DanS Posted March 27, 2005 Share Posted March 27, 2005 Hi, The small practice I work for has recently upgraded to VW11 and also started using 3D. We are working at getting the elevations taken from a live model to the standard of our 2D drawings (as far as possible). One of the major stumbling points is the lines we get on external walls where say ground floor wall meet first floor wall. Is there any way round this (maybe having the exterior walls extend from ground to eaves?) other than putting clumsy "patches" over them in the anotation part of a viewport. Any advice for a newcomer would be much appreciated. Cheers Dan Quote Link to comment
CipesDesign Posted March 27, 2005 Share Posted March 27, 2005 This one has been around for a while. There are a couple of workarounds, includung you idea, but no real solution... Maybe soon??? Quote Link to comment
mike m oz Posted March 28, 2005 Share Posted March 28, 2005 Have a look at these discussions: http://techboard.nemetschek.net/ubb/ultimatebb.php?ubb=get_topic;f=20;t=001417 http://techboard.nemetschek.net/ubb/ultimatebb.php?ubb=get_topic;f=16;t=001145 http://techboard.nemetschek.net/cgi/ubb/ultimatebb.cgi?ubb=get_topic;f=19;t=000139 Quote Link to comment
B.Balemi Posted March 28, 2005 Share Posted March 28, 2005 Bang it over into the wishlist . I am not saying its unimportant its Very important so put it there also. The more its there the more it may be actioned. Good call. Regards Brendan Quote Link to comment
LarryAZ Posted March 29, 2005 Share Posted March 29, 2005 This is much larger problem using Artistic Cartoon. Gives you great edge definition but also a line at every segment. Most of the time FW is pretty good. I found a way to get spectacular results by using Render Bitmap then copy and pasting into Photoshop. Use stamp and heal to fix all the lines you want out (and anything else you want to do). Then "save as" jpg in photoshop and import that as jpg into VW. Comes back exactly the same size. Lot's of work but the results are really nice if you need it to be perfect. Larry Quote Link to comment
Christiaan Posted July 22, 2005 Share Posted July 22, 2005 As an aside, we've actually found this particurlarly useful at times. For instance we've been making a model for planning purposes and coupled with the Artistic Cartoon render, which makes these lines very prominent, it allows us to present a model that is easily read in terms of how many floors there are etc. When we don't want these lines we export the model to Artlantis. Quote Link to comment
islandmon Posted July 22, 2005 Share Posted July 22, 2005 Honestly, the problem exists but when I need a 'full rendered' wall I just make the wall taller thereby avoiding the mid-floor split! Quote Link to comment
michael john williams Posted July 22, 2005 Share Posted July 22, 2005 Best solution so far is to coincide tops of walls with FFLs and add a dashed line in the annotation section of the viewport. Quote Link to comment
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