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  1. Have you changed/altered the Internal or User Origin of your drawing? If you haven't, and it is 0,0 then georeferenced drawings/objects will be located at their proper cartesian coordinates (x,y) which are almost always pretty far away from 0,0 since they are real world locations. 0,0 will be the origin point for the coordinate system you are working in (since there are many) As @Tom W. suggested, use the Geolocate tool to reset the User Origin close to your project (we often do this at a predefined point for the project for coordinating between disciplines). It is also important to have a 0,0 close to your project to avoid issues with 3d viewing/graphics (caused by harder math with big numbers based on Internal Origin coordinates).The Internal Origin will always refer to the origin of the coordinate system, and you can change between User/Internal Origin as you need. Go into the menu Tools->Origin->User Origin . If you need to import/export a drawing with your project origin, a 0,0 close to the site, then you keep the drawing centred on the User Origin. If you need to export to an engineer, you often change back to Internal Origin to put the project in its real-world coordinates.
  2. Where did you read that ArchiCAD sourced material from creators? Stable Diffusion is an open source model that also uses smaller models trained on any imaginable type of source material, not specifically creative commons or licensed, to cater to specific styles (realistic, cartoon, architecture, etc) There is some likelihood that people at ArchiCAD trained their own model within SD tailored to architecture renders, but I am skeptical they built it using only freely available material. In any case, the base model of Stable Diffusion has been trained/developed from scraped internet content, so it is not crediting creators. This doesn't mean that all uses of it have to do with giving creators credit, since there is a lot of general purpose material on the internet with no commercial or artistic relevance. While copying an artists style, specifically, is wrong and sh** behaviour, I think it can still be used fairly even having been trained on various material so long as what you are prompting/creating is not ripping someone off. We do this with music, food, culture, etc, so fair usage is very achievable.
  3. They are basically just wrapping a ty version of the Stable Diffusion API with ControlNET. I don't think it'll be hard for the vectorworks team to figure this out. Good move though by ArchiCAD to be a first mover....but I can't imagine they will be exclusive on this for long. The models will still be hard to make good scenes for landscape until someone trains some custom models with quality landscape specific material.
  4. See the thread below. You may have to adjust the size of the area you are using for the geoimage to get better resolution.... but the last I checked it was still hard to get HD images (been awhile)
  5. Wow, thats great @Benson Shaw! This was such a PITA issue...its such an important part of a clean plan....and that tool seems to get part of the way there to having a clean plan without having to do all the labels yourself. I still think it needs a bit of attention to be able to place the numbers above the lines, but this is at least workable.
  6. Stable Diffusion w/ controlNET is what is most useful for our work, as you have control over how close it stays to the geometry of your input image. Midjourney is cool if you want to generate random moodboards...but takes a lot of work to become good at prompting. Stable Diffusion requires a lot of VRAM....or you will have to pay to use an online computing service. I've been working with it a lot for the purposes of sketch renderings, not for zaha hadid style modern architecture realistic HD 4k renders. LOTS of opportunity here to be super creative, without stealing other peoples style, and saving a ton of time for actual design.
  7. I've just started using VW again after a long pause and move to a new country, so I thought I would try asking GPT to write a script to help convert some text with heigh coordinates into a 3d loci. There is a marionette script here for that...but I had issues getting the nodes to visually scale properly ( the buttons are tiny if I bring them into my drawing) . Figured a script might work....so I just have to set up the layer structure in the script and try it out. In theory, GPT should be a huge asset to help programming noobs....and even for those who are handy....to really create some useful parametric features for things like 3d modelling. It will be interesting to see if it can also help automate translating different materials (e.g. converting landscape area styles to hardscape styles...since I basically only used landscape areas until recent upgrades to the hardscape functions) --------------------------- Procedure ConvertTextTo3DLoci; Var textHd, lociHd :Handle; textValue :Real; x, y, z :Real; Begin { Iterate through all 2D text objects } ForEachObjectInLayer(textHd, 11, 3) Do { Use appropriate criteria for 2D text objects } Begin { Get the text value as a real number } textValue := Str2Num(GetText(textHd)); { Get the X and Y position of the text } GetXandY(textHd, x, y); { Set Z value based on the text value } z := textValue; { Create a 3D Loci at the calculated X, Y, Z coordinates } lociHd := Locus(x, y, z); End; End; Run(ConvertTextTo3DLoci);
  8. Hi @Mihail Rizov Thanks again for the quick response! That seems to have helped. I still have all but 1 area showing up. Did you have all site models on the same design layer as well, or did you need to put one on a seperate design layer? The area which has the IfcSiteModel record is not showing, while all others are. 🫠 ****edit: I tried changing which area used the IfcSiteModel tag, and it worked as planned. THANK YOU for the help! 😀 not sure why the area below didn't work. ****
  9. Hi @Mihail Rizov Thanks for the quick feedback. I have tried both with IFC2x3 and IFC4 with the same results. At best, I get 1 of the site models showing in the IFC. I have tried assigning their design layer (they are all on same design layer) to both Site (which gives 1 area in the IFC) and to a story (no areas show). I've attached the file as it stands with IFC2x3 so perhaps I am missing something? Thanks very much for your help! Matt Multiple Site Model to IFC.vwx
  10. I just tried opening an old file from VW2021 with multiple site models, and it is not working anymore using this method, but it could be due to problems converting the older version into VW2024. There is another topic with IFC export procedures here which might help but so far has not worked with my prexisting file: Hopefully we find a solution!
  11. I've recently opened a file in VW2024 with several site models that I created back in VW2021, and am also having an issue where only 1 site model shows up in the export. I've checked with both IFC2x3 (assigning IfcBuildingElementProxy) as used to work in VW2021, and IFC4 (assigning IfcGeographicElement) to no avail. I am sure opening an old file and converting to the new version is causing some issues...but can't really figure out why it wouldn't work.
  12. I have experienced similar problems, where editing proposed contours is totally unreliable, and just causes more problems. I have not used VW yet on a huge number of projects, and none of which required a cut/fill analysis so I just edited source contours or existing first sometimes to get clean results. Or, just used various site modifiers rather than try to edit the contours. Not sure what the issue is...
  13. You can do what they show, but it requires creating your own custom 3d plant symbols from 3d geometry. It is not too hard, but would take some time to set up to have several sizes/colours as shown in the video.
  14. Agree 100%. The tool is close, but still very awkward to use practically without a ton of point by point editing for correct 3d, or with inconsistencies in how segments are joined (or not joined as often is the case...) and placed as walls slope and step downwards (eg. flights of stairs). Easy to complain, but am hoping this tool gets a bit more polish as along with the expected developments of a curb tool, this will be that much closer to having most of the fundamentals covered in a good way.
  15. Very nice! It does seem like multiple/overlapping viewports is the best way to get more nuanced effects and visual control. Thanks for the good tips!
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