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scottmoore

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  1. I often find that I have complicated paths that I just cannot get the correct result in an EAP process. Items like compound curved paths in three dimensions. My solution has always been (after a few attempts anyway) to divide the piece up into useable sections and then perform the EAP process. Typically that means I am creating the objects in a similar fashion to how they would be created in the real world. Often that process is quicker than trying to make the entire EAP work correctly.
  2. Working on a project file and I find that I am constantly switching back and forth between Imperial and Metric dimension standards. No worries with that, I do it all the time as we Americans cannot seem to wrap our heads around the far superior Metric system..... I have an annotated sheet layer where all the dimensions, which were absolutely created in an imperial standard, have changed to metric. Changing my document preferences back and forth, re-loading the sheet layer and even re-loading the file did not help. The only solution was to open the annotation and and manually reassert the dimensional standard in the OIP. According to Service Select, this is not normal behavior as dimensions should always follow the standard with which they were created regardless of user preferences. Checking with other users of the file, the dimensions were indeed imperial. Has anyone else seen this behavior?
  3. Also, saved views don’t have to save the page (screen) orientation. You can select your first saved view on either your laptop or descktop, orient the view to your liking; perhaps by selecting the sheet outline and executing cmd+6, and then all your saved views will be correct regardless of the device on which you are working.
  4. Here you go AJ. I added the 4x10 cabinets. Edgelightrgb_Ampeg.vwx
  5. Cmd + A then Cmd +6. Find anything that ended up some odd place in a hurry.
  6. Well played AJ, well played! much appreciated by the way. An Ampeg 4x10 should go on my list for sure.
  7. As mentioned, I recommend using the symbol method for title blocks. Works like a champ.
  8. I don’t know that I can answer your question per se but I never convert my print files to mesh. I add and subtract solids a lot! always export to STL at the highest resolution and it seems to work quite well.
  9. Or you could check out my backline symbol library at edgelightrgb.com. ok sorry, it’s a shameless plug, but you won’t have that particular issue.
  10. Ben, Those fixtures are really cool! I doubt that there is anything like this in the existing library but perhaps I am wrong. I think these would require you to model them. Ideally the second unit would be a plug in object where you could adjust all the angles parametrically. It depends on how accurately you need your control to be as to how complicated it would be to make these.
  11. I don’t know that I agree with your last sentence but I agree with all the rest of it. It’s often good practice to model detailed and specific items in a clean file where one can absolutely track any classes you are adding. It’s not entirely necessary, but it can become a real issue when you create something inadvertently on an incorrect class. I think it is ALWAYS good practice to insert someone else’s model into a clean file to fix it up.
  12. While not difficult to simply model spansets or Gacflex, I tend to think you would have to physically wrap a specific unit around the specific truss and then measure the outcome. You could mathematically calculate the resulting length and probably be close enough, but not as accurate as physically wrapping a truss. You also would want to consider just how accurate and realistic you want your wraps to look. Do you really need curved surfaces and realistic looking straps? You can do that, and even put the labels on them, but those become things that slow the program down. I created mine as pretty simple geometry and added a miniature “target” in 2D to line up with the rig point and a piece of text detailing the truss size, type of wrap and height of the hook above the lower chord so I know where to place a hoist. All that hides beneath a rig point symbol. That, of course, does not take into account any BraceWorks functionality.
  13. It’s funny, but a colleague of mine and I were just talking about upping our section view game. I think this solves most of that. Brilliant!
  14. After looking closer, I’ll walk back my comments about OpenGL. It does work quite well for my usage, but I wouldn’t use it for detailed section views on architectural plans. For my purposes I need vendors to see how items fit together and get a handful of dimensions and call out text blocks and OpenGL works great and looks somewhat artistic, but not really for detailed architectural work.
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