASSES. At the bottom of the window there is a little check box with a tag that reads "use current document's class visibilities". You will ABSOLUTELY want to check that as it then allows your viewports to behave like every other piece of your drawing. Turn off the truss class and the VP truss turns off. Turn on the lights class and the VP lights will appear (or maybe the won't, but that is a "REFRESH INSTRUMENTS" issue that can happen to anything....I digress). When I first started using DLVPs I never noticed that one little check box and I was frustrated ALL the time. Once I figured that out, all was right with the world.
  14. scottmoore

    Raked Hanging Position Truss

    Each truss will need to be on an individual and specific design layer. Create a viewport of each layer and place that on your standard design layer. When you are done you should have five specific truss layers and five viewports on your standard drawing layer. Now go to to your standard drawing layer, select each view port, one at a time, rotate, and position regarding X, Y and Z values. That will create your model. For your plan view, there are two ways to do this: 1- layout all your truss objects in their respective design layers exactly as they would be installed on site. If you do that, you just need to add these specific layers to your sheet layer viewport. Simple as that. Quick tip if you are using this method; draw everything (or at least your trusses) on your standard layer exactly as installed first. Once completed, simply select each truss and move to it’s respective viewport via the object info palette. Easy. 2- draw the various trusses however you want on their design layers. Create a second plan view viewport of the structure and put that in your output sheet layer and then slide them about for your printing purposss. The first way is often the best, however, it is not unusual that you would have to do individual VP into your print outputs regardless because one production piece being above another, that sort of thing. Hope that helps.
  15. scottmoore

    Raked Hanging Position Truss

    The issue is that each truss has to be on a dedicated DLVP. Imagine the viewport as a picture (a very smart picture no doubt) of the contents of another layer. You cannot manipulate the objects in the viewport, you can only manipulate the viewport. I your case, you would need five DLVPs. This is exactly why I set my template file up the way I do. There is really no impact on my workflow. Draw the truss and lights on a dedicated layer, go to my main layer, turn on the necessary classes, rotate them and move them into position. Done. Probably quite a bit faster than trying to rotate a truss, and rotate fixtures to install on them and infinitely more flexible in terms of editing, exporting to paperwork and being able to manipulate the final object. There was a comment earlier about an issue with Lightwrite. I wonder why that would be? There is only one instance of any particular lighting fixture or any other symbol for that matter. I can’t imagine that LW can draw data from a viewport.


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