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Mitch Brooks

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  • Occupation
    Retired Architect
  • Hobbies
    3D Rendering, Photography, Travel, iPad Art
  • Location
    Halifax, NS. Canada
  1. You describe going around the property in a clockwise direction. I think you could go counter-clockwise as well, but the bearings need to support (reversed if necessary) that directionality.
  2. I think you will find that most designers use classes for controlling what is going to show in a viewport – i.e. existing, demo and proposed — and using layers for more physical differences, i.e. floor levels. Are you not using classes at all?
  3. To respond to the original question, do you have to use spaces to use Energos?, I just watched the Vectorworks tutorial "Introduction to Energy Modeling Using Energos" by Francois Levy. He indicated that spaces are needed to tell Energos which is the interior and exterior sides of the walls, for what it's worth.
  4. DM, where do arrange to rent the program? I can't find it on the VW web site or even Google.
  5. Use subtract solids to remove a portion of your cylinder. Draw a polygon, sweep that, position the resulting shape over the top of your cylinder and use Model/Subtract Solids to get the cone shape you want on the top of the cylinder. If I understand what you are looking for, that is.
  6. Short answer: yes, you can create a door symbol and add a record to it (which would contain your record fields) through the Object Info palette amongst other ways, including a door ID tag. But why do you not want to use the plug-in object, which allows VW to do all of this for you?
  7. No, POA, that is much clearer. And I can't help. The only thing I could suggest is to either dimension it after inserting, then moving as necessary back in the edit mode; or alternatively, input a 3d loci as a reference point, then in edit mode, add/move the element to match. Workarounds, both. Maybe someone else has a better answer.
  8. POA, I am not sure I understand your two examples. Maybe I haven't had enough coffee yet this morning. In the first, are you trying to add a mullion to a window object? Or adding a CW frame element to a larger CW wall? You can do the latter by editing the CW wall. In the second, are you trying to create a void in a Curtain Wall object? You could remove mullion elements in the curtain wall but you would still have glazing in that location.
  9. Perhaps it's different in the UK but in Canada we would typically specify the door height and leave any adjustments to the height due to thresholds or other hardware to the supplier. We would also try to avoid having odd door opening sizes though.
  10. Are you adding your door to the curtain wall first? You can then use the CW edit tool to add frames, at the appropriate edges of the door.
  11. This does not happen in my VW; it works as it should. Try updating to SP3 perhaps.
  12. If you are trying to make a change to a Saved View, you have to re-save that view after doing so. Going back to the original Saved View will give you the unchanged original view unless you do so. Or am I not understanding your problem correctly? When I go to an orthogonal view, I can rotate it to see the other faces of the model. Please add a signature like mine to indicate what is your VW setup too; that helps in trouble-shooting.
  13. I have found in the past that trying to save the image to a remote drive or server would not work. I had to save the image to my computer's drive and then move the image later to where I wanted it. Is the former your setup?
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