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Senthil Prabu

Vectorworks, Inc Employee
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    Software Engineer
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    United States

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  1. @hollister design Studio the profile of the sweep is located far-away from the origin, which is outside the limit of goemetry kernel parasolid. It is fixed with the bug VB-191943 in VW 2023 sp3.
  2. @hollister design Studio It is fixed in VW 2023. The issue is with near by landscape object, which facing difficult in creating body. when try to pick face with tools like (Shell, Extract, push/pull, etc... those landscape object is also comes under screening. Workaround: As of now move the extrude away from such object, once finished with modeling place it in required place. Thanks, Senthil Prabu
  3. Thanks for testing the face picking fix. Regarding edge picking: looks like this issue is relates to perspective view picking. Could you please send me the file directly to me? I will look into that. Thanks, Senthil Prabu
  4. Hi @line-weight, Face picking issue in Perspective projection is fixed in VW 2022 SP3. And the dependent bugs VB-128360, VB-177561 and VB-184124 (contains the VW file you shared with me through DM) are resolved. Thanks for pointing out the issue. Thanks, Senthil Prabu
  5. Thanks for letting us know this issue. We are following the issues VB-177561, VB-128360, VB-175964 and all these are related to not only push/pull it affects all face picking tools, its core level face picking issue. Could you please attach the VW file which used in your movie, I will look into it. Thanks, Senthil Prabu
  6. @line-weight Hi, Thanks for your feedback. Following information would be helpful to understand this behavior. While pre-highlighting a face it always says the basic primitive names, like extrude, fillet, etc., not the boolean operation name (solid addition/subtraction/intersection). Since boolean operations may occur multiple times in the history, which override the previous boolean operation. Tracking the basic primitive object would be helpful in editing that portion of solid, user no need to worry about how and where it was combined into the model. (A cube and a cylinder added together, all the faces of the resultant solid belongs to “solid Addition”. Let us take your fillet case and further model with different boolean and fillet/chamfer/shell operations to 50 steps. If the 50th operation is solid addition, then all faces are resultant of that solid addition.) With the existing workflow, if you want to edit the hole (which created by solid subtraction in the second step), user can highlight the hole face and click it, user will be travel back in history to see the cylinder object (just inside the solid subtraction, where this object combines with history, obviously you can see all other siblings involved in that operation also). Now based on the change user want, he can move the hole (cylinder), copy/paste to make more hole, edit the depth, or edit its profile from circle to something etc. Highlighting all the faces of feature: After highlighting a face if you right click to see the context menu, the system will highlight all the faces of the feature. Context menu will help you furthermore editing like delete and modify (for fillet, chamfer, and shell) feature. We are considering to providing a tree view, it is in our radar. Thanks, Senthil Prabu
  7. @line-weight This is not the original UI, this video would be helpful.
  8. @Tobias Kern Hi Tobi, Thanks for your interest and valuable input... The intension of adding push/pull mode in most of the 2D object tools (line, polyline, etc), is to provide push/pull capability instantly, without changing to push/pull tool (as in sketchup). Split the face permanently once 2d object created: we will look into this. Thanks, Senthil prabu
  9. @Bas Vellekoop @Stephan Moenninghoff while updating all the instances of the edited symbol, the system will rebuild the top level CSG if it is inside it.
  10. @Tobias Kern, Thanks for your input on Push/Pull tool.
  11. @Tobias Kern, Thanks for providing direction to grow this tool. we are looking to provide support for non-planar faces in Push/Pull tool, and dealing edges for fillet or chamfer operation. Moving edge and point in 3D modeling - we will explore the possibility for 3D solids. But It is possible for polygon modeler, Vectorworks Subdivision modeling is capable to do that, you can set the Subdivision Iteration to 0, to get the polygon modeler behavior.
  12. @line-weight, Thanks for showing interest on this enhancement Adding move face capability in "sub-face" mode is a great idea, we will look into this. Since Move Face results with Generic Solid (lost all its history), we will look into preserve the history for this operation.
  13. @Samuel Derenboim, As of now, push/pull is not dealing with edges of geometry.
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