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michaelk

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Everything posted by michaelk

  1. Yes. Duplicate the Viewport. Convert>Convert to Lines. [or skip the duplicate step and Convert Copy to Lines] Move to a design layer. Pay attention to the scale of the layer you move it to. The lines will stay at their "paper size" and scale to the layer scale. hth michaelk
  2. System Requirements Microsoft Windows XP? Microsoft Windows XP? x64 Microsoft Windows Vista? Microsoft Windows Vista? x64 Notice anything missing?
  3. Hi Pat Steps 1 thru 4 are exactly what I did when experimenting. And that's how I got the extrude that I was able to get. I use the "extrude a small profile and substitute later" trick often. I get lost on your step five. I am able to extrude the riser profiles. It's the tread profiles that don't work. btw, if I switch the path to a simple arc, the EAP works as expected. So I assume the problem is in the curve part of the path. But, if that were the case, I'd expect the lower treads to fail - because they have the sharpest corners and are more likely to intersect themselves - not the higher treads. I know, there are at least 7 other ways to do it, and I may just pick one and move on. But I'd like to understand what it is about the higher treads and the curve of this path that is causing the failure. Once again - thanks, Pat. michaelk
  4. What kind of lights? With what settings? Can you post a screen shot? michaelk
  5. I'm hoping someone can explain what is happening. I have an extrude along path that keeps failing, and I think I've narrowed it down to a few suspects. It is the sort of extrude I do routinely, and have never had a problem with in the past. (vw 9 - vw 2009) Perhaps it's because of some new Parasolid engine gizmo? I've attached a file with the path, profile and a partial extrude. To get the partial extrude I extruded just the nose end of the profile as a polyline, then edited the EAP profile and started adding lines, one at a time, until it failed. It turns out that I could add all the "risers" without causing a failed extrude, but I could only add lines for the first 3 "treads". Any "tread" above the 3rd caused a failure. Any explanations / ideas? thanks in advance michaelk
  6. I got the same results as you. I can control visibility, but not attributes. However, if you just want to make it B&W, you can click Advanced Properties in the sheet layer viewport OIP and select B&W. Sorry. Not much help. michaelk
  7. Yep. Can't wrap my poor little brain all the way around your second question... Can you post an example, or maybe someone smarter will be along soon... michaelk
  8. I can answer the first part. The Select Source will become available as soon as you pick a design layer in the pull down above the select source button. michaelk
  9. File>Export>Export as Vectorworks 12 File... michaelk
  10. Bruce I'm not seeing that on my computer. You can edit what is on the right click (control click) menu. Is it possible you added something in the workspace editor? What kind of object is it associated with? michaelk
  11. There is also a different zoom mode in 2010. Or at least I first noticed it in 2010. The first mode will work the way you are used to. The second mode (interactive mode?) takes a little getting used to. Or you can just use the scroll wheel (if enabled in preferences) to zoom. hth michaelk
  12. I had the same problem w/ my MacBook Pro. It wouldn't read the install disc. But my MacBook would. I just started the MacBook in target mode, connected the two via fireware cable and it installed just fine. I've had other discs from NNA not work on my MBP. Next time I go home I hope to have the optical drive looked at/replaced.
  13. If you're just trying to find the path and not stamp it on the drawing... On a mac right click the file name on the window header. There must be an equivalent for windows. hth michaelk
  14. Yes, that is the print margin. You can edit the margins in printer set up > Manage custom sizes. hth michaelk
  15. Not sure if I'm doing this wrong or if this is a bug. I suspect the former. Tried putting a projection on a wall. It keeps sliding the projection along the wall. File attached. Any suggestions? michaelk
  16. You can also use the old method. Stack up duplicates of the same viewport in different rendering modes. By using that method and controlling the class and layer visibilities you can have different parts of the model render in different modes. hth michaelk
  17. Absolutely. The easiest way is to use a sheet layer viewport. Set the background rendering to whatever rendering mode you want. Set the foreground rendering mode to hidden line. hth michaelk
  18. Until today I thought that clicking or using the keyboard short cuts for any of the 3D tools would change the view to a 3D view. Not so. Any of these will put you in a 3D view: Basic Tool Palette: 3D Selection.....................Shift X 3D Tool Palette: Flyover........................... Shift C Set Working Plane............Shift 1 3D Reshape.....................Shift 2 3D Locus.........................Shift 0 3D Polygon Nurbs Curve.....................Shift 7 Nurbs Circle.....................Shift Option 7 Nurbs Arc Extruded Rectangle..........Shift 4 Extruded Polygon.............Shift Option 4 Cylinder Sphere...............................Shift 3 Hemisphere.......................Shift Option 3 Cone Protrusion/Cutout.............Shift R These will not: 3D symbol insertion.........Shift Option 0 Filet Edge.........................Shift F Chamfer Edge...................Shift J Shell Solid.........................Shift G Loft...................................Shift K Extract..............................Shift L Create Contours................Shift H Project..............................Shift ; Analysis............................Shift A And, until today, I thought you could use tab stops in this forum. hth michaelk
  19. Is it the same text over and over? Could you reference a pdf? michaelk
  20. Shift X is the keyboard shortcut for the 3D selection tool. It will also put you in to Top view (if you are currently in Top/Plan) hth michaelk
  21. 3 seating layout focus point wishes: 1. This one is trivial. When creating a seating layout the focus point line starts at the center of the polygon and the user is asked to select the focus point. (That point can now snap to other geometry - thanks for that.) However, holding the shift key will not make that "focus line" constrain to a angle from the center of the geometry. It gives angle cues to the last point used to define the geometry. Often not very useful when setting the focus point. So in a simple example - if one draws a rectangle, invokes the create seating command, there is no immediate way to insure that all the seats will face straight north, for example. Holding the shift key will give angle cues to the last point used to create the polygon, not cues relative to the line currently being drawn. I know it's trivial - acquiring the center of the polygon will solve the problem. But it doesn't feel like the current situation is what was intended. 2. This is an old wish. After creating a seating layout and clipping away a center aisle, the 2 new seating layouts retain the focus point of the original. So if you intended all the seats to face straight north, after clipping away a center aisle all the seats will face slightly towards center. So my wish is to have an option for a focus vector, in addition to a focus point for seating layouts. 3. I would also like to have a handle to grab the focus point of a seating layout. Currently, editing the focus point of a seating layout means entering real cartesian coordinates into the OIP. Grabbing a handle and snapping it to a new point would be preferable. michaelk
  22. If you have it's a preference I've never heard of. Can you post a file w/ one of the locked objects? michaelk
  23. In the OIP does it actually say that it is locked? ie. in the top left corner of the OIP when an extrude is selected does it say "Extrude - Locked"? michaelk
  24. Sometimes it does this - michaelk
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