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Tanner Shelton

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About Tanner Shelton

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  1. I just recently started having this issue. I am on the newest SP of Vectorworks 2020 and I will use the push/pull tool, and click on just a rectangle, and try to pull it up, and it will lag Vectorworks. So much that I have to wait for 5-10 minutes for it to respond and finally complete the action. It doesn't happen every time and it has happened to me in multiple documents (Even in a brand new file). The only change I made recently was I assigned a hot key to the push pull tool (E). I don't think this could cause any issues but thought I would bring it up.
  2. Anyone know how the Mac version of the color picker is? I only used the Mac one for a few weeks and I don't remember if it had issues. I can modify the title to remove the specific Windows verbiage if the Mac one needs updates as well.
  3. @Tom Klaber I think that ended up being the general consensus in the thread I shared. Some were saying to change it back to the old for the time being until they make new icons. But I would be excited if they just made new icons altogether and a UI overhaul in the next major update.
  4. I really like the Substance Painter color picker, and the Illustrator color picker. I wish the Illustrator version had an eyedropper for anywhere on the screen, and I wish the Substance one used normal RGB values and had a place to enter a hex code. I really like how Substance painter displays the information with the Hue Saturation and Brightness seperate levels so you can very easily just increase the brightness or decrease the saturation or change the hue. It makes it really easy to get the right colors. Both are not perfect, so if the Vectorworks version could include the good of both of these features, that would be awesome. Here is the Illustrator color picker Here is the Substance Painter color picker
  5. We had a pretty lengthy discussion about this here for those interested.
  6. @Kevin K That is Unreal Engine you have open. You need to open twinmotion from the epic games launcher > Unreal Engine > Then the Twinmotion tab up at the top then launch, or install if it hasn't been installed yet.
  7. Looks like it actually does work! You have to enable the plugin. To recap, I exported directly from Vectorworks with the export for Cinema 4D option. I think it might be a good idea to export with some lower settings though. And some normals are flipped which is a problem I know has been brought up before.
  8. I noticed the other day that Unreal Studio can use datasmith to import Cinema 4D files. https://docs.unrealengine.com/en-US/Studio/Builds/4_23/index.html I tried exporting a Cinema 4D file from Vectorworks but it wouldn't let me load it into Unreal. So I think you have to export directly from Cinema 4D for it to work. But this could be a good way to get it into Unreal now while we wait for twinmotion integration.
  9. It would be really nice to have movement like Maya and Cinema 4D and the Substance Suite where you can rotate, zoom, and pan all with the mouse and alt key. I have a 3dconnexion mouse but it isn't super great for modeling, but is good for walkthroughs. The flyover tool always takes a second to respond as well and always rotates at a weird point.
  10. Is there a way to refocus the clipping in a way? I know in Blender when you zoom in on something, sometimes the perspective is set weird in a way that it clips items up close, and to fix it, you just select the object and click "." which centers that object in view and adjusts the perspective. If something like that were in Vectorworks it would be very helpful. I'm not sure exactly how it works in Blender.
  11. This is happening to me now when I pull up close to something in the 3d view. I have my scale set to 1:200. Would this be causing it? I don't have anything really far from the internal origin. I have a larger ground plane, would that cause it?
  12. @PVA - Jim Any updates on a fix for this? I'm using 2020 and my game mode with the walkthrough tool jitters in a way similar to Tom mentioned.
  13. Blender is my favorite dark mode app. It definitely found the balance between black and gray where it is pleasant on the eyes and makes it look very professional.
  14. I don't have a solution, but I had this same issue on a file I opened up that was created in an older version of Vectorworks.
  15. Twinmotion Vectorworks link for those who want quick real time renders, and Vray integration for those of us who want realistic physically accurate renders. Vray would be amazing to be integrated!

 

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