Jump to content

James Russell

  • Posts

  • Joined

  • Last visited


27 Great


Personal Information

  • Occupation
    Set & Lighting Designer
  • Homepage
  • Hobbies
    Innovative Technology & Creative Design
  • Location

Recent Profile Visitors

2,321 profile views
  1. @VIRTUALENVIRONS, I did encounter the same two issues you mentioned; Both the Dialog at creation and the Object Info Panel seemed to max out the number of turns / pitch (both around the same relative value). Ideally, as shown in the reference image, I would have liked a pitch of around 70º but could only achieve something closer to 50º with my variables. I ended up having to duplicate my path to create a second helix 180º out of phase - but would still like to know why I couldn't get the pitch/turns much much tighter. I found great issues trying to do the EAP with a Locked Profile Plane, which in your example would have the flat of the Profile Object maintained perpendicular to the Cylinder. I opted for an octagon for my extrusion (compromising for roundness vs polygon count) but would still like to know why the square I originally tried both failed multiple times and/or took incredibly long to generate. Very nice result though in your example image - well done!
  2. Hi @Tom W., What an excellent suggestion as I'd never considered the Helix Spiral beyond a straight vector before! I'll leave this post open for a little longer incase there's other crafty critters out there with alternatives... in the name of science that is! Cheers, J
  3. Hi All, I'm currently drawing a lovely old theatre in Melbourne called the Palais Theatre. A picture below shows the rather extravagant proscenium which in particular is framed by a set of rotated columns which arc into the ceiling. Drawing these as Extrude Along Path as basic circular geometry and a cute texture applied is fairly straight forward, and fine for this project's context, however it does beg the question; How would we do this as an actual solid? Find the attached example file for discussion. Save views are included to look at the individual components however as an overview; Extrude Along Path (shown in two examples) is the overall end goal however EAP doesn't have a 'Twist' component. Twisted Columns could be created, as shown in the two examples, by Deforming an existing shape or using a Pitched Sweep function. Notably there are probably further thoughts on a loft between two twisted rails, or a Duplicate Along Path with No Rails Loft Objects following. I'm interested if anyone has any super creative and/or obvious easy ways I've overlooked. Hope you're all well. J 231212 - Twist Along Path Challange.vwx
  4. Hi All, I'm looking at a workflow for Point Cloud data in Vectorworks, in particular room scanning. We had some great success in testing the new AR Point Cloud capture in Nomad and an example .vwx file is attached to this post. However I'm interested in people's experience in a practical workflow for utilising this data. The excellent YouTube video below gets us started on several workflows, in particular Sectional Viewports to Sheet Layers; https://youtu.be/7H2GX2TgS2k However, I'm wondering if anyone has a workflow for creating a Sectional Design Layer Viewport. As shown in the example file attached we can achieve an excellent section using the Clip Cube on the provided point cloud (have a look at the Saved View progression for this) however it would be useful to have this functionality with a limited depth from cut plane Sectional Design Layer Viewport. The only current workflow that I have is; [Optional] Copy Point Cloud to retain original. From a side perspective of the Point Cloud, with the cloud selected, choose to Isolate Points from the OIP. With a rectangle marquee draw over the central portion required as the "section depth". Either leave Isolated and/or Remove Points beyond Isolation in OIP. I feel that if there is a Sectional Design Layer Viewport function or workflow there'd be more functionality in the ability to define the section line z-depth and the extent before and after cutting plane - giving more precise control over the Point Cloud Cut. The workflow above is functional, but I feel it's a little inefficient / clunky, I'd be interested in other user's feedback and other tricks / tips you have! Hope you're all well. J 231117 - Point Cloud Isolation Example.vwx
  5. Hi Kevin, I share your snapping vibe and the implementation of the 'state based snapping inversion' is probably a good and easy overall change. However I've also found people aren't aware/appreciative of the slightly hidden 'sticky suspended snapping' shortcut (done by a quick double-tap of the ` key), which I've probably committed to muscle memory in lieu of your suggested GUI/interface change. Cheers, James
  6. Additionally, let's not forget how crazy this little animation concept can become [See attached Pacman project from 2015] Controls: W : Up A : Left S : Down D : Right Space: Stop Esc: Quit I still strongly believe this deserved to be in the included sample files of VW by default, perhaps @Peter Neufeld. the AU/NZ VW2023 needs to be rebundled. 😅 @michaelk - Pacman definitely requires your tagline of "Badly scripted by James Russell" JRussell - PacMan 2015.vwx
  7. @michaelk : It's not often I awaken from my forum slumber - however I'm impressed and you deserve to know it. However, I'm a marinonette man now, and as such the challenge has been reset. I'm off to explore this for a bit. One day we'll know the Animation works secrets... one day.
  8. Hi all, It's been a while but I'm playing with Marionette for Large Expo components. It feel like two way Marionette functionality should be fairly easy programatically VW change right? We do it for the LED tools, Lighting Devices, etc. Why can't we have a ='Marionette Object'.'My_Field_Name' call, it's just a database entry. I think it's somewhat essential to the development of practical tools to be able to work in bi-directional worksheets - to be able to track multiple entity changes, edit object names/parameters, counts of fields, even booleans changes would make this much more powerful and sellable to client workflows. I hope maybe @Marissa Farrell or one of your crew could look at the plausibility of this request for the Roadmap of this Tool. Otherwise super enjoying it. Cheers, J
  9. Hi Nick, The best way for run based numbering is using the 'Manual' setting within Spotlight Numbering. To do this I find it best to: Have no lamps selected, but be on the Layer with your lamps. Spotlight>Spotlight Numbering from the menu bar. Tick the box next to DMX Address. (See additional options for the DMX Footprint, either manually input a number or by the allocation within the fixture profile) In Numbering Direction choose Manual from the Primary Direction drop-down. Press Ok. Start clicking on your lamps one by one in the order you'd like them to be numbered. When finished double click in a blank space. Hopefully that answered your query, should I have misunderstood let us know! Cheers, J
  10. 100%. You'll actually notice in the Lighting Device world this is done through the name field being locked to an auto incrementing number generated as the lamp is placed its unique identifier is created (similar to a timestamp really) - no reason the same can't be applied here (or actually similar would be preferred as a lot of people would like the name field to be available for LOC based lookups...).
  11. I can somewhat agree with this from an ease of use perspective, by default it would be good on copy (either flat copy, repetitive duplication, mirror copy or rotation copy) that things auto incremented however I can also see how the logic is derived from the predecessor of this, the Lighting Device. When you mirror a lighting rig, although it would be a nicety for the unit numbers to perhaps auto increment, for the most part we actually want that data to remain the same - for example in key fill pairs, or floods/wash pairs. Unit 73 (or Channel 73 pending your theatrical preference in numbering and conventions) may actually be present in two or more locations along a bar for pairing purposes. Although it does add additional steps to a workflow when dealing with hoisting the past, particularly on long truss runs with 10 hoists or more, I've just found myself using the Spotlight Numbering feature more, getting familiar with the shortcut key and punching out a line from Left to Right. It's not ideal but it certainly does the job. Perhaps another alternative is the option to resolve Hoist Number conflicts as a menu item - it wouldn't be a large script at all to write! I look forward to you pushing Braceworks further Nathaniel. J
  12. Just thought I'd jump in here with more than just a +1 to this line of inquiry. I, for the longest time, have wanted to use VW drawings in several packages, Unity and Blender primarily - however prevented by the seemingly random normal directions when using formats such as .3ds and .fbx. I hit the very same (if not very similar) series of roadblocks in 2016: At the time I, along with a few others ( @rDesign & @zoomer for example), were having grievances in the way VW renders normals overall. Being able to use objects created in VW in other packages fluidly would have great benefit moving forwards into AR/VR experiences, game intergration and rendering overall. I believe I gave up the day that I drew a 1m cube, exported it, viewed in Blender/Unity the top and the bottom were inverted normals. I then in VW rotated the cube 90 degrees in an axis, exported it, viewed it was completely inverted. That was the day I knew until a core fault was fixed we'd never move a model from VW to Blender/Unity. **Note: There is an answer here to "Double Normal" both side of an object, and yes - this would appear to be a correct solve on face value (no pun intended), however there are multiple downsides including additional excess rendering power, texture map rotation/flipping and overall general messy practice. I would love to see this resolved however looking at the progress and interest thus far I don't really expect it. I'll be following. J
  13. Hi Henry, I've just had a quick look over the Enscape Technical Specifications and it is only for VW2020 Service Pack 3. You won't be able to just update your VW2019 to VW2020, that's not quite how the Vectorworks updates work. You'll receive updates for your yearly version, (ie. VW2019SP1, VW2019SP2, etc), but not for yearly releases. Presuming you're a current student you should be able to log into your student portal and then download an installer for VW2020. (Note: There are some random clauses from memory, like if your course is ending in less than 3 months you'll not be provided with a link - and a few other random things like that.) Otherwise if you can get your hands on VW2020 you should be good to go. Good luck, James
  14. Hi Henry, You are correct that there should be a menu item beneath Plug-ins which would lead you to Tools>Third-party>Enscape>Add Enscape to Workspace. Looking at your Workspace Editor on the left I notice you don't have an Enscape item listed and/or available for dropdown. You could expand the "All Menus" section and have a quick look in there for "Add Enscape to Workspace". This would firstly lead to thinking the plugin wasn't successfully installed originally. I've just done the installation for VW2020 (and noted you're running 2019 here) however it was quite straightforward and mine appeared instantly. Perhaps redo the installation of Enscape, ensuring VW is closed whilst installing, and that you have all the Runtime and Distributables it requires in the first installation menu. Let us know how you go. J
  15. Firstly @sbarrett cool as work - that's so much fun. I'll be having an in-depth look later tonight for sure, great work! @michaelk / @Nick Armory - 5 years is a long time. Unfortunately that's somewhat as far as we ever got there (I'll dig the old files out later). The crux of it being some hidden magic behind the older (2019) create animation and the way it would real-time cycle through object updates - however not so applicable for parametric objects. It's something one day I'd love to explore further - if only we had an extended period of isolation to do such things... However not wanting to leave you hanging for options please see the attached file. It's old but good - still runs in 2020 (double click the script in the scripts panel then W,A,S,D to control). Stay safe all, J JRussell - PacMan 2015.vwx
  • Create New...