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Everything posted by cberg

  1. Thank you. Stl is the correct way to import.
  2. I had a lot of trouble finding a 3D VW export file format that imports into Morpholio Trace. I wanted to do some studies of this garden gate. I tried every 3d file format, and either Morpholio Trace would not import the file, or I got a message saying that the objects needed to be converted to meshes. (Some of the horizontal beams are framing members.) I ran out of energy and never figured out how to import the 3d model into Morpholio. I thought the geometry and scale of the VW Model would have been appropriate for this type of export. If anybody has tips for successful 3d import, let me know. Otherwise, I will stick to images.
  3. VW Community, I am looking to purchase a VW2022 License - US Market. (Architect or Designer Series). If you are interested in selling, please message me directly via the VW Forum. Cheers, Cberg
  4. Sorry for the delayed response on this. Point clouds can be challenging to work with, and on that project, the generated mesh was very dense and difficult to read. The mesh provided a very general idea of geometry but wasn't especially useful beyond that. The specifics of the site and the scan likely contributed to the challenges. The project was a massive industrial facility with many pipes, tanks, and decaying/irregular shapes/forms. The point cloud scan did not include color information. The scan included multiple buildings, with complex section properties. I recently had experience working with Matterport OBJ files, and have had much more success. The integration of Matterpak files in VW is fantastic. The obj files import quickly into VW. The color scans help tremendously since the OBJ files include renderworks textures. The files import to scale. Matterport2 cameras, however, have different limitations. They don't scan high spaces well, and they work best in interior settings.
  5. I figured out how to fix. When you set up the column, you deselect "Use Capital" and "Use Base" in the architectural settings.
  6. I created a new structural column in VW2022. When I copy and paste the column, I get an error message saying that the Capital Height must be greater than 0" What can I do to fix?
  7. I downloaded and learned it after somebody on the VW site recommended it. I was able to successfully convert a complex point cloud scan into a mesh. The software takes a long time to process. I followed these instructions. https://blogs.gre.ac.uk/designsupport/3d-realisation/laser-scanning/meshlab-point-cloud-to-mesh/
  8. In many ways, Vectorworks tries to look and feel like Sketchup, but then it's so weirdly illogical at times. I've always wondered what technical issues prevent CGS Solids/Extrudes from receiving color and transparency like the image shown below. To generate this image in a shaded model space, I have to assign a texture with the correct color and opacity, and then duplicate the object and turn off the fills to show edges. Curious as to why.
  9. Thanks! For now, my workflow will be to trace the point cloud in an annotation viewport and copy the linework back to a 2d drawing layer. VW 2022 does appear to have made some progress with "drawing" in 3D. In the latest version, one can indeed draw on a working plane and project the information back to the active layer plane (which accomplishes flattening the vector information), but the point cloud sections don't render. VW2022 also crashes whenever one combines shaded render backgrounds and hidden line foregrounds. I reckon somebody also knows about this bug. I hope SP3 fixes some of these issues. *
  10. I would love to bring the whole project into VW 2022. But I think point clouds don't render in shaded section viewports. In 2022 are 2d objects layer plane?
  11. I am having issues getting dwg backgrounds out of Vectorworks after drawing over sections of a point cloud. I am working in VW2020 due to issues with rendering in future versions. As you can see from the attached screenshots, I've been able to section the point cloud, create working planes, and draw over the section in the active working plane to trace the outlines of the objects. In the model, some objects are 2d, and others are 3d. When I export the viewports from the sheet layers, only the 3d objects show up. What should I do to get 2d vector-based output so I can share this work with others and continue developing the drawing details? Maybe this is fundamentally a question about the relationship between 2d and 3d objects in Vectorworks. I would be fine, flattening the vector stuff so I can draw. But it would be better to continue to work in 3d so I can develop a model of the facility. Any thoughts as to best practices?
  12. Point clouds seem not to render correctly in VW2022, viewports. I had to backsave all my models on my project to VW2020, for me to work with them. Not sure what is going on. I assumed it was something to do with the switch to the new Shaded Renderer that replaced Open GL.
  13. That makes sense. But not seeing them at a glance, makes them harder to find.... Any downsides to turning Unified View off from a performance perspective?
  14. Just curious... Without disabling unified view, where do you do draw 2D details in the 3D workspace, especially if they are at different scales? We make layers just for 2d Details, various scales. This enables things to more easily move from file to file... One option is to make everything a symbol. But making everything symbols is a little confusing for the average user.
  15. Interesting.... If the walls are on the same class, one can either duplicate or "copy and paste in place" and they will purge. If you switch classes or layers the walls won't purge.
  16. @zoomer You probably know this.... On a test file, the command does seem to delete walls if they are duplicated in place. Probably when some slight modification is made to the wall, they are no longer exactly the same, and that is when the command fails to purge.
  17. In the purge command you can delete the Coincident Duplicate Objects. Not sure how smart this will be and I would save your drawing beforehand....
  18. I'm not sure if this is a bug or a feature of VW2022... If you make a wall and then use the plane of the wall to make some sort of solid extrusion using the push pull tool, the resulting solid sticks to the wall. (Maybe this is the sculpted wall that the videos were showing). However these objects that are stuck to the wall have no edit behavior and no view control in 2d plan. (As wall recesses and projections do). Odder still, if you move, join or extend the wall the objects disappear. What exactly is going on? Bug or Feature? Test .vwx
  19. @ChristiaanDoes that mean you model your exterior walls, interior walls, and structural elements on separate layers? Or would you divide out the exterior walls into two separate elements (framing + finishes)? Where do slabs and roofs fit into this equation? I'd be interested in learning more about how you organize your models.
  20. Ohhh... It's an upside down cup of coffee!
  21. I'm not going to say anything about the odd color selections.
  22. Both of you are correct. It is super cumbersome to always click to enter the annotation space. But once contained viewports do function as a useful organizational tool. How about splitting the difference? What if there was a key command or some other shortcut to enter the annotation space using a single command? If you could break out the functions separately, then all the clicking could be turned into a programmable key command or mouse click.
  23. It would be great if the Detailer tool were somehow included in the Ozcad Tools Package.
  24. Probably the best thing to do is to cut the crop rectangle and rotate the image. Then paste the crop rectangle back in place.
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