I wish that VW would stop cropping the edges of objects off in Sheet Layer Viewports. It happens in both OpenGL with Edges On and Custom Renderworks with Draw Edges. Its like there's a crop even though there isn't.
The workaround is to add user crops to all Sheet Layer Viewports which is a waste of time and energy. These unnecessary user crops also cause extra cleanup when objects get larger during revisions.
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I wish that VW would stop cropping the edges of objects off in Sheet Layer Viewports. It happens in both OpenGL with Edges On and Custom Renderworks with Draw Edges. Its like there's a crop even though there isn't.
The workaround is to add user crops to all Sheet Layer Viewports which is a waste of time and energy. These unnecessary user crops also cause extra cleanup when objects get larger during revisions.
Fix this issue.
Kevin
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