khumenny Posted September 9, 2020 Share Posted September 9, 2020 Does anyone have a tip on how to align slab textures with slabs that are on an angle? See attached. Quote Link to comment
0 CipesDesign Posted September 9, 2020 Share Posted September 9, 2020 Select the Object (Slab, Roof, etc). Go to the Render Pane of the Object Info Palette. Scroll to the (in this case) Part = "Bottom" settings and change the angle as desired. Quote Link to comment
0 khumenny Posted September 9, 2020 Author Share Posted September 9, 2020 Hmmm, I don't have that option Quote Link to comment
0 CipesDesign Posted September 9, 2020 Share Posted September 9, 2020 Maybe because the Object is a Slab? (I don't use Slabs, I always use Roof or Roof Face. So not 100% certain.) One other method, but it'a PITA: Duplicate the Texture then mess around with the angle of orientation of the image. FWIW, I believe Slabs were introduced a few years back for BIM compatibility. Roofs and Roof Faces are older gen objects. But they still work fine in most situations. Quote Link to comment
0 Tom W. Posted September 11, 2020 Share Posted September 11, 2020 If I have a slab like this with a brick texture and I want to rotate it 45 degrees how would I go about doing that? I can see how you can edit the texture to rotate the image 90 degs + flip it 180 degs but not how to rotate it by other amounts as suggested to @khumenny ... Thanks 1 Quote Link to comment
0 Jeff Prince Posted September 11, 2020 Share Posted September 11, 2020 @Tom W. Use the attribute mapping tool and select the appropriate component. Do it from top/plan view for best results. 1 Quote Link to comment
0 Tom W. Posted September 11, 2020 Share Posted September 11, 2020 Cheers Jeff I did try that before posting + got this: This is first time I've used the tool. I then tried it on an extrude with the same brick texture assigned to it + got this: Quote Link to comment
0 Jeff Prince Posted September 11, 2020 Share Posted September 11, 2020 @Tom W. it works fine on hardscape objects, not sure why you got that warning. Quote Link to comment
0 Tom W. Posted September 11, 2020 Share Posted September 11, 2020 I got the texture to rotate through 45 on the extrude but not on a hardscape yet. I need to mess around with the tool + see how it works it's one that's managed to avoid my attention so far... Quote Link to comment
0 Jeff Prince Posted September 11, 2020 Share Posted September 11, 2020 (edited) There is some strange behavior in Vectorworks in regards to how many tool work. Check out this video I just made, you might want to slow the playback speed for easier viewing. Essentially, it demonstrates how to work around that warning dialog you got when trying to use the attribute mapper. Note, the hardscape I used had a 2D fill for the attribute mapper to use. This allows for the image texture to be manipulated in 3D. If there is no fill in 2D, then 3D manipulation is not allowed for some reason. Also note that I was unable to manipulate the texture in Top view, only Top/Plan view. I can't explain the logic behind this software, but I can usually figure out how to get it to do what I want 🙂 Hope it helps with any experiments you guys do with slabs and roofs. Edited September 11, 2020 by jeff prince 1 1 Quote Link to comment
0 Tom W. Posted September 11, 2020 Share Posted September 11, 2020 Thanks Jeff v helpful. This is all new to me. So the texture on an extrude you can easily rotate using Attribute Mapping tool or in O.I.P. The texture on a hardscape you can also easily rotate both ways but when you do it in O.I.P. the 2D hatch doesn't rotate, only the 3d texture. Incidentally, I found the Attribute Mapping tool worked fine whether in Top/Plan, Top or an Isometric view. Slabs however I can see no way to rotate other than by editing the texture where you can only rotate it by 90 or flip it by 180. What if I have floorboards in a room I want to go diagonally? There must be a way 1 Quote Link to comment
0 Jeff Prince Posted September 11, 2020 Share Posted September 11, 2020 @Tom W. It is disappointing that slabs behave differently. If you need a texture rotated by an odd value for a slab, I guess your best result would be to open the image in an image editor to change it to your liking and create a new texture 😞 Alternatively, use hardscapes instead of slabs. If slabs are required for architectural reasons, you could do your flooring as a separate object, but that kind of breaks the relationship between finish and structure. Someone should make a wishlist item to fix Slabs 🙂 4 Quote Link to comment
0 Tom W. Posted September 12, 2020 Share Posted September 12, 2020 Yes I did think of that, to modify the original image to get it orientated the way I wanted it, but I couldn't find where the source images for textures 'lived': I couldn't see any way of editing it beyond the functions in the 'Edit Image Color' + 'Image Effects' dialogs. Be great to have two slab styles, one showing the herringbone pattern at 90 degs + the other at 45 degs + be able to switch between them easily in the model. I have a project with large internal brick floors where this would be useful. But the same would apply to wooden parquet floors + wooden floorboards you wanted at skewed angles... I'd probably prefer to have the different orientations saved as separate styles rather than seek to edit the texture in the model. I am going to try creating some of my own textures from scratch as I need an English pantile roof texture which I haven't been able to source as a readymade texture but have found images of. So presumably in these cases the source image is retained where I originally saved it should I need to go back + mess around with it. Wish me luck... Yes I'd thought about having a slab for the structural floor + a separate floor object for the floor finish, which would be necessary anyway where you have different finishes in different rooms I guess. But be preferable to do this with separate slab objects to benefit from their functionality + given the fact that the floor command is meant to have been superseded by the slab tool + presumably won't be around for ever: if you could control the orientation of the texture that is. To be honest I'm still training myself up on all this + coming mostly from a theoretical point of view rather than practical as not really modelling anything properly yet, just playing around + working out how I'm going to approach several projects I've got waiting in the wings... 12 years of using VW just for the most rudimentary 2D draughting + been quite a steep learning curve moving into 3D/BIM...! But great to be able to discuss things with people such as yourself I appreciate your advice 👍 1 Quote Link to comment
0 bcd Posted September 12, 2020 Share Posted September 12, 2020 There could/should be a Texture Rotation field in the Slab Style>Slab Component Settings window. And/or in the Render Tab of the OIP when using By Component mode each component could/should have the texture listed and be editable on the fly. 1 Quote Link to comment
0 Tom W. Posted September 12, 2020 Share Posted September 12, 2020 Thanks @bcd but neither option is available to me: Hardscape, Floor + Extrude I have the rotation slider in the O.I.P. plus the other v useful mapping settings but not for a Slab... Quote Link to comment
0 bcd Posted September 12, 2020 Share Posted September 12, 2020 Maybe badly phased - it's a wish item. 1 Quote Link to comment
0 Popular Post CipesDesign Posted September 12, 2020 Popular Post Share Posted September 12, 2020 Warning: Rant ahead (apologies in advance) My 2¢: Many of the inconsistencies spoken of here have become baked in to how VW is developed and programmed. In a mad rush to crank out new tools and features a lot of seemingly small (but very important!) things are overlooked. My sense as a very long time user is that this really started to get bad around ten years ago. The software started out (as "MiniCad") as a brilliant and elegant piece of programming which was easily managed, once understood. It has become (as VW's) a somewhat haphazard patchwork of add-ons and sometimes entirely conflicting pieces of code that is nearly impossible for a new user (or even a veteran user) to grasp. At this point the only useful thing to is FILE BUG REPORTS. Be as specific as you can about the steps involved. Point out problems and issues but don't try to solve them (the engineers are generally not receptive to our solutions, unfortunately). As a result of this, and as I mentioned earlier, I have tried but abandoned many of the newer "features" and gone back to older ("legacy") tools and methods. Fortunately for me I am a one-man shop and I have no need for BIM* compatibility (one-off custom residential practice, mainly). * Note: obviously BIM has enormous potential in all areas of design, architecture and engineering. I am not dismissing the potential and I understand the power that can be gained by its universal use, especially in respect the entire life-cycle of a building or buildings. However, from what I have seen it's just not ready for prime time, at least for me... End of rant - 9 Quote Link to comment
0 Tom W. Posted September 12, 2020 Share Posted September 12, 2020 Good rant. I've put it on the Wishlist Thanks 1 Quote Link to comment
0 Jeff Prince Posted September 12, 2020 Share Posted September 12, 2020 @CipesDesign that wasn't a rant, it was a fair and honest assessment 🙂 1 Quote Link to comment
0 Jeff Prince Posted September 14, 2020 Share Posted September 14, 2020 @CipesDesign A nice reminder this morning... The process for editing a roof that I cut a hole in. I hadn't done it in a year or so, couldn't remember the trick right click...nada Menus and help...nada Edit Group, success. Why isn't this brilliant workflow shown in those slick marketing videos? I can't imagine why they want to downplay this as most architect's I know love bashing their head against a well made interior partition. This feature alone could get Vectorworks a ton of business 🙂 1 Quote Link to comment
Question
khumenny
Does anyone have a tip on how to align slab textures with slabs that are on an angle?
See attached.
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