I just watched a video talking about current rendering developments (Siggraph is next week) and a company was talking about testing their renderer on in-development 64 core machines. Amazing to think that VW's internal renderer (not the C4D engine) still only recognizes and uses 1 core.
If this deficiency is ever addressed, please program in a way that provides some future-proofing for these on the horizon technologies. Always playing catchup is not a good plan.
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Kevin McAllister
I just watched a video talking about current rendering developments (Siggraph is next week) and a company was talking about testing their renderer on in-development 64 core machines. Amazing to think that VW's internal renderer (not the C4D engine) still only recognizes and uses 1 core.
If this deficiency is ever addressed, please program in a way that provides some future-proofing for these on the horizon technologies. Always playing catchup is not a good plan.
Kevin
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