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Kevin C

Simple rendering help required

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After looking closer, I’ll walk back my comments about OpenGL. It does work quite well for my usage, but I wouldn’t use it for detailed section views on architectural plans. For my purposes I need vendors to see how items fit together and get a handful of dimensions and call out text blocks and OpenGL works great and looks somewhat artistic, but not really for detailed architectural work. 

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OpenGL can only show black pixel-based edges; it'll never show an object's pen or lineweight.

 

But using OpenGL background render (no Color, no Edges, w/ AO) with Hidden Line foreground render usually looks fantastic. Hidden Line can of course be slow depending on the model, but it's worked well for me 95% of the time.

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I just remember about an architect from Costa Rica who creates most of his construction details in 3d. This image is all opengl at 1000dpi.  Quite interesting.

3d structural detail.jpg

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Yes, I'm w/ @Andy Broomell on this one.  I use hidden line, w/ openGL backgrounds and the opengl  linework off.  That way you get the best of both worlds. 

UFC_details.png

DraftSciFi.png

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1 hour ago, Andy Broomell said:

OpenGL can only show black pixel-based edges; it'll never show an object's pen or lineweight.

 

But using OpenGL background render (no Color, no Edges, w/ AO) with Hidden Line foreground render usually looks fantastic. Hidden Line can of course be slow depending on the model, but it's worked well for me 95% of the time.

That is a brilliant idea!  

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1 hour ago, grant_PD said:

Yes, I'm w/ @Andy Broomell on this one.  I use hidden line, w/ openGL backgrounds and the opengl  linework off.  That way you get the best of both worlds. 

UFC_details.png

DraftSciFi.png

It’s funny, but a colleague of mine and I were just talking about upping our section view game. I think this solves most of that. Brilliant!  

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...I thought this thread started out with the problem that hidden line takes so long to render/update. I don't see how combining hidden line with OpenGL solves that problem?

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