FBernardo Posted October 29, 2020 Share Posted October 29, 2020 Hi all, How can i show the window/door openings correctly with the Brick covering the opening, instead of showing the insulation etc.? Quote Link to comment
Christiaan Posted October 29, 2020 Share Posted October 29, 2020 The way I work around this is to manually edit the relevant wall components in the Wall Style to use the wall texture instead of their Class texture. Quote Link to comment
FBernardo Posted October 29, 2020 Author Share Posted October 29, 2020 50 minutes ago, Christiaan said: The way I work around this is to manually edit the relevant wall components in the Wall Style to use the wall texture instead of their Class texture. No other way around it ? Quote Link to comment
TomKen Posted October 29, 2020 Share Posted October 29, 2020 I just now tried playing around with the new materials in VW 2021 plus the splay command for the windows to achieve basically the same thing that Christiaan is suggesting. Quote Link to comment
FBernardo Posted October 29, 2020 Author Share Posted October 29, 2020 2 minutes ago, TomKen said: I just now tried playing around with the new materials in VW 2021 plus the splay command for the windows to achieve basically the same thing that Christiaan is suggesting. What command is that? and is it only on VW2021 ?? Quote Link to comment
TomKen Posted October 29, 2020 Share Posted October 29, 2020 Splay command is in the settings dialog for the windows. Materials is something new to VW2021 1 Quote Link to comment
FBernardo Posted October 29, 2020 Author Share Posted October 29, 2020 3 minutes ago, TomKen said: Splay command is in the settings dialog for the windows. Materials is something new to VW2021 Oh I see, i have to try that! I'm still surveying VW 2021 to see if we can have a smooth transition to it. Quote Link to comment
Tom W. Posted October 29, 2020 Share Posted October 29, 2020 @TomKen I am in VW2020 + you can wrap the components around window reveals in 2D by entering the number of components you want to wrap in the interior + exterior wall detail settings: But it has no effect on the 3D model: Are you saying it does now in VW2021? The way door/window openings look in 3D + vertical sections (bad) is a fairly massive sore point so it'd be amazing if there'd been any improvements on that front. For example see this thread: @Christiaan it'd be great to see some screenshots of the results you get by your method... Quote Link to comment
zoomer Posted October 29, 2020 Share Posted October 29, 2020 If I got that right that is no problem for Windows in the the localized Benelux version of VW. Maybe even in the German or Australian version. But unfortunately we don't have access to these Tools and PIOs..... 1 Quote Link to comment
Tom W. Posted October 30, 2020 Share Posted October 30, 2020 That's a shame it would be so nice to have a bit more control over this detail, in 3D definitely but 2D too...☹️ Quote Link to comment
FBernardo Posted December 19, 2020 Author Share Posted December 19, 2020 @Tom W. @TomKen I've done as you guys did but in 3D doesn't do what in 2D does!! any way to fix it?? P.S this was done in VW 2021 SP2 Quote Link to comment
Tom W. Posted December 19, 2020 Share Posted December 19, 2020 Hi @FBernardo to be clear I am unable to achieve the component wrapping in 3D that @TomKen describes in his post: @zoomer thinks it's maybe a feature of the Benelux version of VW but certainly not for most of us. Like you say, the components can be fairly satisfactorily wrapped in 2D but not in 3D. People have various workarounds for getting it to look right in 3D: mine is to model reveals + window board in 3D then convert to auto-hybrid so looks good in 2D (+ use this in place of the component wrapping) but not ideal. In the recent VW roadmap component wrapping was one of the issues they said they'd be addressing 2 Quote Link to comment
FBernardo Posted December 19, 2020 Author Share Posted December 19, 2020 @Tom W. I See, thanks for the reply, i will be keeping using the same method until they actually address this then. Quote Link to comment
Christiaan Posted December 21, 2020 Share Posted December 21, 2020 (edited) On 10/29/2020 at 8:12 PM, Tom W. said: @Christiaan it'd be great to see some screenshots of the results you get by your method... Sorry I missed this originally @Tom W.. It's really straight forward. For any given Wall Style I simply make sure that any components outside the window are set to the external wall texture. In this example, in the first screenshot, I'm essentially changing the cavity component Texture from Class to manually use my brick texture. In the second screenshot I'm manually changing all the other components to using my 'Paint White' texture. That's it. This of course has the downside of not being able to see the original textures when working in 3D (everything is either brick or white instead), but I find in practice the pros far outweigh the cons. Edited December 21, 2020 by Christiaan 1 Quote Link to comment
Tom W. Posted December 21, 2020 Share Posted December 21, 2020 Thanks @Christiaan in my mind I envisaged the different components showing up with lines in between - I didn't realise they'd blend into a lovely monolithic surface! I should have just tried it when you first mentioned it. I've got a wall with eleven components so was thinking it would look a real mess but it looks great! Yes I also wondered about the drawback of not being able to see the original textures whilst working on the model so I changed the textures using class overrides in the viewport instead. Then I can turn off classes to reveal the correct textures in the wall interior in one VP (top image) + override the class textures in the 2nd VP to lose the unwanted textures in the reveals. And nothing is changed in the design layer. The black featheredge cladding looked a bit funny in the reveals so I replaced that with a solid black texture so as not to see the stripes. Thanks for getting back 1 Quote Link to comment
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