lxplot Posted December 6, 2023 Share Posted December 6, 2023 Afternoon, I wondered if anyone could offer any advice on using the soft goods tool (or otherwise) to create a slash/slit drape at all? Many Thanks James Quote Link to comment
VIRTUALENVIRONS Posted December 6, 2023 Share Posted December 6, 2023 We touched on this topic a while back. I believe there is a drape tool....never used it. I can offer this tutorial on making table cloths with NURBS which should be an easy Segway into what you want, but you are probably better off with the Drape Tool if someone else can chime in. Quote Link to comment
Kevin Allen Posted December 6, 2023 Share Posted December 6, 2023 I use a renderworks texture Quote Link to comment
VIRTUALENVIRONS Posted December 7, 2023 Share Posted December 7, 2023 21 hours ago, lxplot said: slash/slit drape at all? This short video may be more helpful. I have also enclosed the curves in a VW 2018 file. FORUM CURTAIN CURVES.vwx Quote Link to comment
Tobias Kern Posted December 7, 2023 Share Posted December 7, 2023 Hello, now the "Loft Surface Tool" should be improved with a "History", as some other tools already have. That would be a very nice function. Greetings from Germany Tobi Quote Link to comment
VIRTUALENVIRONS Posted December 7, 2023 Share Posted December 7, 2023 Hi Tobias, 15 minutes ago, Tobias Kern said: now the "Loft Surface Tool" should be improved with a "History", Yes it would. The keep curves option is a half way option. Having an editable (history) version of this is needed, if for no other reason than it's 2024. I think this could be done using "classes". Seasonal greetings from Canada. Quote Link to comment
grant_PD Posted December 7, 2023 Share Posted December 7, 2023 If you are just going for straight drape with fullness, I'd use the drape tool. If you need to do something swagged, you're going to need to build it nurbs style or use a texture. 1 Quote Link to comment
line-weight Posted December 13, 2023 Share Posted December 13, 2023 I have had moderate success modelling curtains using Subdivisions. This makes them a bit easier to edit/adjust than is the case with lofts. It also makes that editing a little more intuitive especially if you want to do something like I have here, with a gather. 4 Quote Link to comment
mjm Posted December 13, 2023 Share Posted December 13, 2023 10 hours ago, line-weight said: I have had moderate success modelling curtains using Subdivisions. This makes them a bit easier to edit/adjust than is the case with lofts. It also makes that editing a little more intuitive especially if you want to do something like I have here, with a gather. @grant_PD—super cool. Would you mind to go into a bit more detail on your SubD methodology for creating these objects. Much appreciated! Quote Link to comment
line-weight Posted December 14, 2023 Share Posted December 14, 2023 9 hours ago, mjm said: @grant_PD—super cool. Would you mind to go into a bit more detail on your SubD methodology for creating these objects. Much appreciated! If that question is for me - as far as I remember: I started with a "square" subdivision primitive of the overall size of the curtain. Then divided it vertically several times. Then you can group-select nodes/edges to move them out of plane to create a basic corrugated surface. From then on, some manual tweaking to make them look a bit less regular. The ones that are gathered, obviously require a larger number of nodes, and then a lot of trial & error manual adjustment. The fact that you can use the "3d dragger" thing on subdivisions means it's a bit easier to keep a handle on what you are moving and how, than with some other tools. 1 1 Quote Link to comment
mjm Posted December 14, 2023 Share Posted December 14, 2023 9 hours ago, line-weight said: If that question is for me - as far as I remember: I started with a "square" subdivision primitive of the overall size of the curtain. Then divided it vertically several times. Then you can group-select nodes/edges to move them out of plane to create a basic corrugated surface. From then on, some manual tweaking to make them look a bit less regular. The ones that are gathered, obviously require a larger number of nodes, and then a lot of trial & error manual adjustment. The fact that you can use the "3d dragger" thing on subdivisions means it's a bit easier to keep a handle on what you are moving and how, than with some other tools. @line-weight—super, my thanks. Quote Link to comment
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