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Jeff Prince

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Everything posted by Jeff Prince

  1. If you send me links to the specific datasets you want to use, I can tell you how to manipulate them in the next day or so. It's possible some of the .shp files you downloaded are only polygons representing the rectangular tiles to be downloaded, not very useful for your purposes, but typical with government data to delineate collection areas or tiles completed... not the actual data 🙂 Anyhow, if you make life easy on me for looking at the specific data sets you want to use and project limits, I can give you some pointers. About the images you posted. The point cloud that has houses and vegetation in it needs to be edited if a ground surface only version of the file is not available as @Amanda McDermott was suggesting. The easy way to do this is with Agisoft Metashape with offers tools to expedite this kind of thing, especially if the vegetation and structures can be classified and filtered. However, you can manually delete points from the cloud in Vectorworks. Using the clip cube to isolate areas for editing and having a copy of the incorrect site mode in the background can make this much easier, but It's a laborious task if you are doing large areas.
  2. You guys are flirting with the answer and in the right neighborhood. No need to rebuild the site model. Rare problem, but easy to fix. Essentially, your modifier does not have enough points along its perimeter for Vectorworks to triangulate the surface to your liking. The fix is to add vertices to the modifier along its perimeter. When you see weird triangulation like this: It's a harbinger of doom when it comes to site models and usually means you need to add some vertices to assist the triangulator and/or revisit your site model and hunt for overlapping vertices on 3D polys.
  3. My pleasure. As you are probably aware, a point cloud is a bunch of 3D points defining a surface. LiDAR at 1M resolution typically has one point per square meter. So, for a small site, that isn't too much data, but for a 10km x 10km area, it could be exceptionally point dense and bring your computer to its knees. That is where decimation can be handy during import. You'll see the total number or points and can reduce it to an acceptable %, based on your computer's horsepower and experience. I usually try 5% to see how quick a new data source will come in and increase the % on subsequent imports as I see how fast it it. I recommend not having any files open when bringing in a point cloud for the first time. Once you know it will behave nicely, you can then reference it into your working file or directly place it. Just make sure you back up all your work before importing point clouds, you can sometimes run into problems with them that can cause a loss of work. Tutorials... I can't remember if there are any on Vectorworks University or not, but that is the place to look. I've posted a lot of information about site modeling here on the forum which you can find by searching my name as author. Hopefully some others will jump in here, I'm taking a break from the forum for a while, hence the "adios amigos". I will still be doing paid tutoring during my break and can be reached by private message here.
  4. @DaveNorton I have an explanation and solution for this, but I would like to see if one of the experts here or from Vectorworks can get you sorted before I share it. @Tom W. @Katarina Ollikainen
  5. It depends on the resolution and timeliness of the data. It seems that "National LiDAR Program Point Cloud" at 1M resolution might be okay, depending on what you are doing and how accurate it needs to be. You would then import that as a point cloud if it's in .laz, .pts, or similar point based formats you can see in the import point cloud command. Keep in mind, government sourced LiDAR and GIS are generally far from "survey grade" data, meaning they are okay for starting a project, but if you need high accuracy... you will eventually need to get a proper survey done. Then, request a point file in .CSV format from your surveyor to get the best data into Vectorworks. Hopefully one of your UK colleagues like @Tom W.. Nope, you have to import it in a suitable format and build a site model with said data.
  6. I don't think it work like that anymore and hasn't for a long time apparently... There are work arounds, depending on what and how you want to show it.
  7. I find shapes like this are easiest to make with a Loft using 2 profile curves in Vectorworks.
  8. Just for fun. Note how the fabric hangs inside and outside the diameter of the table, creating an interesting shadow 🙂
  9. Here's how people on the forum can help you troubleshoot it further.... 1. Copy and paste the problematic wall into a new file. 2. See if the behavior continues. 3, If so, save the copy and post it here so we can have a look. This will keep the file small and prevent you from having to share your entire model.
  10. I responded to your other post on the same topic with a video. @Matt Panzer is right, more info is needed to understand why your situation is behaving differently.
  11. Are you trying to do something like my attached video? If so, how is the process different on your end? sloping curved wall.mov
  12. My pleasure, that’s great to hear! Now, make sure you keep it running well by observing the maintenance schedule and keeping it clean. Build up of paper dust, ink vapors, and mangled bits of paper stuck in the throat are usual the cause of most issues.
  13. I spent over 20 years on a PC for my professional work. No regrets (or blue screens of death) since moving to Mac. I used an iPad extensively prior to making the switch. Life is much easier now as I can move seamlessly between the desktop and iPad for much of my needs. I also replaced Adobe with Affinity, so there is a huge advantage there using a Mac/IPad compared to the PC/IPad situation. Overall I feel the switch has led to fewer issues, greater productivity, and more joy in the design process. All that equates to higher profits too. I will occasionally get a pinwheel of doom while using vectorworks, but that is something to do with asking vectorworks to do something complex that fails on the PC too, so more of a VWX issue than Mac/PC. If you do the switch, read up on how best to use ICloud for all of your devices and relevant workflows. This is really the key to getting the most out of the system.
  14. Happy to help. FYI - I typically just do a single retaining modifier to carve out the whole area for a stair set and cheek walks on small landscape sets like these. It makes it faster to edit the modifier if your stair pitch or position needs to change 🙂
  15. I think you hit the nail on the head. I see architects constantly improving their landscape renderings without really know much about landscape plants. They can easily paint a random collection of plants, shrubs, and even weeds and grasses using a 3D brush you simply drag across the screen for most of the temperate world. I used to tell architects that buildings are easy, landscape visualizations are where the challenge is... but that is changing rapidly. Bringing it back to where this all stated... Blender is evolving so rapidly and in so many directions, it sure would be nice for a clean workflow between VWX and Blender (& Rhino). There are things you can do in those packages to enhance the work made in Vectorworks, but will never be developed for Vectorworks. Like who is ever going to create a procedural alleyway generator for Vectorworks? Someone did for Blender, and that is a niche within a niche. The amount of more universally useful stuff out there is mind boggling. The Rhino / Grasshopper community is generating tons of useful stuff too. Random terrain generators, terrain from DEMs/raster images, excellent slope analysis, solar analysis, etc, etc, etc... I was farting around with Rhino earlier this year after a very long hiatus. I'll probably have to get on board with it rapidly if I'm selected for a certain project in the the Middle East, as it is the primary conceptual design tool shared amongst the 12 studios involved 🙂 Just more reasons to connect Vectorworks to the larger ecosystem...
  16. @zoomer doesn't it seem Vectorworks w/C4D is the one at a disadvantage here with regards to being connected to a greater ecosystem of modeling and rendering? Modelers like Blender, Sketchup, and Rhino have many rendering engines they support and integrate with. Where those of us who model in Vectorworks have fewer choices and more difficult workflows when we are required by client/collaborators to move our work into other software environments. Exports like: Vectorworks to Sketchup? Vectorworks to ArchiCAD? far from seamless. Lots of export formats kick out 3D only, leaving textures behind. That's kinda painful. It's still not flawless moving from Vectorworks into Twinmotion, which has sync and support from both vendors, yet fails on many fronts. It's getting better, but still... I can see why several of my Vectorworks architects still use Sketchup for their conceptual work.
  17. You are hitting a bunch of topics all at once. You should probably try the Materials workflow if you want your 2D and 3D to match all the time. Using the Hardscape tool's Joint feature with Textures doesn't work the way you would like to.
  18. No, you have to do that manually. The 2D and 3D need to behave separately... 2D needs are driven by plans at various scales while 3D needs are typically driven by rendering or diagrams.
  19. You will likely reconsider this the first time you accidentally turn off Autosaving. People usually don’t notice this happened until disaster strikes. The reminder creates some piece of mind that your backup will probably be there when you need it.
  20. @DDD How about changing the modifiers for your cheekwalls to retaining modifiers, deleting your riser/retaining modifiers, adding tread/pad modifiers? Attached is an example. rw modifiers.vwx
  21. @Pat Stanford I know I've seen this before and I seem to remember you having the solution.
  22. Did someone claim that wasn’t possible? How are you going to develop thickness though 🙂
  23. grab the vertices you want to reposition and use the 3D dragger to get them positioned. All the connected faces and edges vine along for the ride.
  24. I agree. That's why I keep mentioning Rhino, Sketchup, Blender, Scaniverse, Recap .... 🙂 Vectorworks, jack of all trades, but the master of none.
  25. I'm done demonstrating these new workflows only for Virtual Möbius Donut to kill the mood 🙂 This forum is becoming a place of despair instead of innovation.
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