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cberg

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Everything posted by cberg

  1. I'm not sure if this is a bug or a feature of VW2022... If you make a wall and then use the plane of the wall to make some sort of solid extrusion using the push pull tool, the resulting solid sticks to the wall. (Maybe this is the sculpted wall that the videos were showing). However these objects that are stuck to the wall have no edit behavior and no view control in 2d plan. (As wall recesses and projections do). Odder still, if you move, join or extend the wall the objects disappear. What exactly is going on? Bug or Feature? Test .vwx
  2. @ChristiaanDoes that mean you model your exterior walls, interior walls, and structural elements on separate layers? Or would you divide out the exterior walls into two separate elements (framing + finishes)? Where do slabs and roofs fit into this equation? I'd be interested in learning more about how you organize your models.
  3. Ohhh... It's an upside down cup of coffee!
  4. I'm not going to say anything about the odd color selections.
  5. Both of you are correct. It is super cumbersome to always click to enter the annotation space. But once contained viewports do function as a useful organizational tool. How about splitting the difference? What if there was a key command or some other shortcut to enter the annotation space using a single command? If you could break out the functions separately, then all the clicking could be turned into a programmable key command or mouse click.
  6. It would be great if the Detailer tool were somehow included in the Ozcad Tools Package.
  7. Probably the best thing to do is to cut the crop rectangle and rotate the image. Then paste the crop rectangle back in place.
  8. In one of the VW2021 change logs, I saw that they fixed that bug. I haven't had any issues in VW2021. https://release.vectorworks.net/nnapub/updaters/26/NNA/eng/meta/releasenotes/SP3.html
  9. Quitting a command can't happen until modeling functions use multiple cores. While this functionality has been promised for years, when it gets implemented is anybody's guess. Developers probably have to rewrite a lot of code to make this happen.
  10. Here is a VW2020 file with the actual script embedded. As mentioned above, you access it through a custom folder in the Resource Manager Scripts Pulldown Menu. Rename Viewports.vwx
  11. I agree with @zoomer that wall projections are not very good and there are problems at corners. @trashcan Not sure if your question was answered. If the feature component is the object, then a line appears. If the feature component is the wall, then it merges with the wall in plan 2d. There's a dialogue box to control this.
  12. I've always used framing members instead of structural members, and now I remember why.
  13. As an aside, and I may submit this as a bug. This is one of those annoying VW quirks and what drives users of the program crazy. The structural member tool doesn't indicate the start of end point of the member. The framing member tool shows an arrow. Unless I am missing something, there doesn't appear to be any way to graphically understand the start and the end points of the structural framing member.
  14. I figured it out. It is easier to do this with the structural member tool.... If you know the Z axis elevation, then you can manually enter it, and not worry about the angles
  15. Is there a good way to align a framing member to the the highlighted line? I'm sure there is some trick to setting up working planes or something like that. I am having trouble getting the angle between the two lines. Which would then establish the pitch of the framing member. Test.vwx
  16. This may be a "feature," or this may be a bug. Nevertheless it is annoying. If you use a tool in an annotations viewport, it does not show up in the "Previous Tools" list that pops up via the "Smart Options Display" interface. In the file below, I created a Revision Cloud and Rectangle in the Design Layer. The Line and the Revision Marker were made in Viewport Annotation. When the Previous Tools are activated, only the design layer objects show up in the list of recent tools.
  17. This thread shows the need for unit plans, which are discussed on this site elsewhere as a Development Roadmap Item. The only workaround to this solution that I have discovered is to ungroup the symbol and redefine it, once the wall edits are made. I personally have not figured out a way to adjust wall heights in symbols, which is kind of a pain. (edit: I guess offsetting the components does do the trick) VW Development Team, it would be useful to have another mode to establish the wall height top and bottom. Layer Wall Height, Layer Elevation, Symbol Definition. That way the walls would be defined by the Z-axis of the symbol.
  18. Under Extents Beyond Cut Plane, Select Finite Depth and add a numerical value for the depth. If you place the section marker on a viewport or design layer you can also adjust the depth graphically.
  19. I really enjoy VW 2021's 3D Grid Tool. Thanks to the development team for all the work to get this tool up and running! As a counterpart to this tool, it would be super helpful to set vertical elevation benchmarks that would show up in sections. (Ground floor elevations, Second Floor, Roof, etc.) When the tool first came out, I was hoping that you could copy the Plan Grids in the Z-Axis. This would allow the structural grid to change from level to level, which it sometimes does. You could probably manage this by layers.... Perhaps the elevation benchmark tool needs to be revamped to provide a smart 3d datum function. If you could convert a bunch of vertical lines to a smart elevation benchmark, it would be awesome if these could show up in every section, much like the plan grid. This would go a long way towards improving the quality / efficiency of drawings.
  20. I personally don't like inserting symbols in walls and will always make a faux window (Opening/Cased Opening if it is rectangular) (Wall Recess if the shape is more complex). I then place the symbol in the model manually (aka non inserted). This gives me more flexibility over placement within the wall. The downside to this is that if the wall moves, you have to move the symbol. But It saves you the trouble of making symbols for horizontal walls and symbols for vertical walls. I really wish VW would improve the wall tool!
  21. For reasons that are unknown to me, you sometimes have to rotate the 3d Geometry in the symbol by 90 degrees. One of the many VW quirks. AKA features.
  22. It's odd. The icon seems to have updated once it was applied to a wall component.
  23. I wanted to see if the icon for the material can at all resemble the material. We can start with color and maybe progress from there. As far as I can see, there is no way to visually represent these materials correctly in the resource manager once customized. I wonder how the materials out of the box show up with the right colors.
  24. If you haven't figured it out, Zoomer, it probably means it can't be changed.
  25. This is probably a simple thing. Is there a way to update the renderworks texture icon in the resources manager? My resource looks like this, but the icon in the resources manager is not visually descriptive.
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