Wes Gardner

Vectorworks, Inc Employee
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About Wes Gardner

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    500 Club

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    Tennis, sailing
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    land of the SUV and other stuff
  1. Hi All, To keep file size manageable, I'd use the VB plants as "specimen" trees (those up front and close in your renderings) and then use image props further back and then finally, maybe a background image with trees in it. You may have to switch out which tree(s) are the specimens and which are the "entourage" depending on the view you want of the architecture. The cover sheet of the Gallery has all three...the trees up front are VB, the ones further back are image props and the big one and the sky is a background image. And of course, you can use line work in your elevations so that it/they don't obscure the architecture. Wes
  2. @ Boh, In your slab(s), assign the "joist gallery" component to a class in your slab style. In your viewport, use a class over ride to turn this class OFF. Leave your structural beam class ON and the beams/lintels should show. Here's a screen shot and the file if you want to have a look...you can get walls to work similarly... Wes Example_File_3_v2018.vwx
  3. Maybe, in the Org Palette, move the Layer with the columns on it UP in the "stacking order" such that the info on that layer is not obscured by other layer's info Wes
  4. Hi Steve, Unfortunately, this is a short-fall at the moment. It's best to just use Layer Wall Height for the walls within symbols Wes
  5. Hi Steve, Sounds like you've got the working knowledge/understanding to make the switch! Yes, once you get the floor-to-floors figured, it's really not that difficult to create the required stories - you'll need both foundation and roof stories as well. You WILL need to convert your walls styles otherwise the components within the wall won't "know" where/what to "look for" and will end up with zero height. I suggest three layers per story - slab, floor layout and ceiling. You'll probably need a level (we call it "Ledge" by default") or two that DO NOT have layers associated with them. What's cool with stories is if you don't quite get it right, when you change the story height, all the walls (and stories above/below) will update to the new heights. Wes
  6. Hi, You're right! I'll submit a bug report for you and we'll see what the response is. Thanks for pointing this out. Wes
  7. Hi Christiaan, Yours is a good list...I'm sure you'll agree that alot of set-up is project-dependent. I WOULD want at least something that speaks to the "Top of Footing"....I then use an offset to get a "bottom of footing" to define the thickness of the footing. Wes
  8. Here's mine...looks OK to me... Rhino 5 > Vectorworks 2018...I don't know Rhino very well (yet)..
  9. Quick Roof.vwx
  10. For me the easiest way is to maybe use the dormer tool to "get close", then break it up into roof faces where additional "nodes" can be added for further manipulation of both the main roof and dormer roof. See image and VWX file below. By ungrouping (Control U or Command U depending on OS) a roof, it breaks into roof faces that can then be edited by adding nodes to the base poly...
  11. Hi Pozo, Digitalcarbon may have touched on it and I missed it...when modelling with solids, once you're done and you're satisfied with your model, convert it to a Generic Solid. This will reduce the file size. Be advised however, it also deletes the "history" of the object. Add Solid/Subtract Solid retains the history so you can go back...but at the expense of file size... Wes
  12. That option is not available in 2014...it may have been introduced in 2016...can't recall exactly...sorry. Here's a screen capture from 2018...
  13. Hi Allen, Can you post up a small file with the offending condition? Wes
  14. @Ethan R.try heading over to 3D Warehouse. You can grab one of the SketchUp-drawn lifts and import it into Vectorworks. Clean it up as required. Wes
  15. The Create Interior Elevation Viewport command has the ability to create up to four elevations at once, with the Create Section Viewport command, you create one at a time.