It's been some time that I actually had to draw much in VW, but the 'new' way story levels work is driving me crazy? How could someone get away with this? He who designed this should be fired! It is way to restrictive and you end up with lots of stuff you don't want. Let me explain in more detail some points of this:
- Why have the default levels in a drawing the same height offset? It's nice to have an initial default offset so that you can go with that at first, but not all building will have the same height offset for some type of level. Now when you edit the level, you end up with two levels of the same type but with different offset Heights. This is crazy, I just want to use that default level type, but have it at a different height offset.
- The same counts for the layer you can add to the default level. This should only serve as an initial setup when you add that type of layer, but if you don't want it, then let us remove it for that story.
- Let us bind existing level types to existing layers. Why can't we? It's crazy. Do I really have to create a new layer through a level type and then move all objects to that new layer and delete the old one?
- And the list goes on....
I thought that they had all this story stuff worked out after the previous disaster, but it's just got worse. So please revision this so that it just works and is user friendly!
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Question
Dieter @ DWorks
It's been some time that I actually had to draw much in VW, but the 'new' way story levels work is driving me crazy? How could someone get away with this? He who designed this should be fired! It is way to restrictive and you end up with lots of stuff you don't want. Let me explain in more detail some points of this:
- Why have the default levels in a drawing the same height offset? It's nice to have an initial default offset so that you can go with that at first, but not all building will have the same height offset for some type of level. Now when you edit the level, you end up with two levels of the same type but with different offset Heights. This is crazy, I just want to use that default level type, but have it at a different height offset.
- The same counts for the layer you can add to the default level. This should only serve as an initial setup when you add that type of layer, but if you don't want it, then let us remove it for that story.
- Let us bind existing level types to existing layers. Why can't we? It's crazy. Do I really have to create a new layer through a level type and then move all objects to that new layer and delete the old one?
- And the list goes on....
I thought that they had all this story stuff worked out after the previous disaster, but it's just got worse. So please revision this so that it just works and is user friendly!
Link to comment
Top Posters For This Question
12
11
9
7
Popular Days
Apr 2
12
Apr 10
7
Apr 3
6
Apr 16
5
Top Posters For This Question
zoomer 12 posts
Dieter @ DWorks 11 posts
Benson Shaw 9 posts
Kizza 7 posts
Popular Days
Apr 2 2015
12 posts
Apr 10 2015
7 posts
Apr 3 2015
6 posts
Apr 16 2015
5 posts
Popular Posts
Dieter @ DWorks
No and Yes. To the user, you only have level types, like ceiling, top finish, etc... But actually, you have those level types, and for each story you have levels, which are one of those level types, b
58 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.