Jump to content

MRD Mark Ridgewell

Member
  • Content Count

    209
  • Joined

  • Last visited

Community Reputation

39 Great

About MRD Mark Ridgewell

  • Rank
    Journeyman

Personal Information

  • Occupation
    Interior design & architecture
  • Homepage
    www.markridgewelldesign.co.uk
  • Location
    London, UK

Recent Profile Visitors

1,193 profile views
  1. MRD Mark Ridgewell

    3D Wheelchair

    ...an indication of turning circle may be useful for space planning purposes too!
  2. MRD Mark Ridgewell

    VW 2019 mTextur import texture

    I've only looked at the Forbo textures which seem pretty good (one of the ranges I wanted was missing though). The biggest challenge I find using textures in VW (apart from finding a good image for the product you want in the first place) is setting the scale right. Some Manufacturers (see image) show an 'image size' on their website, which really helps.
  3. MRD Mark Ridgewell

    VW 2019 mTextur import texture

    The issue it seems is to do with a corrupt windows 10 profile; on a new profile Mtextur works...and it works really well.
  4. MRD Mark Ridgewell

    VW 2019 mTextur import texture

    still having this issue - any ideas, anyone?! Possibly one the most useful vectorworks functions of late and I can't get it to work! Really frustrating.
  5. MRD Mark Ridgewell

    VW2019/ Switching between drawing windows/ tabs - a VW bug?

    Hi, This issue has just reoccurred. Can't seem to recreate it at will unfortunately. Multiple drawing windows are/ were open (in this case 4 or 5) and some of the drawings open were converted from older VW versions at some point. Nothing remarkable otherwise. M
  6. A really useful function in VW I find is the ability to have two/ multiple versions of a drawing open and being able to copy and 'paste in place' between them; great for producing option drawings. However, slight annoyance is that in use, this function often ceases to work. I'm pretty sure there's a bug here, so you end up with the working window selected but any drawing/ editing is implemented on the 'non-selected' window. Anyone else getting this? Work-around is to close and re-open VW or create symbols and import, but all very inconvenient in comparison to simple copy and paste function. PS - I'm on latest service pack
  7. MRD Mark Ridgewell

    Plug-in object (door) rendering...

    For any Vectorworks Forum users following this post, the problem was tracked to a corrupt class. Remedy was to delete the class, moving any objects onto a newly created class.
  8. MRD Mark Ridgewell

    Plug-in object (door) rendering...

    no, flush (with vp)
  9. MRD Mark Ridgewell

    Plug-in object (door) rendering...

    ..a class ( that I created) that has a glass texture assigned to it. I've tried changing it to the 'glazing/ clear' class, but no difference (class 'glazing -clear' has texture 'Glass Clear RT' assigned to it
  10. MRD Mark Ridgewell

    Plug-in object (door) rendering...

    Thanks Tamsin, Image to SP2 now installed. Issue still there (I've re-booted machine etc.) Hi David, The open GL image has black outlines around objects. All the doors are on a 'door' class, windows on a 'window' class; all object atttributes are set 'by class'. All glazing is set to 'class texture' (which is set under 'edit classes/ textures') and the same texture is used for all the doors/ windows that display as expected, and the ones that don't (as far as I can see). I've tried deleting the glass texture and replacing with VW default glass, to no avail. See images attached (outlined image is O-GL); these are newly inserted windows and doors; the top light on the double doors and the window both display as expected in both OGL and FQR; but the vision panels on the doors don't. Maybe a clue there? By changing settings I've managed to make things worse as one door that was ok, now isn't!
  11. MRD Mark Ridgewell

    Plug-in object (door) rendering...

    Hi Everyone, I've made a model using door styles. Strange thing, I have a door style that is inserted twice. In 'open gl' the glass in both displays correctly (ie. transparent). However, with 'final quality renderworks' the glazing on one instance is transparent, whilst on the other it is opaque. I've tried deleting the erroneous door and replacing with a new instance, and tried using 'create similar instance' tool. Also tried deleting, closing VW and re-inserting. Even stranger, when I draw a new wall and insert the same door, the glazing is opque in both open gl and final quality renderworks. I'm kind of feeling I've missed something obvious but not sure what it is?! Any thoughts/ advice much appreciated as one door is taking far too much effort! PS - this is using VW2019 (no service packs yet installed)
  12. MRD Mark Ridgewell

    VW Gym Equipment (2d/3d symbols)

    Brilliant, thankyou - found it (after an update). Looks good One for VW; Resource Manager folder names could do with a bit of TLC (in my opinion)!
  13. MRD Mark Ridgewell

    VW Gym Equipment (2d/3d symbols)

    Eg. rowing machine, tread mill etc.; anyone know of any?
  14. MRD Mark Ridgewell

    VW 2019 mTextur import texture

    Yes, the website is excellent so I'm sure it will be good. A logical way to select textures.
  15. MRD Mark Ridgewell

    VW 2019 mTextur import texture

    Thanks Mark, good to know. Can I ask which internet browser you're using..?

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×