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Tobias Kern

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Everything posted by Tobias Kern

  1. Hi, @elepp In any case, it is more than useful to have phases for each layer of the wall and not just for the wall itself. Thumbs up for that remark! Hope we can get it like this. Greetings Tobi
  2. Hi, i think the integrated finishes can/could come hand in hand with the mentioned new materials. Having materials as a separate option for structuring, additional to classes, can give us al lot of new possibilities. I think an object, and by that I mean any object, not just the parametric ones, can have a lot of different states/data, all of which should be independently controllable for further use (display/not display, cost analysis, tables, export, ...) - Visual representation (2D/3D = classes atm) - What the Objekt consists of (concrete, wood, ... = new materials) - Other Data (Costs, how it is accounted for: length, area, volume, ...) - Location (inside, outside, ...) - Data for statics (bearing, not bearing) - Phase (existing, new, old, demolished) … here should be a clever control menu for this, like classes are nowadays. I have created a lot of databases for some of the above status/data, but controlling all of this is not very practical yet (have not yet found a good way until today). But 2021 comes dockable menus, which is very welcome, because you can show data and object infos simultaneously. Greetings Tobi
  3. Hi and thnx for helping me. @elepp there is a video from vectorworks nederlands/benelux where a phasing feature is shown: https://www.youtube.com/watch?v=MxHEmanN4iU&list=PL-D-OBocRndzGJ86hfnKWlvxlEp7c4McG&index=105&t=0s greetings from germany tobi
  4. Hi, thanks for sharing, this. What’s interesting is, that the features Rubin mentioned in her video, aren‘t in this list, no - 3D-grid - materials - custom wall components (is it different to stacked wall components?) does this mean, the list, shows only the longtime planned new features and not the features for version 2021? So, there are more things in the pipeline, as mentioned, i think. From a moderator of the german forum, i heard, that the push/pull tool gets some love for 2021. long awaited, from me. and as you see in the analysis presentation sheets in some of the design summit videos (not in the virtual keynote ones), the push/pull tool is one of the most used tools. for clarification (im not a native english speaker), can you please help me to understand, whats meant in the list above with: - renovation/phasing does this mean, we can set objects to a state like: new, old, demolished - smart elevation benchmark something like a smart height kote? - integrated finishes finishes for what? - unit plan objects have no idea what kind of objects are meant hope you can help me. greetings from germany and stay healthy tobi
  5. Hello VW Forum, I would like to know if it is possible to build a Marionette to extrude a Nurbs surface? But the nurbs surface should only thicken in the z-direction. … and as a bonus: with a flat bottom or a bottom like the top surface The Shell Solid tool can thicken a Nurbs surface, but only in the direction of the of the surface. Enclosed I had attached a screenshot with a visualization of my needs. I hope that someone can help me. Many greetings and happy Easter from Germany. Tobi Translated with www.DeepL.com/Translator (free version)
  6. Hi, i think the VW should become much better in solid- and mesh-modeling. Currently we have two different Mesh-Types in VW. 1. Triangulated mesh, which is the standard mesh VW works with. 2. Quadface mesh, which is used in the subdivision-tools. Why we can not choose which mesh we prefer and set the standard-mesh-type in VW as we need it? A transfer tool to recalculate a triangulated mesh into a quadface mesh is also much needed and vice versa! Whats also is important (for me). I can not understand why VW can not combine faces which are aligned in the same direction to one polygonal face and not in so much triangulated faces. Please see attached screenshot (top and bottom face)! … later i have to combine manually all the top- and bottom faces. why i've not been asked, if i want to combine equal aligned faces automatically? This result (screenshot) exists, after a transformation from a solid object (without history) into a 3D-point-object. (sorry dunno the original english names, i use a VW german version). / / / I personally think that all the possibilities of solid modeling in VW are way too complicated. Solid-object (with history), solid-object (with dissolved history), 3D point-objects, subdivision objects, 3D-polygon-objects, nurbs-objects, ... Isn't it not be better to have one kind of 3D object and i can move, transform, add, subtract, combine, tiling, whatever i want with it, without the whole deep knowledge of what 3D-object-type can do and what not. You want to move upwards a edge/corner of a (solid) cuboid, doesn't work, first you have to convert the cuboid into a 3d-point-object! Is that the "workflow" we want? Keep it simple, e.g. like in Sketchup. In Sketchup all surfaces, edges, points a glued together, changes in 3D geometry easily made. (i know Sketchup has other limitations, but thats not the point here) In 60 minutes you understand how Sketchup thinks and you can work with it. The only things, i think, we have to choose in VW before we work with 3D objects are: - History for modeling always on or always off (if you need it or not) - Standard mesh type that is calculated (triangulated- or quadface mesh, or maybe other mesh type) - Smoothness of the mesh (like subdivision-iterations) All the other stuff like transformations, whatever should work as we would do it with our hands. Sorry it's frustrating and also sorry for my english.
  7. Hi, could tomorrow be the first Teaser Tuesday (TT) for VW 2020? … last year the 7th August was the first TT. Greetings Toby
  8. hi thats for sure! hope we can get an update on this.
  9. hi, you can convert a wall into nurbs and then combine them to a solid. now you can do what you want (subtract, add, ... whatever)
  10. hi, alternativly: 1. you can draw a simple wall (straight or curved wall) (wallheight = rampheight, wallwidth = rampwidth) in wall edit-mode (double click on wall) you can move one of the top blue points to the bottom (you must be in 3d view). done! best: works also with curved walls. 2. in the german version we have a specific ramp tool in the archtecture tools. edit: andy broomel has given the same answer (i should read all given answers before i do my answer …)
  11. hi halfcouple, i have the same issues since the Update to VW 2018, SP4 German Version, (macOS 10.13.6) The Locis (2D and 3D) are only visble in: 2D View, and in 3D in the view/rendermode: sketch style
  12. hi, have you even tried ifc as export-format from 3d geometry from sektchup to vw? the imported mesh via ifc into vw, looks like the mesh in sketchup.
  13. hi alan, i have the same problem with the layer pallet. if i have a saved view of a layer combination and i activate it, vw always scroll to the top of the layer list in the navigation pallet, better should be to center the active layer in the list. there are so many of unnecessary scroll meters a normal workday ... maybe the developement could fix this in a coming service pack.
  14. hi, this please! ... and i would like to have a visual and snapable cut area, combined with the option from which direction i want to see mit auto hybrid object, not always from the top as it is now. sometimes it could be useful to have a auto hybrid view from the front-, left-, right- or backside. vw should automatically create classes for the "above" and "behind" lines, if you don't have them in. vw can create a new class for a cut, why not create new classes by an auto hybrid!?
  15. hi, thats what i thought about, having a central control spot for all line behaviour via a "line styles" option. i think i could be much easier control lines via a style (referenced in the classes you wish), as controlling every line behaviour one by one in the classes itself. we have this style behaviour with text, walls, floors/ceilings, windows, doors, ... why not with lines!?
  16. hi jonathan, my thought was to separate line control from the classes, because often you have the same lines (thickness and kind of line (dashed, dotted, ...)) in various different classes. so i thought it could be useful to have a "line style" (same as vw offers for text) were you can do your setup for the lines. for example line styles could be: dashed lines with: 0,1 pt, 0,25 pt, 0,5 pt, 0,7 pt, 1.0 pt, ... dotted lines with: 0,1 pt, 0,25 pt, 0,5 pt and so on ... in the class setup you can choose to reference the "line style" into this class or do it in the traditional way, direct in the class. so if you change a "line style", all referenced classes go with it.
  17. hi, i'm bored to define in every class often the same attributes as i need in other classes too, for example the line thickness and the kind of line i want (dotted, full, dashed, ...). i think it could be very usefull, if we could link all class attributes to other classes, so that we can change on "master"-class and all the other linked classes get this change automatically. example. class a: i only set line to black color and to 0,50 pt thickness, not more class d: got the kind of line setup from class a via a option to link classes and in class d i only set fillings, transparency, and so on ... another idea could be to seperate line visablity from the classes and the user does the setup for line visablity in a different setup location, like we do with text styles. the classes only control: fillings, textures, transparency, .... "line styles" could be a solution for a much easier, much more consitent and faster visuall setup.
  18. Hi, a usefull Extension for the Autohybrid-Tool could be the Option to choose from which view (not only from the Top-View) the Tool works. From: Top, Front, Back, Left or Right The Cut-height 0,00 m should be calculated from the outer Edges from the 3D-Modell or relative to the Zero-Point from the World (choosable). ... so you don't have to Rotate the 3D-Modell for a e.g. a Cut-View from a Modell from the Front. The Cut-height should be visual in Editormode and manipulable via Mouse or via Key-Input.
  19. hi jim, thnx for the info. i doesn't know the right-click option. this is solution i can live with.
  20. hi, i think it could be useful for us having the option to keep the original shape of an object after a convertion into a subdivision object. vw should ask me before the convertion is being executed what a option i want to have. i think this option can be given us via a service pack update.
  21. hi, i have lots of random freezings with vw 2016 (german version) under macos sierra with my macbook pro (model 2011). dunno if its vw or macos which is the problem. hope soon incoming updates will fix my problems. so i can't work! greetings
  22. hi, i think it could be useful having the option to setup classes and layers print- or non printable. so important stuff in the working process can always be visible (on layout and worksheet layers), but with one click to non-printable, you are sure that this stuff will never got printed anymore. (… sorry bad english)
  23. Hi, has someone already updated to macOS Sierra? How does Sierra work with VW 2016 / 2017 yet, any dramatic problems so far?
  24. hi, hope VW get the option to convert any complex 3d geometry into a quad face mesh and with all advantages of the quad faces. with vw today, we can only convert to a triangulated mesh (convert to 3d polygon), so we get a mesh build with triangles, sometimes it can be better to have a mesh wit quadfaces. watch this video to see some quadface infos (its a sketchup-video, but it do not care) sketchup have some interesting tools for quad faces: sudb, quadfacetools, as a inspiration for the developers ... so what is needed: quadface - a convert into quadface mesh command (similar like convert to 3d polygon) - toolset for softening and sharpening a quadface mesh (see sudb tool for sketchup) - tool for crease edge/s (see sudb tool for sketchup) - a toolset like quadfacetools for sketchup - maybe the option to setup vw, how it should calculate all geometry in the background (triangulated or quadfaces) - quadfaces for terrain modeling - softening and sharpening also for triangulated meshes please! push/pull tool a much expanded push/pulltool (really a - push/pull edges (not only surfaces) - push/pull points - push/pull rounded geometry - push/pull holes - push/pull nurbs-surfaces (for thickening) - push/pull for softening/rounding edges (for example press alt and then the edge gets softened/rounded instead of moved) - push/pull for chamfering (see above but for example press alt + cmd)
  25. hi, i think we definitely need edge shells as a ending for the the edges of a floor/ceiling or wall tool object. needed options: - multiple buildable shells (not only one edge shell) - definable direction of the shells inside or outside the edges of the floor/ceiling or wall object - definable heights/widths of the edge shells (whole height/width of the floor/ceiling or wall object, or only to a specific edge of a shell, top, bottom, right or left) - maybe a own tool for that, so that you can give one floor/ceiling object different edge shells. - setting options for edge shells same as the normal shells this would be a great improvement for vw.


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