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Wes Gardner

Vectorworks, Inc Employee
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About Wes Gardner

  • Rank
    500 Club

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  • Occupation
    Architect
  • Hobbies
    Tennis, sailing, boat design
  • Location
    United States

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  1. Wes Gardner

    Redering Textures on Structural steel

    The Structural Member tool should be located in the Building Shell toolset - it has some anomalies but if it's a simple system you're after, this might work for you. The Framing Member tool is located in the Detailing toolset - you'll need to set it up for steel shapes but for me, it's kind of the "old reliable" Pick your poison ūüôā I DO wish we were a little more consistent throughout our tools... Wes
  2. Wes Gardner

    Redering Textures on Structural steel

    Here's what I found with steel shapes using the three options, Structural Member Tool, Framing Member Tool, Wide Flange - 3D. Seems if you use the Structural Member tool, you can adjust the scale, mapping, etc. of the texture right there in the OIP's Render tab. The Framing Member tool does not allow editing of the texture from the OIP The Wide Flange- 3D tool , the sttel shape (or whatever) has to be placed in a class for it to "take" a texture Each one offers a "challenge"
  3. Wes Gardner

    Grid Lines

    Hi fergus, Short answer: nope Longer answer: it's on "the wish list"
  4. Wes Gardner

    Data Tag Help

    Hi Russ, Check out Vectorworks Help, there's a section on editing...dunno if you can infer anything from that regarding building a custom one...I built one that gives the spot elevation for the top of a slab so it can't be too hard... I'll ask around and see if a video or tutorial has been made that specifically targets making custom tags. See the attached file, it might get you started... Got to the Resource Manager and edit the tag. At the bottom choose "Edit Tag Layout" Select the "EL" and in the OIP, choose "Define Tag Field". This is where the magic happens. It's similar to "Link Text to Record"... take a look at the "Data Source" and "Function" drop-downs... Hope this helps Wes Spot Elevation for Slab.vwx
  5. Wes Gardner

    Door Window Style ID Tag Change

    Go to the particular window style in the RESOURCE MANAGER and EDIT it. Under the ID Tag tab set the "Label" to the little slider icon which sets that particular field to "by instance". Then close up the style editor. Now go to the design layer and choose a window and you'll be able to change its tag separate from any other window as it is now set to "by Instance" See attached screen shot Doors work the same way...
  6. Wes Gardner

    window sill and glazing bar glitches

    And finally...Window Sill - here's mine...it did NOT show in reverse...hmmmm. Maybe it has something to do with your Unstyled wall...I'll need to test further. I've also included a masonry sill with a soldier-course header...that's a little more involved but can be done Window sill test.vwx
  7. Wes Gardner

    window sill and glazing bar glitches

    Next - Window elevations - if you want your windows to be set by head height or sill height you're going to NOT want to have a Height value - see attached image where it says Height 2600 - that is going to ADD 2600 mm to the elevation that you have set at 2100. Does that make sense? There is a getting started tutorial on our website I've also included a copy of your file so you can experiment. windows elevation test.vwx
  8. Wes Gardner

    window sill and glazing bar glitches

    The way I see it there're at least three issues here - the muntins not showing, the sill not located correctly and the height is incorrect. This'll take me a bit of time to weed through...the first question regarding the muntins not showing, in your Custom Sash dialog, you need to check the box "Include Muntins" - see image (sorry, I changed the units to that archaic "feet and inches" but that shouldn't affect the muntins...). And you need to check that box for EACH selected sash. What's interesting is that you DO NOT get a preview in this dialog...sorry, I don't write the code, I just try to make it work... I'll work on the elevations next...
  9. Wes Gardner

    window sill and glazing bar glitches

    Can you post the file?
  10. Wes Gardner

    framing model

    Hi All, Here's what I've got regarding the wall framer. I can get it to frame the studs in the stud "gallery" as you've described using the "Core" function in the wall style (this should ALWAYS be used or slabs won't respond correctly). However, IF the trim function is used, the framer will frame to the OUTER extent of the trim (which is NOT what you want). Just turning the class off doesn't seem to do anything, you must turn the trim off in the OIP to get the framing tight around the window frame as it should be... Keep in mind the Wall Framer is quite an old tool Wes
  11. Wes Gardner

    Viewport Resize?

    Do you mean crop it or rescale it? Rescale is done in the OIP
  12. Wes Gardner

    Elevation Linework Poor Quality!?

    You +CAN+ use other render styles like you've done but you WILL have to increase the sheet layer's DPI settings...
  13. Wes Gardner

    Elevation Linework Poor Quality!?

    Typically, for views like sections and elevations, you should set the render mode to Hidden Line
  14. Wes Gardner

    Wall Height?

    @ CraigC, OK, go for it! Your choices in Vectorworks are Unstyled walls, Layer bound walls or Level bound walls... There's also a Getting Started webinar offered monthly that may serrve to clarify some of this... Wes
  15. Wes Gardner

    Elevation Linework Poor Quality!?

    I assume you made the elevation with the "Create Section Viewport" command (or the Clip Cube)? You can also bump the sheet layer's DPI up if you need to...usually the default is OK for line work.

 

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