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Kevin K

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Everything posted by Kevin K

  1. So, from time to time I will offer my services to those that post on the Job Board, as I am quite sure many of you do as well. Because of the strands of DNA that were attached to me at birth, I get a little miffed (I am allowed able to use the word I would like to use) 🙂 after kindly asking whomever to simply acknowledge they have received my response to their posting, whether or not they are interested in what I offer. Most times I will include in my missive something like "perhaps you could acknowledge you have received my response, so I know you were not raised by wolves". To me, showing some basic respect and courtesy doesn't take that much effor, right? And without sounding too 'uppity' many times I am more 'knowledgeable' in all things VW than anyone in their office. That is the laughable part. So....if they ARE the 'non-courteous' type...I follow it up with this.....referring to THEIR DNA strands....I simply cannot help myself 🙂 As mentioned, just some Friday Levity 🙂 -Kev
  2. Since we are on the topic of irritating dialogue boxes....:-) When working on a site model, I must click on this at least 30 times during the day..which is all well and good... But then... we get this.....which I am quite aware of, but have to 'acknowledge' 30 times....which does get old. I sort of get why it is 'reminding' us of the situation, but it sure would be nice if there was some toggle to not be 'reminded'.
  3. Hey Pat Here is something I received a few days ago from my InteriorCad Rep. Perhaps this will answer some of your inquiries.. Hello All, My apologies, as well as those of extragroup and Vectorworks… Everyone is profoundly embarrassed. The main problem has been the Migration Assistant. As Vectorworks and interiorcad have become more and more complex, this has become essentially imperative for a successful transition.Vectorworks 2023 SP3 was supposed to remedy this. extragroup has kludged through a work-around for this problem and is now in the final stages — the Installer System. A release is expected by the end of this week. I’ll let everyone know as soon as I hear. Kind Regards, Tom Tom Pearce Coronal Studio CAD Services Vectorworks & interiorcad Training Vectorworks & interiorcad Reseller Tom@Coronal.net 443-440-5488
  4. I am pretty sure that many of you have noticed that when creating a Texture Bed on a site model and attributing a class with a texture associated to it……that the texture is applied to the Texture Bed, but that it is not possible to rotate that texture on the Texture Bed. I have mentioned this on several occasions to the powers that be at VW. Perhaps this has been addressed in 2023?? The only workaround I found was to convert the TBed to 3d polys, or a nurbs surface….then it IS possible to rotate the texture on the T Bed. Any of you figured out another solution??
  5. A mapping cheat….I should have known…:-)
  6. @Michael Siggers Here are a few thoughts, including what Christiaan had mentioned.... 1) IF you use Windoor (which is available as a third party install) window objects, as opposed to the native VW windows...(unless they have changed things in V2023) it will allow you to created a brick lintel, by configuring just a 'head' trim object and an 'apron' object which will give you a brick band above the window and also below @ the sill area....just make the thickness very thin, so it barely protrude beyond the wall face material. This can quickly be configured for ALL your windows, relating to the top and bottom brick bands. Check the Windoor configuration below: 2) Regarding the continuous brick banding, around the entire structure....really quick and easy to simply use for example the double line polygon tool, again set to a distance of like 4mm or so, and extrude it the width of a brick, so it protrudes a bit beyond the wall face. that will work great...and quick. 3) Lastly...for the pesky corner bricks, like shown in your example....I think really just making a couple symbols for the shapes and again extruding the shape to go just beyond the wall face,,,it will do the trick without a lot of work In my example, the structure has a low floor and an upper floor, so you would need to configure the two symbols accordingly, unless you wanted to have one symbol going all the way up two floor levels, etc. Sort of depends on your Project.related to the heights of the walls....and once you have two symbols...you can quickly mirror them to each corner ! 🙂 I attached a version 2022 file so you can sort of see what I had done to facilitate all this..Good news too, is that you can recycle the symbols for other projects, just perhaps changing the textures, etc. 1512171160_BRICKTEST2022.vwx
  7. @Dubman BRAVO!! I see a little persistence paid off! 🙂 It is satisfying, is it not, when you get something like this to actually work. .....and see what you learned along the way!! Good work... And now the you are a pro at using loft surfaces, etc...all of us here on the forum expect you to show US how to model a "Black Hole" out there in space ! 🙂
  8. Rest assured...There is a way. 🙂
  9. @Dubman yeah, you can't extrude a nurbs curve directly. What may prove to be easier for me to explain, is if you could upload your file in a 2022 version and I can sort things out for you, with some explanations...That possible? You can send it to me in a message if you don't want to post it here directly on the forum.
  10. @Dubman...This can be achieved 🙂. You do need to do some quick math so the texture repeats correctly on the image and configure the Object Info data correctly as well. I created something close to what you showed in your earlier post, with a sort of rounded rectangle shape.... So....here we go...I attached a 2022 version file so you can better see how this was done. If If you extract a nurbs curve from the top, or bottom of the shape you will get the overall length of that curbs curve. In this case you can see the length of the nurbs curve is about 80 feet.... Then, in choosing the image to map to the surface, configure the length widget feature size to match the overall length of the nurbs curve....again in this case, about 80 feet...this way you won't get any overlap from the repeating texture.. ** Make sure to use the texture mapping using the 'Surface UV' option...all the other mapping options don't seem to work very well. Also, you will need to mess with the mapping options a bit...meaning the image may come in upside down and not mapped correctly vertically, etc, but you can sort that out in seconds from the OIP. There ya have it! 389660749_imageonsurface.vwx
  11. and the file sizes get pretty big. IT is so odd, when I open one of those 3d tree or plants in c4d it is like a 90% smaller file size. above my pay grade to exactly know why that is the case...oh well...:-(
  12. I may have missed something relating to this thread…are you guys wanting some specific actual 3d trees and plants species??…as opposed to i using image props? A good site, where over the years ai have spent millions! 🙂 is xfrog…I know, goofy name, but they have some pretty good stuff….the caveat however, is that you import them into VW you pretty much need to use .3ds, or .obj file format. Those are the only formats that will accept textures and materials….u less you have c4d (thankfully I do).
  13. @Katarina Ollikainen...Great minds think alike!! 🙂 @JonKoch...glad you solved the issue.
  14. @Tom W.You need to stop wasting your time on my old posts!! 🙂 Actually, I am hoping this was helpful to some folks here 🙂 Now, Tom...GET BACK TO WORK! 🙂
  15. @JonKoch You are probably correct that it has to do with your source data. One way to mitigate the issue, if you don't want to mess with your source data is to simply change the shape crop...just slightly move or tweak the shape of the crop in the offending area. Meaning move it in a bit. When you post a file it is a really good idea to note what version of VW it is...I don't use 2023 so I could not open your file 🙂
  16. @Pat StanfordYeah Pat that is a great feature to be able to texture each surface, but….as you suspected, it doesn’t work for doors, windows and their trim and casings. Sure wish it did..
  17. Oh, I forgot....here is a really good site for seamless textures...not just wood, but all kinds of other stuff. "Seamless' being the key word 🙂 https://www.sketchuptextureclub.com/search-textures
  18. @zoomer and @Bruce Kieffer and @Mechming This little 'issue' has been a thorn in my side for YEARS!!! I have brought this more times than I can count to the good folks at VW....meaning when you use a wood grain texture on door and window trim, etc it goes in one direction only..vertical or horizontal, which is looks just awful..and certainly is not realistic...have you ever seen door stiles with the grain running horizontal??? I seriously doubt it. So....like Bruce, I pretty much just use colors and not textures ....sadly. Maybe someday.... That said....I use the add-on 'InteriorCad' for all my cabinetry for a myriad of reasons, and get this....the wood grain on the cabinet doors, drawers, panels, DOES allow the wood grain to go in the right direction!!! Go figure! There is an option to choose which direction to apply the wood textures. btw, there is some decent looking Cherry on that one cabinet in the screenshot 🙂
  19. @michaelkwhat a guy!! “Mr. Conversion” !!!….at least they all thanked you 🙂
  20. @erminio I too just did a quick test and discovered a few things...I have an iMac Pro. I believe one reason you saw the 'halo' is because the viewport had a 'none' fill... Check the screenshot . Perhaps this will help. I attached the 2022 file. 974597812_ImagePropsRenderv2022-KEVIN.vwx
  21. @erminio, a few thoughts... 1) I assume the rendering you showed, with the cutouts issue, was a viewport on a sheet layer?? IF so, make sure that the sheet layer has a resolution MORE than 72 dpi...like 300-400 for starters. Is that a shaded render or did you use a custom RW setting? 2) it is a very good idea, when having issues like the ones you noted, to upload your file so some of us that have experience with such things can take a look at your file. Usually, within a few minutes the pesky issues can be addressed 🙂 If you elect to upload your file make sure you note what version of VW you are using.
  22. That property line tool can be a challenge, especially if you need arcs by the thousands! Honestly, my projects almost always retain a surveyor, hence me not using the PL tool very often. I gotta say…it is easier for me to contemplate the math involved relating to Black Holes in the universe than figuring out that tool. 🙂
  23. @jeff princeYes I did….from 2D tools….I am not ashamed!! Haha Then I converted it to a property line item.
  24. @jeff prince @P Retondo For grins I took the pdf file that @Landartma was trying to get to work and created a simple file after converting the items to a property line tool item. All the bearings and arcs seemed to match what the pdf was showing even though the hand drawn survey data was a bit off...so I guess it worked 🙂
  25. @P RetondoSo true what you expressed. That said, the property line tool does have that option to 'reverse direction, which can often sort things out.
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