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mjm

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Posts posted by mjm

  1. 51 minutes ago, Kevin McAllister said:

    I still see it happening once and a while. Usually saving and closing the file and then re-opening it solves things.

     

    KM
     

    Am so afraid to comment on this thread, fearing the resurrection of the graphics shard bug.

    • Like 1
  2. 51 minutes ago, MarCur said:

    I've been suffering of very some issue on Mini M1.

    Reported the issue with a video recording to local italian distributor who claims to have forwarded to developer

    @MarCur—as far as I know, VWX has known about this for many months.

    • Like 1
  3. 9 minutes ago, Darin K said:

    I'm drawing a black-box theatre and am including a class for the HVAC (as it interrupts our grid and is a crucial piece of information for lighting designers).

     

    I drew the ducting as an extruded rectangle which I then turned into a symbol (so I could set the Z height). 

     

    Is there a way for me to give the HVAC symbols a hatch pattern when viewed in 2D (Top/Plan) view?

    Make the HVAC symbols auto hybrids (or make 2D symbols for your HVAC. ITEMS) and set fill to your preferred hatch

  4. 8 hours ago, Kevin K said:

    Oh, one other thought...a good solution regarding your doubled up texture for the digital looking item, is to simply make an image prop from the image, then you can scale it very simply, and place it just a micron tap in front of the fridge body located exactly where you want it.

     

     

    I do this exact thing all the time

    • Like 1
  5. 5 minutes ago, Mickey said:

    So the way to do that would be to render the camera as an image file, save that, import that image as a texture, and map it to the screen which requires centering, and scaling.

    It sure would be nice just to link the image to the screen.

    Exactly how I did it, and it's as tedious as it sounds.

  6. 10 hours ago, Dave Donley said:

     

    If you need posable figures this mobile app is listed a few places and can export to OBJ which can be imported into Vectorworks: https://magicposer.com/

     

    The Nomad app with macOS Object Capture as the kernel for Photos to 3D Model is doing a good job right now, as Justin mentioned earlier.  You could scan the actual actors in their costumes if you wanted to using Nomad.

    @Dave Donley—thanks for the link, I'll check it out. In my world, things generally move way too rapidly and at the same time, belatedly, either from information paralysis  or simple over work. I'm often lucky to have costumes on hangers for cueing.

    EDIT: went a checked out Magic Poser - holy cow, so easy! except for the export portion only included in the 15$ / month subscription.

    Dang.

  7. It's interesting how individualized each designer's needs can be. I prefer the articulable types, as old as they are, because my clients are choreographers and things resonate so much more with them when direction and force are indicated. I needed someone half naked in a bathtub for one of the last three premieres I just got done doing. And people rolling around on the floor, and 'moving' in unison with gestures resembling those the Choreo made. Etc.

    Additionally, I often take costume swatches / colors and apply to the figures I use, to help with the visualization. And I have the ability to manipulate: body mass type, skin tone, hair color, footwear etc. Do I care if they look ultra realistic? Nawp. Do I care if they help express the physical and visual intent of the client? yeppers.

     

    I'll be real sad when those figures fail to work in VWX. And they're starting to fail now. Sometimes they break apart and cannot be put back together, lol.
    As I don't see anything at that price covering that range of - well everything, esp without going outside the VWX package, I have no reason to move on. Yet.

    Anyone knows of any package which covers all or most of these features, please do alert me, even if it's another software package.

     

    • Like 2
  8. 5 hours ago, VIRTUALENVIRONS said:

    A conversation with a valued colleague stuck with me.  Whether Rhino or Vectorworks could build a better Jet fighter was really irrelevant to every Vectorworks user, as we will never be challenged with that.  I doubt Rhino 3D will either.

    What could be of great concern is a bathroom fixture at Home Depot that is not in Vectorworks library and the client wants to see it or the deal is dead.  Oddly coincidental, is the same tools used to build the body of a jet are the same as that bathroom fixture.

     

    Below is a short tutorial on how to reengineer that shower head from online pictures using NURBS tools.

    The working file is included below

    SHOWER HEAD .vwx

     

     

     

     

     

    Concise and very informative to this nurbs noob

  9. 2 hours ago, Elite Exhibits said:

    Unable to render Symbol while Editing from the RM with a Sheet Layer active...

     

    Question:

     

         Assume that this is the norm, not a bug or a "feature"

     

    a Sheet Layer is active

    Viewport rendering does not look 100% correct

    One Symbol is not textured correctly

    Edit Symbol from the Resource Manager

    Able to "edit", just NOT able to test render (Greyed out) and see the results

     

    Change to Design Layer

    Edit Symbol from the Resource Manager

    Able to "edit", and able to render.

     

    Moral of the fable  - switch to the Design Layer to Edit, even from the RM

     

    Advice and answers are always appreciated

     

    Peter

     

     @Elite Exhibits you are correct, sadly. I have never been able to fathom why I need to kick back out of sheet layer to design layer to edit a symbol's texture. Irritating. If there is a logical explanation, I'd love to hear it.

  10. On 4/17/2023 at 5:11 PM, jeff prince said:

     

    The big 4 for my people...

     

    Stuff far from the origin like @Benson Shaw said.

    Site models built from contours that have way too many verticies, learn to model from points or clean up the contours prior to turning them into a site model

    Using native objects with too much detail (Laubwerks plants, etc...)

    Having too many object snaps active in a complex drawing, learn to turn them off and activate only as needed.

     

    Of these, most would be surprised how quickly things improve in the worst of drawings the moment you turn all your snaps off.

    Had no idea about snaps!

    • Like 1
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