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Tamsin Slatter

Vectorworks, Inc Employee
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Everything posted by Tamsin Slatter

  1. Hi Johnny Select the Window and click on the Settings button on the Object Info palette. Click Classes on the left menu. You can specify different classes for the many different elements that make up the Window. The class itself should then contain the texture you want to use. Hope that helps!
  2. Hi Best not to use the hanging angle for the truss as this does indeed cause this problem if the truss is converted to a Light Position... The instruments will pick up the Z value of the light position, Instead, you need to leave the Truss with a hanging angle of 0. Convert to Light Position and then run Spotlight/Visualization/Create Plot and Model view. This creates two design layer viewports, on different layers, of the Light Position - one of which you can rotate to be angled as you want, the other can be used to display the Top/Plan view. Then, create approprite sheet layers with Viewports to display the design layers (and their design layer viewports) as appropriate. Hope that gets you started. Try running the command on a single light position in a blank file, to get your head around what the command is doing.
  3. Hi Bruce Yes, lighting has changed a fair bit in 2011 with the new CINEMA4D remdering engine. You might want to take a look at my migration guide: http://www.vectorworks-training.co.uk/Buy_Vectorworks/Renderworks.aspx You can click the link at the bottom of the page. Hope it helps!
  4. Hi Taoist To change the opacity of a texture, you need to edit the texture itself. Go to the Resource Browser, click the Home button on the right, and then scroll to locate your texture. Right-click and choose Edit. Change the Transparency shader. This will affect all objects using this texture. If you don't want that, duplicate the texture first and work on the copy, applying the new texture to your wall. Hope that helps.
  5. Presumably you have tried restarting VW? Are you on Windows? Mac? Which version are you on?
  6. Hi Taoist To use textures from the Resource Browser that have not been imported into the file yet, select your wall, right-click on the texture in the RB and choose Apply. Note that the texture will be applied to Overall (which in a Wall is the Top surface. On the Object Info palette, click on Render, choose to Render the Right and Left parts separately and apply your texture from there. The texture will appear in the list as it's been imported into the file by the first 'Apply'. Hope that helps
  7. Just answered your other thread... but try putting the font fix on the mac - there was a problem introduced with 10.6.7.
  8. Just a thought - but have you run software update on the Mac since going to 10.6.7... there was a nasty bug introduced with fonts on that and it brought down many printing capabilities. There is a fix - just run software update and you should get the font fix. Hope that helps.
  9. Have you tried increasing your 3D Conversion resolution in Vectorworks Preferences?
  10. You can check - go to Tools>Options>Vectorworks Preferences and click on the Session tab. Click on Serial numbers and you can see exactly what your licence covers in the Enabled Products column. Renderworks camera does work with Fundamentals if you have Renderworks...
  11. Hi Does your licence include Renderworks? Did you buy Spotlight with Renderworks, or just Spotlight? If you don't have Renderworks you can't use the Renderworks Camera. If you did buy Renderworks, it should just work. You don't need to do anything to start it up - it's just enabled within your Spotlight workspace. Hope that helps
  12. The palettes are greyed until you create or open a file. Are you still seeing grey palettes when you have a file open?
  13. Hi Ian Have you used a Wall Style to draw your wall? If so, attributes for the wall are controlled within its definition. Click on the Wall tool again and click the preferences button on the Tool bar - it looks like a Spanner(Wrench) and Pencil. This is where you can set the attributes for the wall, define its components, add data and more.
  14. Quickest way is to click on the Layers button at the top of the screen and edit your design layer so that it is at the correct scale. You can also use File/Page Setup to get your page size correct. Ensure that your printer dialog does not then scale the drawing to fit the media. You want to preserve the scale of your design layer. Sounds like you are just getting started! Good luck.
  15. Hi I would suggest that you put the items you want to be able to show/hide into different classes. Then you can hide the items you don't want to include in your print.
  16. Just re-read your post! Glow textures are only available in Vectorworks 2011! The closest equivalent in 2010 is the Constant Reflectivity shader, but it's not as "glowy" as Glow. Or, you could turn your cube into Area Lights.
  17. Yes - the guide mentioned above will talk you through it - but essentially you need to make your texture's Reflectivity shader set to Glow.
  18. Check the following: 1) THe None Class is not turned off - even if you have not used the None class for your planting, turning None off will cause your plants to disappear. 2) Check to see if you have Turn on Rendering at Creation within the plant definition. If you do, make sure it is not set to None on the number of outlines. 3) Do NOT check Mass Overlapping Plants - this will hide everything within the plant symbol except for the rear-most polygon. If your plant is a single polygon with a pen outline, there is a danger you could lose it with rendering turned on. You are welcome to email the file to support@vectorworks-training.co.uk if you need me to look at it. You could even make a smaller file - just containing the plants that disappear and I'll take a look at them.
  19. Hi I did send it! Did you check your Junk mail? Will send again.
  20. If your Viewport is rendered at the correct dpi, you can simply copy and paste the viewport into a new file in Photoshop. That could help you out...
  21. Thanks Peter. Yes Bruce - I would be delighted to help out with this. I love talking about Landmark!
  22. You can download CINEMA 4D docementation from the Maxon website. This has some information about the different shaders available in the Material Manager.
  23. Hah! So sorry I misunderstood you! In the Help, search for "Lighting Instrument Specifications". So, you want to rotate the 3D element of your truss? If you use the Truss tool, it does have a hanging angle field which will rake it nicely. However, lights won't hang properly as they will pick up the Z value of the light position, which is no longer constant. The solution is to use Create Plot and Model View. THis command moves stuff around a bit and makes design layer viewports that can be rotated in 3D. This has not changed in 2011..
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