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Tobias Kern

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Everything posted by Tobias Kern

  1. Hi Matt, thnx for your reply and the investigation you do. It is important for us users (hope is speak for the most, hat we see and feel, that our problems are on a way for a fix. So big thump up to you, from me! / / / If you want one more problem, i have one? The text scale of a dimensioning (hope i translated it right with google) in a viewport on a designlayer, also make problems (since years). more then once in a year i wrote a ticket to the german service, but this problem isn't addressed. i have another VW 2021 file with the described problem. i think it is quite similar (or in a approximate direction) with the other scale problems. my description in the file is in german, but maybe you can translate it to english. in a short way: text of dimension scale not right if you have more than one usermade dimension standard in the list (see file). if you have only one usermade dimension standard in the list, then the text scale is working. make a duplicate of the working standard: the scale of the duplicate is wrong! the first in the list works. the 2nd and following don' t work, even the duplicate are made of the working (1st one). Funny is that, when you delete the 1st working standard and the 2nd standard (which don't work before) gets in the list on position 1: now the old 2nd and new 1st standard in the list works magically! Greetings and hope this long lasting bug gets fixed! Tob 20-11-07 BUG Textskalierung.vwx
  2. … and sorry i described my problem a bit wrong. not the text get mirrored the marker gets mirrored. … had it a little bit wrong in my mind.
  3. Mi Matt, greetings, and many thnx for your answer. Here is the demo file with my described problem and also a screenshot. The File was generated with the german version (SP1). I opened a blank "virgin" file, with nothing in it. The problem came from scale text in viewports on designlayer. Hope you can fix this soon. Greetings, have a nive week and stay healthy. Tobi 20-11-07 BUG Schnittlinie.vwx
  4. Hi, looks great. can you please post a short screenrecorded video, how you made that (only the main steps. the solutions of your problems at the begining). that would be great. greetings and stay healthy. tobi
  5. hi, i have problems with the tool too. i use the german version 2021 Sp. 1, on macos 10.15.7 Problem: sectionline in a viewport on a designlayer. if i scale the text in the viewport settings. the text will be mirrored!? i made a service select ticket and got the answer, (the german support ask at the homebase in the u.s.) that this is wat (works as designed). sorry computerworks inc., no one could expect such a solution (i think). please fix that. later i send a screenshot from the problem, when im on my desktop. greetings tobi
  6. hi, yes, i wan‘t this so too. more love, for 3d z! the 3d cube in the object info palette is for me the best solution. ... and one more 3d cube in the top right workspace like autocad, or blender has, for the view settings. greetings toby
  7. Hi, besides Vectorworks I am a big Sketchup fan. Some Display Modes that Sketchup have, are very good and i like to have in VW too, because you can check very fast your drawings. The new Display Modes should be controlled via this menu: A1. Color by Axis on/off (see below) … show all lines in the colors of the axis. You can easily check if you have cleanly drawn orthogonal. red = x-axis green = y-axis blue = z-axis black = no x-, or y-, or z-axis If you set a different axis, the colors should react to the new axis. A2. Show Endpoints on/off (see above) … show all endpoint of the geometry. You can easily check how complex a geometry is. A3. Show Transparentmode on/off (see below) … shows the complete drawing transparent With this mode, you can snap the lines behind. A4. Show Hidden Lines on/off (see below) … shows the hidden lines of the complete drawing In this mode, you can snap to the lines behind too. r All modes should be mixed together, as you can see in the screenshots. / / / B. In VW we can draw in a specific direction via pressing the defined shortcut. (in the german version we have the "t"-key for that). This solution is ok and works, but i think the Sketchup solution is way better and faster to manage. In Sketchup the arrow-keys are defined for the drawing directions. you click to start a line/polygon, nurbscurve or whatever, then you press the specific arrow key and then the lines only can be drawn in this direction. arrow up = z-axis (blue) only up and down arrow left = y-axis (green) only forward and backward arrow right = x-axis (red) only right or left the arrow down key is a bit special. the key defines a non x/y/z direction, with the cursor you have to be over a non orthogonal line then press arrow down, now you only can draw in this direction. with the other modes (up, left, right) you don't have to be over a line. Summary: With this new modes, i think we draw faster and can check more easily what we have produced. Cheers from Germany Tobi
  8. hi, i am a little disappointed that my questions have been overlooked so far. greetings toby
  9. hi, 1. adobe updates their cs suite more then one time a year with smaller features. sketchup does it similar vw does a one time cycle update (the old way) do you guys rethink this update behaviour? i think more smaller updates a year could be better, with features that are ready to release. with the one year cycle the devs have more pressure and maybe the features are in a „beta“ state at release. 2. can we get enhanced nurbs functionality? there are lots of cool rhino commands, that would fit well for vw. so please more love for nurbs. copy and paste some commands from rhino. 3. doors, stairs, windows tools should be rewritten from the ground. whats the plan? 4. can we get a more transparent roadmap for the future of vw? some small steps are made, hope for more. 5. can we get more love for the navigation palette? underlaying colors for layers, classes group for layers, parting line (no dummy layer for this) 6. is there a plan to enhance vw with tags for objects? 7. whats the plan with push/pull? can we get p/p for edges, points, surfaces (planar AND non planar) i stop now, otherwise this could be a very long list ...
  10. hi, maybe it is possible with saved views, but i think it is better to store it where it is called
  11. hi mark, greetings. i mean tags for objects (not for classes or layers). i know theres some logic to think about, with a tag system for layers. but i think this could be solved. maybe with a hierarchy for those tags. i know the function to tag classes and/or layers. what i dont like is, that i cannot save the visual state of the classes/layers with those filters
  12. hi andy, yes a updated data visualization would also fit the needs. yes tags is one more layer to manage, but i think more flexible at the end.
  13. hi, no one with some free minute, to check this for me?
  14. Hi Ian, i think we need this, for the navigation palette: - underlaying colors for sorting (classes and layers, design layers) - grouping of layers - enhanced class/layerfilters with option to save visibility (visible, grey, invisible) - tags (IMPORTANT) as separate palette for structuring objects, with option to set tags to: visible, grey, invisible. - archive for unused layers - better visuality for class hierarchy - options for different text sizes (small, mid, big) for 4k monitors - separationlines as object to separate layers (no more dummy layers for that) and for classes too this all is a update worth for me!
  15. Hi, i have to wait until 28th oct. for the german release. can someone check, if data visualization works with vw 2021 in section cuts? greetings tobi
  16. hi Art V, i think the same. the local standards could be a possible reason. but I also think that it should be possible to design a comprehensive basic tool for every standard and local distributor then adds its local standards/needs. A window is a window everywhere. In principle a hole in the wall with various surrounding shells and the window geometry.
  17. yes, seem logic to me. … and tags (with a menu like the classes have) for the structuring of objects 😉
  18. and atm horizontal cuts have a different handling as vertical cuts. you only have the full control to overwrite objects object-wise in horizontal cuts. vertical cuts have limitations in this behaviour. a overwrite by class, works in both cuts. so not only the kind of representation (classes, materials) is important, the kind cuts are been made is important too. all cuts should have the same behaviour. yes and no. the setup for physical attributes is better in materials directly ... and we need tags for objects, to control their visibility independently from classes. with tags, i think we could have a new freedom of control.
  19. yes, more than 100% agree. vw needs much more love for the 3d bim tool. - flexible stacked walls, stacking each shell separately - flexible 3d windows, it seems vw benelux has the best window tool yet take this as reference - flexible 3d doors - flexible structural member tool - flexible 3d stairs (please no ugly triangulated surfaces in 3d) all combined with the new material source, for getting the right masses in tabels and 3d rendering/representation ... in 2022 we trust
  20. hi Marc, thnx for the tips. i never used such cases. i dunno what brings the mbp in vw to the limit sometimes. i noticed that there is often a very high load on „windows server“ (activity monitor). but maybe it has to do with some included copy protection. i hope vw 2021 runs better and 2022 brings apple metal.
  21. hi Marc, thnx for sharing. Hope we can get the recorded show on youtube after the event. i’m sadly not at home on this day and time. greetings tobi
  22. hi Kevin, yes, i hope Apple Metal gives the mac community a big boost. I'm looking forward to Apple Silicon too, specially als Macbook Pro User. I hate my loud and noisy fans on my MBP 16" 2019. It seems that the age of x86 will have come to an end (in a few years). VW brings my machine to often to its thermal limits. ARM based SoC are better for this, i think. More power, is always welcome (CUP and GPU wise) Greetings Tobi
  23. hi, if materials have not a separate cut fill option, then we need this asap. my opinion is, that every class (additinal to materials) have different settings for: - cut - not cut - before the cutline - behind the cutline and for all of this separated settings for: high, medium and low so we have a lot to define, but everything looks as we want. and in the cut we can choose object wise: - cutted: visible with class settings - invisible - not cutted: visible like not cut - not cutted: visible like before cutline - not cutted. visible like behind the cutline
  24. this is from the handbook of vw 2020 Several commands, primarily but not exclusively available through the Modify > Convert commands, convert one kind of object into another, for different kinds of manipulation using the other tools and commands. http://app-help.vectorworks.net/2020/eng/index.htm#t=VW2020_Guide%2FShapes2%2F3D_modeling.htm all different kinds of manipulation should be possible with one kind of 3d object!
  25. hi senthil, thnx for your answer. i think the push/pull tool has so many capabilities, in so many ways. thats why i love sketchup so much, easy and intuitive manipulation of 3d objects. btw i love vw very much too, but sketchup is way faster in work with 3d solids (in my way i build 3d content). im so fast in sketchup, i wished i could reach this speed in vw too. vw is getting better, but have some major limitations. these limitations have to go. i know sketchup is only a polygon modeler, with other weaknesses. for me as user, in vw i also want the easy, intuitive and fast way to work on and with 3d objects. vw has to many different 3d modes/objects: 3d polygon, point objects, nurbs, subdivision, ... often i have to convert one mode into another, because i cant do some specific operation not in that mode and that is, i think we users dont want to do. with every conversion come some lost. make it easier for us. one kind can fits all, if possible. why not all 3d objects are solids, but the surface is calculated like the need is for (read below). 3d objects exists of points, edges and surfaces. points and edges are relative easy to descripe andcalculate in 3d space surfaces are different and can be calculated in different methods. common are. quad faces (like subdivision), triangulated or nurbs surfaces, and maybe many more. so i think the method surfaces are build is the hardest way in the developing. so whats to do in my opinion: - only one mode for 3d object with all strenghts of the above mentioned, if convertions are neccesary do it in the code background of vw - push/pull tool to manipulate edges, points, surfaces (most work can done with one tool) - the surfaces are build by three different modes: quad faces (like subdivision), triangulated or nurbs-surface - you can choose which surface mode is standard for new objects, but you can convert the surfaces mode into another if it fits better for the needs - a new scale tool for 3d objects like the fantastic sketchup scale tool (watch some videos of it) with the skp scale tool you can do some good operations like mirroring, or give the object a new height, lenght, width in the direction (x, y,z) you want - gumball like rhino, maybe a gumball could do the scale operations i mentioned two lines above and do the push/pull operations a gumball is not the badest idea for that, because the gumball is visually easy to understand how it works. - more usefull 3d commands like rhino have it is a matter close to my heart, that vw is getting better in 3d modelling, because i see the possible potential in this software. if i was a billionaire, i would give you the money to make my wishes come true. / / / you mentioned subdivision modelling in your answer. i know i can do some specific operations with this method, but often you never stay in that mode. if you want to do other operation like creating a shell, or whatever. you have to convert and loose some strengths. greetings from germany and hope i had descriped my ideas with an relative good english tobi please also read my ideas here:


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