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About scottmoore

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  1. I think there comes a point when one reaches the end of what you can do with plug in objects and frankly, there is limitation with using Vectorworks to produce really organic shapes in general. You can certainly do it, but not as easily and with less satisfying results than a stand alone modeling program. No harm in trying of course. MarkD, that is pretty fascinating. I’ve been a “subtract solids” guy for a very, very long time. Your approach is fresh indeed.
  2. scottmoore

    Festoon / String Lights

  3. scottmoore

    Festoon / String Lights

    NURBS curves rendering as a 2D object is pretty ridiculous. I unfortunately found that out AFTER drawing thousands of feet of railings for a very large job. Seemed like a great way to go about doing that quickly and looked very appropriate when rendering without haze. Once I added volumetrics, it was a disaster. Keep that in mind if using NURBS for festoons.
  4. scottmoore

    Festoon / String Lights

    I agree with J above. Image props generally look more realistic for applications such as this and require far less rendering time assuming that a presentation is a high priority. Creating a hybrid symbol that had classes for both an image prop and actual 3D geometry would be ideal as then you could do whatever you needed simply by toggling a couple of classes. Simply using a NURBS curve can cause real issues with renderings. I am not sure I can describe the issue, however, it really causes havoc with volumetric renderings. The best way I can explain it is that a NURBS surface always presents to the front of an image even when behind a beam of light. Extrude along path is a good solution but if you require faster rendering performance, you will find using the Double Line Polygon tool and making your arc out of short, straight sections will speed up performance just like using square tubing for truss chords. I suppose it depends on how many festoons you have, how close they are to your cameras and how prominent they are in the design.
  5. scottmoore

    Seating bounding box

    As Wesley said, I hardly ever use the seating tool. I find it too time consuming to get exactly what I want. I can quickly get something that may be really close, but seldom something I would want to present to a fire marshal. It’s just not that difficult to direct model the exact seating one needs. Duplicate Array, Copy / Paste the Mirror Tool and Working Planes are your friends.
  6. scottmoore

    LED Screen with Different Module Sizes

    You could just build the wall with .5m tiles which should then give you accurate pixel counts and functionality in the video screen tool. Otherwise, this is an instance where you would either need to draw it yourself if you need accurate shop drawings, a simple extrude if you just need a presentation, or both.
  7. scottmoore

    Symbol Name in OIP

    Absolutely agreed.
  8. scottmoore

    General Device Type Format

  9. scottmoore

    Having to re-render most everytime

    Number 2 has been an issue at least back to 2017. My issue is pretty consistent and and when I mentioned that on the Facebook forum I received a response that it was a bug of some sort. I would hazard to guess that it happens 80% of the time on both my laptop and desktop units.
  10. scottmoore

    Having to re-render most everytime

    I believe someone said there was a bug with SP2 the result of which is almost everytime you render something with the CineRender engine, the wireframe model turns white basically and nothing more happens. You set to render again, you get an alert asking if you want to re-render (to which one often mumbles something along the lines of “I don’t believe I would consider this rendered currently” or something much less restrained) you press enter and THEN it starts the render. Is this a “thing”?
  11. scottmoore

    offset between shutter cuts and rendered view

    Mark, that is an I terstjng workaround. Thanks. Hendrik, While a fresnel clearly does not use gobos, a Spotlight Fresnel certainly can. Therefore you can create a soft edge circle in either a graphics program or just use VW, chop off the appropriate segment (as in a barn door) and then use that to create a custom gobo. Insert that into the fresnel, adjust beam and field to approximate the zoom and rotate the gobo as you would your barn door. Voila’.
  12. scottmoore

    offset between shutter cuts and rendered view

    There have been several threads regarding this particular issue. It seems like OpenGL can produce shutter cuts as evidenced by this ability in Vision, though we cannot get that functionality in VW. It would be nice to have a really simplified “console” available in VW that allowed for pan, tilt, and shutter cuts. The fact that you have to use high level rendering to visualize a shutter cut is a little disappointing.
  13. I certainly agree. The render cache issue you mentioned has been on-going since at least VW2017. Same with cancelling renders though I do seem to find that works pretty consistently now. I do all of my final renders from SLVPs as well, however, I always end up saving one or two “quick render” views for my design layer. That view is set up to not recall class or layer visibility so it is a really quick way to check anything I am working on from a particular perspective. I usually use Final Quality Renderworks as the keyboard shortcut makes things very quick. Of course now there is the bug where you have to render it twice to get a render.....
  14. Actually, it occurs to me that perhaps an explanation as to my usage and workflow is in order. - I do understand that most production designers utilize programs like C4D, Studio Max, etc. I do not because my workflow typically has me moving from the presentation phase to the shop fabrication drawing / lighting shop drawing immediately. Therefore, having to translate from one program to another to accomplish those tasks is a serious time drain that I often cannot afford. To that point, if I design something in the presentation phase that may require CNC machining, I start that on it’s own class so that it is ready to export when the time comes without having to “re-draw” it later. - I find that texturing while I go will often inform my decision making as I go. Therefore, the idea of modeling in VW and texturing in another program impedes my work flow. - so.....it would be really nice to be able to produce some reasonable volumetrics in VW. I would pay extra for that. In fact, if that was the only new improvement in 2019, I could not imagine I could possibly be happier.