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Alternative to the quick method suggested by @Jonathan Pickup, you can either draw a 3d poly which you then convert to a site modifier. If you use the same stairs often, you can group these, and even create them as a symbol for quick use that avoids redrawing the poly every time.
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- site modifier
- site model
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I have also really wanted this feature - as the blue/red cut fill just isn't very helpful in easily understanding how much cut/fill is happening and where. I feel like it probably isn't t he hardest function to add...but it would be good to put on the wish list, or suggest via the roadmap.
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What significant improvements are there in VW2025 vs 2022?
Poot replied to inilegnam's topic in Site Design
Unfortunately, outside of the direct rendering, most 3d work within CAD programs benefit more from having a very powerful single CPU - versus many CPU's with multithreading, because the processing of the operations happens sequentially, not in tandem. Rendering of course can make use of GPU's and multiple cores, but I think that there is another thread that also deals with improving your rendering via settings (some non-intuitive choices) https://forum.vectorworks.net/index.php?/topic/51267-not-so-final-quality-renderworks/#comments I would also LOVE to have the laubwerk plants work well within VW, but there are some reliability issues and having any plants with higher level of detail blows up your file size (I put 4 multistem birch trees, alone, at medium detail with textures and file is at 40mb - only getting larger for each tree added. Maybe @Laubwerk can chime in on future news... but it does make it hard to use them in practice outside of very tight camera perspectives. BIM/CAD software is also not usually great at visualisation for reasons I don't fully grasp but can appreciate. The plant models are pretty good though. If you are going to use things like laubwerk plants, or heavy 3d objects, this can be a good strategy. Or perhaps you have an insanely huge number of plants? Otherwise, for actual project design, having everything in one file works swell 🙂 -
What significant improvements are there in VW2025 vs 2022?
Poot replied to inilegnam's topic in Site Design
There are two general issues: 1 - Detailed 3d plants in any serious quantity will really slow down and bloat a project file. I don't remember when Laubwerk plants came along, after 2022 I think, and while they are very nice, they can make things super heavy because they are so detailed. Also, if you really want a broader selection of species, you will have to buy from Laubwerk, Globe plants, or others. 2- This is why people use visualisation software (twinmotion, lumion, etc) which can bring much higher detail models, texturing, and lighting without a huge project file. If visualisation is important, you would be best using some additional software, regardless of whether you are using Rhino (e.g. vray) or anything else. This is one reason why large firms outsource to visualisation firms... Not sure why you have 2 separate files. The whole point of using software like VW (vs. autocad) is that your 2d plans function in 3d when you've got a site model attached. As far as I have experienced, its the best at combining the process of 2d sketching/drafting with detailed 3d site modelling - where grading tools are both precise and easy to use. Not being snarky, but have you tried any VW university or training on this? It should be a very smooth process (though 3d modelling is always much more work than 2d), and I haven't seen another program where you get a better combination of 2D plan/illustration with the 3d functionality tied in within easy reach. I would say its a good improvement - but don't use it much in my work. As mentioned by @Jeff Prince, the improved ability to now save viewport styles, which are truly very useful to avoid redoing visual styles for different types of plans/layouts. This is especially so for planting plans saved as viewport styles...assuming you have good/consistent layer hygiene 🙂 I thought legends updated automatically well before 2022....so not sure where the missing dynamic function for you is coming from. Not super experience dhere though 🙂 In general, the last several years have been very good for Landmark, offering very meaningful upgrades/improvements. While I am not sure the new to 2025 'curb' tool (it is much more than that) is very useful for your specific work, the updates to quick pickup/paint of settings for landscape/hardscapes, hardscape improvements, and a few other things like improved rules for overlapping site modifiers and grade limits make enough of a difference for me. Rhino is by far the best for license costs since it offers perpetual licenses. I think Rhinolands is a pretty good plugin - but would say that it lacks a few of the most useful site modelling, planting and documentation features in VW (e.g. hardscape, roads, planting modes/landscape area custmization, grade networks). If budget was a top concern, you would definitely do well with it, and nurbs based site modelling is the way to go. You dont have GIS or ability to work with coordinates....but that isn't always important. Might not also be the greatest for importing/exporting files between programs for collaboration, but YMMV. I also love command lines...but -
Yes, this is where you use/set the Internal Origin as the 0,0 of the project (e.g. corner of building/property line), while the User Origin is the 0,0 of the coordinate system used with surveys and GIS data. You can switch between the two in the Origin dialog box. Depending on if you need to import something in world coordinates (set user origin to match coordinate system) or whether you are just working on the project site (set user origin to match internal origin). You would ideally set the internal origin early on in the project, at an agreed location - which will also help with coordination between disciplines. You should find some tutorials from Tamsin Slatter on this.
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did you check that the layer scales for all 3 are the same?
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Thinking the same thing. Often, when you import geometry/files, or perhaps just create a new layer at a different scale it will not appear together since they are in completely different scale/size and location as a result. Typically I have most of my layers set to the same scale....unless there is a specific need.
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Yes, this seems to be the case. Not too hard to work around I suppose. Probably just change R to rotate, instead of repeat previous command...
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It doesn't seem like you the Crtl key is an option for creating new/altering shortcuts. Is there some way around this? For example, I would like to make Ctrl+R the shortcut for rotate....but I can't actually see ctrl as an option (only alt, shift, etc) Is there a way around this?
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Just to give examples, as I try to discover what is causing this. Below are some colours the Farrow & Ball reds in a new file, with the same colours pasted into other files which seem to give the same problem. Same file settings, etc. original colours: same colours below, but distorted in the 'problem file' same colours, but in another older file (still v2024) where I didn't notice. I have tried to see if coordinate transformation, copying from files with imported DWG, etc. have been the cause - but so far no luck. My suspicion is that it has something to do with dwg imports - either copying in from another file with a lotof existing classes/layers...but I have not been able to figure out how this happens. If could be having the colours in the document prevents them from becoming overwritten...but I haven't been able to recreate this problem, even though it has happened in several different files....even some sample projects where I hadn't noticed the issue.
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Hi All, I am wondering if anyone has had the issue where colours in their document, which may be from another palette set in VW or a non standard colour display as grey? For example, the colours showing as grey below are not grey, but a variety of green shades selected from various VW resources. I have activated the palettes, which doesnt change much. The lower image should also be several different cololurs...but they all get washed out, or will default to a similar but different colour. Others have experienced this problem below, but there doesn't seem to be a solution posted yet. If I create a new file, and paste shapes into that, it seems to solve the issue - but I have already done this once....but it is happening again and I am really not wanting to have to go through this over and over. Any ideas? File attached. https://forum.vectorworks.net/index.php?/topic/114618-colour-display-problems/ Whacky Colours.vwx
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I am also getting this problem... Not sure why.
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Yeah, the m500 is pretty basic. I have had the original MX Master now for....6 years? And I got it second hand. still going strong, with pretty good battery and works well on most surfaces. Version3 has a much higher DPI sensor, and different thumb buttons which I think I would prefer, but not quite enough to make the switch yet. You can probably get the V2 at a reduced price.
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The new logitech app has the ability to program 'smart actions', which are basically macros. I am not sure if this is available for the m500 mouse, though it is for the MX series mice.