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Will

Unexpected view clipping in 3d

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Anyone know what to do about this? The project is centred on the drawing origin, user origin is set to (0,0). There are no objects in the visible layers that are far away from the drawing origin. Any other ideas how to stop it from doing this? 

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I don't have a solution, but I had this same issue on a file I opened up that was created in an older version of Vectorworks.

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Are you sure there is nothing in the file that is far from the internal origin? Even if it's not visible, it will still cause this problem.

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This is happening to me now when I pull up close to something in the 3d view. I have my scale set to 1:200. Would this be causing it? I don't have anything really far from the internal origin. I have a larger ground plane, would that cause it?

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@Tamsin Slatter Hi Tamsin, thanks for answering. There might be some stuff in other layers, I will check. But could I make a feature request that the software detects this situation automatically and doesn't do the weird clipping.

Best,

W

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@Will That's an interesting idea. Some kind of alert that the geometry is scattered far and wide and likely to cause problems could be a useful feature. I will document it.

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Is there a way to refocus the clipping in a way? I know in Blender when you zoom in on something, sometimes the perspective is set weird in a way that it clips items up close, and to fix it, you just select the object and click "." which centers that object in view and adjusts the perspective. If something like that were in Vectorworks it would be very helpful. I'm not sure exactly how it works in Blender.

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@Tamsin Slatter Thanks! Ideally, rather than making us interrupt our work to go and hunt down and delete the rogue bit of drawing, I think it should be an alert that says, "Some geometry is further than n km/miles from the internal origin. It will not been shown and cannot be snapped to during 3d operations"1 as a modal alert first time, then as a minor alert in the message bar bottom right subsequently every time the user switches to a 3d view. From then on any stuff too far away is just ignored by the vectorworks graphics module when working in 3d. Sometimes it is unavoidable to have some things which are too far away from the origin e.g site mapping information, but they are almost never things that would be relevant in 3d so when working in 3d they could just be ignored by the system.

 

1 Where n would be whatever your programers calculate as the maximum the graphics system can cope with.

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