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  1. Hi everyone, I am wondering if there is a feature to add the expansion ratio into cut/fill calculations, for areas where the 'cuts' are blasted out from solid rock, and thus have an expansion ratio greater than 1:1 . In this case, blasting 1m³ of solid granite does not produce 1m³ of blasted rock, but more since that has now been blown to pieces with lots of gaps between them. Civil 3D has this function, but I was hoping there is also some similar feature in vectorworks? Thanks for any tips.
  2. Thanks for the quick response Tamsin! I just installed VW2021 on a new computer and haven't downloaded the updated service packs yet, so hopefully that solves the issue! I also seem to get some mismatches with the stake coordinates being off from their actual location...so hopefully the update solves that as well! Will update the post accordingly 🙂
  3. Hi Everyone, Simple problem here, where I am getting negative values in the stake label, while the xy values are positive (and show positive in the OIP). I have set up the file as georeferenced, and the user origin matches that of the coordinate system but I can't understand why the label is giving negatives. or am I misreading this, and those are just dashes and I should just go about my business (everything is in its right place).
  4. Yes, this would be great!
  5. In addition to using hardscapes and the methods you mentioned, you can also try going straight to using site modifiers (grade objects + contours/pads) to do paths like you are working with. I used both methods here for experimentation, as the road tool (used on right side at top) seems to be the fastest way to to do this, but for most of the path/ramp sections I show above there are flat areas placed at irregular intervals which would be harder to make with regular station intervals, so the road tool might not be best for these. The nice part about the grade objects is the networking. If we can in the future draw curved grade objects directly, that will work even more smoothly than having to use contours.
  6. What @TomW said. Here is a video showing that: Pad with Retaining Edge You basically create the site modifier (pad with retaining edge) from the shape, and once thats done, right click again and send to surface. It should cut into the site as you want. *edit. seems you got to it 🙂
  7. Thanks for the tips! I was pretty sure the problems were all on my side... I understand the points on simplifying polys. They are typical for source contours we receive during the start of a project, or generated in Civil from a surface. I'm the only one in the office working with VW at the moment, so my workflow involves bringing drawings over from AutoCAD/Civil into VW for 3d modelling, BIM, etc. I am in the process of figuring out the simplest way of doing this, which of course would be largely solved if starting work in VW directly.
  8. Hi Everyone, I'm having a problem where creating a site model from source contours is changing those contours for reasons I cannot understand. (source file attached) As you can see below, I have worked out all the contours so there where the details should be OK (early stages here). However, one corner for example is giving me problems for unknown reasons.... You can see below that the contours are drawn cleanly where there is a sharp rise (wall basically) Yet when the surface is generate from these contours, it does some very funny things that totally change these contours. I have tried several options like adding in some extra 3d geometry, grade modifiers afterwards on the proposed site, which gets closer, but there is quite a number of large artifacts that aren't always explained (some are usually my error) Am I missing something here? I could in Theory try using all of these contours again as site modifiers, but that seems a bit odd.... Example.vwx
  9. You can get around this by having a 'project zero' that is agreed upon. As landscape architects, we always work in World Coordinates, so here is a workflow for allowing smooth file sharing: 1. Set up your drawings in the correct WCS. 2. Set your user origin to match the coordinate system. 3. Set your internal origin to the agreed or desired '0,0' for the project (somewhere nearby of course) by using the Geolocate tool. 4. You can then change your user origin (a.k.a. 0,0) to match the internal origin. From this point, if you want to import files from engineers/landscape architects, you can change your user origin back to match that of the coordinate system. The same goes for exporting your files to engineers and related disciplines. If you want your imports/exports to be relative to your 'project zero' then you switch your user origin back to match the internal origin.
  10. You can control the colours of plant objects by editing the 3d components of the group and placing them on desired classes with colour assignment.
  11. Yes, I have seperately tagged the content of the group to two specific classes, and tried having the object itself on the 'none' class, but then the entire object is just grey. Seeing as the landscape areas export several colours, it should be possible. The Data tab in the OIP along with the data manager and object settings allow quite a lot of info to come through the IFC export. In Norway they also have a layer-naming standard so that the classes themselves give a basic ID for the components info/type.
  12. Hi Everyone, I am just wondering if someone has figured out how to export trees with separate colours for the trunk/foliage. I am able to give the different components of the 3d symbol colours by class settings, but these don't seem to carry through to the IFC. If I have the trees on 'none' class, then they are grey, and if I place them on a class, the settings inside the 3d symbol dont seem to export. It seems like this is possible since the landscape areas export with several colours, but maybe I am missing something here? VW IFC Thanks in advance.
  13. Agree here. I am hoping something is in the works for this, as it is indeed a bit of a cumbersome and glitchy process at the moment.
  14. Yes, I have also been experiencing this issue...with some similar issues, though I was sometimes able to select other fence symbols and have them align properly....but sometimes not. Even from restart, if I select a particular symbol before I start drawing it seems to not draw at the correct z height.
  15. Hi Everyone, I have looked through other forum posts, but cannot seem to figure out why a symbol/plug-in object I have created will not rotate normally (in 2d top plan, or 3d). I made the resource from a 3d modell (.obj) as you can see below. When I try to rotate it, some part of the object seems to rotate, but not the entire symbol as is desired. As you can see above, the symbol hasn't actually rotated. Any pointers here?
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