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Senthil Prabu

Vectorworks, Inc Employee
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Everything posted by Senthil Prabu

  1. Generally, it is identifying those self-intersection cases (see below image), but this case it is missed, it is a bug. We will look into that, if possible, please create a bug.
  2. @Neves+Creative Inc. Failed to create a valid body because of self-intersection profile found in the hole. If you fix that it should work well.
  3. @Bruce Kieffer Hi, The file is corrupted, Solid Subtraction does not have the symbol object in it. If you able to reproduce this issue from the scratch, please provide those instructions/movies, it would be helpful.
  4. @Kaare Baekgaard Fixed the issue (VB-200243) in Update 2. fyi: @Hugues
  5. @Kaare Baekgaard blue grip and orange selection highlight frame blocks the major portion of the center sphere. Looks like in Top/plan view it is completely hidden. But it is there able to pick and snap where you want. It is working fine. Use re-location mode and slightly move the dragger away from point, if you are still not able to see the center sphere, pl. file a bug with your mac details.
  6. @Kaare Baekgaard Thanks for pointing this out and taking so much effort to explain this. I can be able to reproduce it and it is happening only in Top/Plan view, top and 3d views works fine. Created a bug VB-200243 and I will look into that. Thanks, Senthil Prabu
  7. @ddcpe Use Model->Section Solids menu command instead of Subtract Solids.
  8. Thanks for creating a VB, just after you, i also created one. (VB-199976). Anyway both were linked as duplicated. Will look into that.
  9. Thanks for sharing your thoughts. Initially it was designed similar to Edit Curtain Wall, Reshape tool, later based on feedback we introduced invoking of creation dialog by double-clicking similar to Sphere, Cone, Wall, etc... We will look into that, Thanks.
  10. Hi @MsFrosst, could you report a bug and attach the rhino file? I will look into that. Thanks, Senthil Prabu
  11. @line-weight VB-198942 face picking issue related to invisible child node is fixed. Fixed version is sp2 (update2). fyi: @Hugues
  12. @line-weight thanks for sharing the file, I have created a bug VB-198942 to follow on this. As you mentioned this is something like container object's (slabs) class visibility is ON and their child (component) visibility is OFF. This is something new case which is not regression of what I fixed earlier with perspective view. Will look into that.
  13. @line-weight thanks for reporting this, could you please create a bug attach this particular file? if possible, create a saved view to re-create this issue, since this issue in perspective view, it would be helpful. Thanks, Senthil Prabu
  14. @hollister design Studio the profile of the sweep is located far-away from the origin, which is outside the limit of goemetry kernel parasolid. It is fixed with the bug VB-191943 in VW 2023 sp3.
  15. @hollister design Studio It is fixed in VW 2023. The issue is with near by landscape object, which facing difficult in creating body. when try to pick face with tools like (Shell, Extract, push/pull, etc... those landscape object is also comes under screening. Workaround: As of now move the extrude away from such object, once finished with modeling place it in required place. Thanks, Senthil Prabu
  16. Thanks for testing the face picking fix. Regarding edge picking: looks like this issue is relates to perspective view picking. Could you please send me the file directly to me? I will look into that. Thanks, Senthil Prabu
  17. Hi @line-weight, Face picking issue in Perspective projection is fixed in VW 2022 SP3. And the dependent bugs VB-128360, VB-177561 and VB-184124 (contains the VW file you shared with me through DM) are resolved. Thanks for pointing out the issue. Thanks, Senthil Prabu
  18. Thanks for letting us know this issue. We are following the issues VB-177561, VB-128360, VB-175964 and all these are related to not only push/pull it affects all face picking tools, its core level face picking issue. Could you please attach the VW file which used in your movie, I will look into it. Thanks, Senthil Prabu
  19. @line-weight Hi, Thanks for your feedback. Following information would be helpful to understand this behavior. While pre-highlighting a face it always says the basic primitive names, like extrude, fillet, etc., not the boolean operation name (solid addition/subtraction/intersection). Since boolean operations may occur multiple times in the history, which override the previous boolean operation. Tracking the basic primitive object would be helpful in editing that portion of solid, user no need to worry about how and where it was combined into the model. (A cube and a cylinder added together, all the faces of the resultant solid belongs to “solid Addition”. Let us take your fillet case and further model with different boolean and fillet/chamfer/shell operations to 50 steps. If the 50th operation is solid addition, then all faces are resultant of that solid addition.) With the existing workflow, if you want to edit the hole (which created by solid subtraction in the second step), user can highlight the hole face and click it, user will be travel back in history to see the cylinder object (just inside the solid subtraction, where this object combines with history, obviously you can see all other siblings involved in that operation also). Now based on the change user want, he can move the hole (cylinder), copy/paste to make more hole, edit the depth, or edit its profile from circle to something etc. Highlighting all the faces of feature: After highlighting a face if you right click to see the context menu, the system will highlight all the faces of the feature. Context menu will help you furthermore editing like delete and modify (for fillet, chamfer, and shell) feature. We are considering to providing a tree view, it is in our radar. Thanks, Senthil Prabu
  20. @line-weight This is not the original UI, this video would be helpful.
  21. @Tobias Kern Hi Tobi, Thanks for your interest and valuable input... The intension of adding push/pull mode in most of the 2D object tools (line, polyline, etc), is to provide push/pull capability instantly, without changing to push/pull tool (as in sketchup). Split the face permanently once 2d object created: we will look into this. Thanks, Senthil prabu
  22. @Bas Vellekoop @Stephan Moenninghoff while updating all the instances of the edited symbol, the system will rebuild the top level CSG if it is inside it.
  23. @Tobias Kern, Thanks for your input on Push/Pull tool.
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