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Vision 2017 | Video Capture (Spout/Virutal Cameras)


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Jim this was a phone-support request. I don't have a thread on it, I can probably drum up some e-mails if that helps. Eddie should have some knowledge of it. 

 

The attached image sums up the problem, web cams (virtual or otherwise) don't show up in the video capture dialog on either my Windows PC or my Mac. Vision 2.2 has the same problem.

vision-bug.png

Edited by Daniel B. Chapman
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  • 2 months later...

Jim,

 

I'm also tagging this. I've raised a formal support ticket as well. I have a ballet and two operas that I would really like to have Vision available for. I've edited my above post to display a picture of the problem in Windows 10 (using a virtual cam). However I have the exact same problem on MacOS/Facetime (physical camera) (Macbook Pro Mid 2010 with Discrete Graphics).

 

Can we get an update on this? It is clearly a critical bug and I'm wondering if the development team has a "clean box" that they are testing on because they seem to be unable to reproduce the error based on my last conversation with them. I'm happy to allow a remote debugging session if that's what it takes to solve this problem. 

 

 

 

Edited by Daniel B. Chapman
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So, just to clarify-  video capture in Vision is broken, with no information about when it might be fixed?

 

That rules it out for a project that we are working on right now.  We'll be using MA3D in the short term, and now we're evaluating Realizzer for other projects. 

 

This is the second project in as many months where we have not been able to use Vision due to bugs.     

 

I made current and upgraded our Vision license last summer, with the hope that the acquisition by Vectorworks would bring improvements.  Aside from a superficial re-skinning and some library integration, I have seen very little indication that Vision is getting better anytime soon.  

 

I'm wishing I had spent that money elsewhere.

 

Best

 

Brendan

 

 

 

 

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I have to say I support Brendan on this one, same thing happening to me in the past months.

 

On 27/1/2017 at 1:21 PM, Brendan Gray said:

So, just to clarify-  video capture in Vision is broken, with no information about when it might be fixed?

 

That rules it out for a project that we are working on right now.  We'll be using MA3D in the short term, and now we're evaluating Realizzer for other projects. 

 

This is the second project in as many months where we have not been able to use Vision due to bugs.     

 

I made current and upgraded our Vision license last summer, with the hope that the acquisition by Vectorworks would bring improvements.  Aside from a superficial re-skinning and some library integration, I have seen very little indication that Vision is getting better anytime soon.  

 

I'm wishing I had spent that money elsewhere.

 

Best

 

Brendan

 

 

 

 

 

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Hi Edward-

 

Thanks for the apology. I did email as well.  Strange.  

 

Anyhow, SP3 will open a test file with a single Cosmopix fixture, but the fixture behavior is, well, weird. (I think the parent/child relationships are off).  Here is a link to a screen grab video showing the aberrant behavior:

 

https://www.dropbox.com/s/zc5zq6ommilfuyc/Cosmopix VIsion 2017 SP3 weirdness.mp4?dl=0

 

 

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  • Vectorworks, Inc Employee
On 3/30/2017 at 1:28 PM, Brendan Gray said:

Hi Edward-

 

Thanks for the apology. I did email as well.  Strange.  

 

Anyhow, SP3 will open a test file with a single Cosmopix fixture, but the fixture behavior is, well, weird. (I think the parent/child relationships are off).  Here is a link to a screen grab video showing the aberrant behavior:

 

https://www.dropbox.com/s/zc5zq6ommilfuyc/Cosmopix VIsion 2017 SP3 weirdness.mp4?dl=0

 

 

Hey Brendan,

Which mode of the cosmopix is that?

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  • 4 weeks later...

I'd love a response on this thread. It has been roughly six months since I re-raised this issue and I'm curious why there's so little response especially considering the broken state of Vision 2017 in regards to video capture.

 

Here's a link to a simple OpenFrameworks example (I'm going out on a limb to say you're using Qt so it isn't really all that foreign as OpenFrameworks is just a collection of standard OpenGL libraries). The receiver code is less than 500 lines in total. If we can't get resonable capture card support I would like the ability to implement it myself via Spout or Syphon. 

 

https://github.com/leadedge/Spout2/tree/master/SpoutSDK/Example/ofSpoutExample/src/ofSpoutReceiver

 

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  • Vectorworks, Inc Employee

Daniel,

We are currently working to put together a list of supported capture devices and general requirements for capture devices that should work with the current implementation.

Video capture was tested with the limited number of capture devices we had in-house for SP3 as the protocols we use support a wide range of capture devices.

We have reached out to our beta testers to help us identify capture devices that are currently supported and identify devices that still have issues.

The engineering staff is working to address these issues and will add support in future releases and service packs for a wider range of devices.

Sprout, Syphon and several other technologies are being investigated as ways to better support using video into Vision in the future.

 

Kevin LinzeySpotlight
Features Manager
Vectorworks, Inc.

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Kevin,

 

I can't stress how silly this is right now. Virtual Cameras (not Spout/Syphon) (which are cameras to the operating system) should be a fairly trivial to get working and would allow  me--and I suspect others--to do 90% of what we need to do for single-source designs. 

 

By way of continuing the discussion here's where we are with basic hardware on the operating system (photos to follow):

 

As you can see with Windows none of the streams are detected. I made of point of using XSplit broadcaster rather than spout to prove a point. Skype is happily running in the corner an detects this as a webcam (I should note that Vision detected Spout in the past using this method). 

 

We have a little better luck here with OSX as the FaceTime camera is finally listed but you can see the quality of that image is useless--and rather interesting. I would think that the built in hardware would qualify as the basic check and it isn't functional. 


If we have a piece of hardware that works in a test environment can we list it? I'd like to get this working ASAP and I'm fine with quirks. Lighting Designs often incorporate video at this point in time and I would like to use Vision to visualize my designs. If that isn't/can't happen then I need to find a new tool that isn't projecting low-resolution video at a cardboard model in my basement.

 

(For whatever it is worth I was expecting the OSX  to fail, my other Macbook Pro (2010) didn't list the camera the last time I tried nor did the 2012 iMac at the office. This is on a new Macbook Pro (2016/Touch) so maybe there was better luck on the driver.)


 

windows vision state.png

vision-2017-osx.png

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  • 3 months later...
Quote

NOTE: If you are getting no capture devices populating, a blank preview, or a black video screen within vision, please update to Vision SP4 using the direct links below, this is also a full installer:

 

http://release.vectorworks.net/nnapub/all/{brandedmajor}/{brandedminor}/V100/Vision2017-V100-installer4-win.exe


http://release.vectorworks.net/nnapub/all/{brandedmajor}/{brandedminor}/V100/Vision2017-V100-installer4-osx.dmg

 

Completely OFF Topic, but how do I find out SP4 is out?

 

- Updater says I am up to date (guess it still doesn't work)

- No post in the forum that SP4 is out.

- No answer to my question in the SP3 Forum Topic.

- Not in Service Select downloads.

- Wy is it only listed in a Video Capture Topic in te Forum?

 

Just curious...

 

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  • Vectorworks, Inc Employee

All,

Keep an eye on this thread: 

We will be keeping it up to date with the latest information. I would hold off on buying capture cards until we can make some cheaper recommendations (a $3k capture card is unrealistic), but at the very least if you have a capture card already, you can verify that it either does or does not meet the requirements we believe are necessary for capture to work properly.

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