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Wes Gardner

Vectorworks, Inc Employee
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About Wes Gardner

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    Tennis, sailing, boat design
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    United States

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  1. @aduncan2, for lines, use the Connect/Combine tool - see attached video... Use the First mode of the tool. Select the objects to be extended Select the tool select the objects to be extended again (they should glow red) then draw the "rubber band line" over to where you want them to extend to... OR you could use a brick hatch OR (if you build a model) you can use a surface hatch that's associated with a texture Extend Multiple Lines.mp4
  2. @Ash, you can cheat by Ungrouping the object but I'm not sure that's the answer you're looking for, unless you just want a quick fix and then of course, that works.. OR you can adjust the Angle to True North and then turn the North point Wes
  3. @aa.schump, so what you have done is told the components of the wall style to look at the settings in the container class and do whatever it is set to do. The container class is set up under the "Insertion Options" tab, the graphics controls for the container class are set up in the "Edit Wall Attributes" button Make sense? Wes
  4. @A2M, here ya go! Wes Trusses v2019.vwx
  5. @A2M, here are a couple taken from the model in the image above. They were used as a design tool and as "proof" when the drawings came back from the truss manufacturer... Wes Trusses.vwx
  6. @A2M, yes I've done the "stack multiple roofs" scheme - that was sort of the "old skool" approach but was reliable if not a little hard to manage. The current roof just doesn't seem to be able to deal with "real world" scenarios - in very simple designs, it seems to be able to cope but anything more than VERY simple constructs, it just seems to fail. Personally, and this is MY opinion, I would use the roof/roof face as a conceptual tool (probably with few or NO components but at the correct overall thickness) and then draft the details/connections that I need in 2D. I've attached a simple sectional view direct from the model... Hope this helps Wes
  7. @Chase, I believe you can use TwinMotion as it is cross-platform. Both Lumion and Enscape are PC only I believe. Wes
  8. @A2M...honestly, my workflow goes something like this - use the conceptual tools (roof to wall, etc) to get an idea or "proof of concept." Then use the 3D modeling capabilities coupled with 2D drafting in Annotation space to complete a view. This seems to be the quickest from start to finish. Wes
  9. @A2M, yes the US version also has a framing tool that can build "conventional" framing. To add more complex objects such as trusses, you'll need to model them from extrudes. I've attached an example that incorporates both the "out-of-the-box" framing as well as modeled trusses. You could also model "post and beam" structures using extrudes as well. Wes
  10. @Ed Wachter...it's funny how 2'-0" x 5'-11" is the default dimension for the Custom Cabinet??? I was working on a data tag tool for these cabinets and noticed that... Wes
  11. @leecalisti....I'll be the first to admit that the Stair tool needs a bit of love and the railing...well...
  12. @PeterYip Yes, that tool needs some love. An alternative is to use the Wide Flange tool in the "Detailing" toolset. There won't be any automation as far as joining but there also won't be any frustration as far as joining. Wes
  13. Wes Gardner


    Additionally, if you're using stories, Default Story Levels can be saved in a template for various building types (for example, parapets, etc. for commercial work). Also anything that can be styled - text styles for consistent "notage", window/door styles if you use a consistent frame size/shape/color/texture/class...etc. Then there are "Favorites" files that can include all of your most loved and used 2D symbols for details, etc.
  14. @Diego-Resuelvectorworks, I think there's a custom Data Tag that will give you the top of slab...head over to the "General" section and you'll find a thread about Data Tags up near the top... Wes


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