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MaltbyDesign

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Posts posted by MaltbyDesign

  1. @Tom W. this sort of goes back to my earlier discussion about how far to develop a model. I've created wall types that show all the components but those components don't show up when I create a section viewport. For a job of this size, I'm not sure it's worth building a model stick by stick. The framing tool would save some time but I'd still have to model siding, air voids, insulation, sheathing, drywall, etc, etc. I'd have to double my fees just to take care of draughting.

  2. Hi All,

     

    I've created a couple of building sections, onto which I've added a lot of detail information such a framing insulation, etc. in the annotation viewport. When I create detail viewports from these sections none of the detail information I drew appears to have been carried over to the detail section viewport. I just see the empty wall, floor and roof outlines. Am I missing something or is it really necessary to draw all this information again on the detail viewports? 

     

    For reference, the first image shows the section with the additional information added in annotations and the second image shows the bare section before any fill was added. This is also what the detail viewport shows.

    Screen Shot 2021-03-25 at 2.20.02 PM.png

    Screen Shot 2021-03-25 at 2.24.32 PM.png

  3. I know I've done this before but I can't see how it's done. When I move a dimension outside the dimension lines, VW automatically creates an extension to the dimension line which I don't want to see - see sketch with the line in question highlighted in red. How can I remove this from dimensions where I manually place the dim value?

    Screen Shot 2021-03-23 at 10.25.40 AM.png

  4. Using the stair tool, is there any way to have stair treads turn corners as they move down a flight like in the attached sketch? I don't see this as a possibility in the stair tool so am assuming I'd have to model the stairs myself if I want to do this.

    IMG_9821.jpeg

  5. @Dave Donley 

    On 3/16/2021 at 11:10 AM, Dave Donley said:

    Yes this is a new menu item and you will need to add it to any custom workspaces.  The default workspaces already have this item in the file export menu.

     

    I work in the Architect Workspace and it doesn't show the option to Export to Unreal Datasmith. It does show up in the Architect-BIM and Fundamentals workspaces, though. How can I get this to show up in the Architect workspace? Or do I have to go into a different workspace when I want to export a file?

  6. @Tom W. I was hoping there was a way of doing this that I was missing other than having to go in and "fudge" it in the annotations. I wonder if anyone who develops this software has actually had to produce a set of construction documents? Very frustrating to be always having to find workarounds for things that are, in my mind, fundamental to the task of drawing production. 

    • Like 1
  7. Hello All,

     

    I have demolition items that I've assigned red dashed lines to in their classes. Walls, Floors, Roof Faces all show dashed lines in plan but when I view the model in elevation, they all show red solid lines. The Roof Face, in elevation, shows as a black solid line, not red per class. Is there anything I can do to show these items as dashed lines (per their classes) in elevation just as they appear in plan view?

     

    Thank you!

  8. Hello all,

     

    I've created a parapet/cap flashing that shows up as planned in 3D views however in Top Plan it appears that I can't apply a solid fill colour so that it masks the visibility of the wall below. Is there a way to give "Extrude Along Path" shapes a coloured fill? The class texture works fine in Open GL and other rendering styles. See Fig. 1

    I then thought, okay I can apply "Hidden Line" render to the plan, which does conceal the wall information below but it doesn't appear as it should in plan. I just get a set pf parallel lines with short perpendiculars. See Fig. 2

    Fig. 3 shows what it should look like in plan, but it only appears this way briefly if I use my scroll wheel on the mouse to zoom in and out, or pan the screen. It then returns to how it looks in Fig. 2

     

    Any thoughts on what might be causing this? 

     

    Thanks in advance

    Screen Shot 2021-03-17 at 2.56.49 PM.png

    Screen Shot 2021-03-17 at 2.43.43 PM.png

    Screen Shot 2021-03-17 at 2.45.23 PM.png

  9.  

    55 minutes ago, elepp said:

    I have to say I am a bit disappointed. We are still missing a viable option for live rendering in Vectorworks on macOS. So far it only exists for Enscape and Lumion. When it was teased in the road maps and presentations, I was under the impression that we would finally get it with SP3. So in the end it's only a nicer export. 😞

    @elepp This is, I think, what I was getting at (my term "real-time" may not be what I intended). When I watched the presentation for Enscape it looked to me like it was capable of live rendering directly on the model and you could make changes to the model and those would be reflected on the rendering. It seems Enscape is only available for Windows. 

  10. So how will this work? Will Twinmotion be bundled with Vectorworks like Renderworks is? Will it allow us to render our models in real time? As I understand it now, one needs to export a file to render it in Twinmotion. The problem that I see with that is that if the model changes, then you need to start from scratch and re-render the model to include changes. If rendering could happen in real time that wouldn't be an issue. I've never done rendering outside what's available within VW itself, so don't even know what I don't know. I've seen Twinmotion demonstrated and it looks pretty cool. Enscape also looks cool but isn't available for the Mac OS.

  11. 1 hour ago, Tom W. said:

    Thanks @MaltbyDesign but the hypothetical situation I'm proposing is that you have a number of different finish floor heights within the same storey. So the top of the subfloor is 0,0 but because you have solid oak boards in some rooms the FFL there is +1". Then in the bathroom + kitchen you have floor tiles + here the FFL is +3/4". Then in the living room you've got carpet which has a FFL of say 3/8" (not sure why I've gone imperial here). So the furniture, millwork, etc would be at different elevations in each of these different areas. I was wondering how people dealt with this scenario or whether they just always work things so that the FFL is the same throughout the whole storey. Then you can have a layer for the subfloor + layer for the top of the finish floor + all's fine. That's why I wondered whether if you are using Stories you could set up a 'oak floor' level, a 'floor tile' level, a 'carpet level', etc. then you can assign objects to the appropriate level depending on the floor in each room. But I just need to try it out for myself + see what best way to do it is! It was a bit of a hypothetical question as most often I do have the same FFL throughout... Or even have no separate floor finish at all + just have a single slab throughout

    @Tom W. I see what you're saying. What about having a different fixture and fitting layer for different floor finish thicknesses in a project? One for spaces with hardwood, with a 1" bottom offset; one for spaces with tile (bathroom and/or kitchen), with a 3/4" bottom offset; one for spaces with carpet, with a 3/8" bottom offset, etc. So each layer becomes a container for the various fixtures and fittings associated with a spaces floor finish. Is that too over the top?

     

    BTW, I'm okay with imperial. In Canada, I think the only people using metric are those doing work for the government. 

    • Like 2
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