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scottmoore

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About scottmoore

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    Journeyman

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  • Homepage
    www.goliveproductions.com
  • Location
    Nashville, TN
  1. LED Screen with Different Module Sizes

    You could just build the wall with .5m tiles which should then give you accurate pixel counts and functionality in the video screen tool. Otherwise, this is an instance where you would either need to draw it yourself if you need accurate shop drawings, a simple extrude if you just need a presentation, or both.
  2. Symbol Name in OIP

    Absolutely agreed.
  3. General Device Type Format

    Wow!
  4. Having to re-render most everytime

    Number 2 has been an issue at least back to 2017. My issue is pretty consistent and and when I mentioned that on the Facebook forum I received a response that it was a bug of some sort. I would hazard to guess that it happens 80% of the time on both my laptop and desktop units.
  5. Having to re-render most everytime

    I believe someone said there was a bug with SP2 the result of which is almost everytime you render something with the CineRender engine, the wireframe model turns white basically and nothing more happens. You set to render again, you get an alert asking if you want to re-render (to which one often mumbles something along the lines of “I don’t believe I would consider this rendered currently” or something much less restrained) you press enter and THEN it starts the render. Is this a “thing”?
  6. offset between shutter cuts and rendered view

    Mark, that is an I terstjng workaround. Thanks. Hendrik, While a fresnel clearly does not use gobos, a Spotlight Fresnel certainly can. Therefore you can create a soft edge circle in either a graphics program or just use VW, chop off the appropriate segment (as in a barn door) and then use that to create a custom gobo. Insert that into the fresnel, adjust beam and field to approximate the zoom and rotate the gobo as you would your barn door. Voila’.
  7. offset between shutter cuts and rendered view

    There have been several threads regarding this particular issue. It seems like OpenGL can produce shutter cuts as evidenced by this ability in Vision, though we cannot get that functionality in VW. It would be nice to have a really simplified “console” available in VW that allowed for pan, tilt, and shutter cuts. The fact that you have to use high level rendering to visualize a shutter cut is a little disappointing.
  8. I certainly agree. The render cache issue you mentioned has been on-going since at least VW2017. Same with cancelling renders though I do seem to find that works pretty consistently now. I do all of my final renders from SLVPs as well, however, I always end up saving one or two “quick render” views for my design layer. That view is set up to not recall class or layer visibility so it is a really quick way to check anything I am working on from a particular perspective. I usually use Final Quality Renderworks as the keyboard shortcut makes things very quick. Of course now there is the bug where you have to render it twice to get a render.....
  9. Actually, it occurs to me that perhaps an explanation as to my usage and workflow is in order. - I do understand that most production designers utilize programs like C4D, Studio Max, etc. I do not because my workflow typically has me moving from the presentation phase to the shop fabrication drawing / lighting shop drawing immediately. Therefore, having to translate from one program to another to accomplish those tasks is a serious time drain that I often cannot afford. To that point, if I design something in the presentation phase that may require CNC machining, I start that on it’s own class so that it is ready to export when the time comes without having to “re-draw” it later. - I find that texturing while I go will often inform my decision making as I go. Therefore, the idea of modeling in VW and texturing in another program impedes my work flow. - so.....it would be really nice to be able to produce some reasonable volumetrics in VW. I would pay extra for that. In fact, if that was the only new improvement in 2019, I could not imagine I could possibly be happier.
  10. I am bumping this back up for the sake of attention.
  11. I’ve wondered about IES files as well. I’ve not worked with them before so there would be a bit of a learning curve for me.
  12. LED Bar emitting light only as point source

    Nice Steve! If you want to gain some more control from your glow texture, you could try creating your light fixture as a hollow object and a texture that DOES cast shadows. Place a lens on it that does not cast shadows and then move your glow texture in/out of the light fixture “trough” until you get the effect you want. That will allow the fixture to act as barn doors. Really nice work and dedication to the result!!
  13. 2018 Lens Color

    I assign my lenses to their own class for that very purpose. No lens flares but at least they glow and change color appropriately.
  14. LED Bar emitting light only as point source

    It is generally a good practice to create your fixtures with a body texture and lens texture that do not cast shadows. That’s how the Spotlight symbols work without having to create a hollow piece of geometry for your fixture body. Nice work Steve.

 

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