I wish VW would treat NURBS curves like 3d objects when rendering so they look the same as an edge of any other piece of geometry. (Yes, they would disappear when rendered in a Renderworks mode or OpenGL with edges off which. This would be better than them being weird line thickness in other modes like they are now.)
NURBS curves are not the same as planar objects and shouldn't fall into the same category. They are true 3d objects. I have used them in this way for years but recent rendering "improvements" have made it more difficult to make them look good.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Question
Kevin McAllister
I wish VW would treat NURBS curves like 3d objects when rendering so they look the same as an edge of any other piece of geometry. (Yes, they would disappear when rendered in a Renderworks mode or OpenGL with edges off which. This would be better than them being weird line thickness in other modes like they are now.)
NURBS curves are not the same as planar objects and shouldn't fall into the same category. They are true 3d objects. I have used them in this way for years but recent rendering "improvements" have made it more difficult to make them look good.
Kevin
Link to comment
17 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.