frozenwaffles Posted September 27, 2019 Share Posted September 27, 2019 Hi, so how is it that there is no easy way to have a lens in a light fixture that takes the appropriate colour of the light and makes the lens that colour and also pays homage to the intensity of the light and what level it has been set to?!?!?!?!? Happy for someone to show me how this is possible in a few easy steps, but i don't want to be told there is some 'work around' with 50,000,000,000 steps.... Quote Link to comment
Kevin Allen Posted September 27, 2019 Share Posted September 27, 2019 The Spotlight Lighting Device must have a lens object and that object needs to be grouped with the body. The Light info Record needs to be attached to the group. Most of the stock content has the object and the group. Editing the group keeps the LIR intact. You'll need a Glow texture based on Object Attributes. You'll need a class for the lens object. Assign the class tot he lens, make sure all attributes are by class. In the Spotlight prefs, In the Lighting Devices-Classes and Color tab check modify lighting instrument color and color field and house the class. 3 Quote Link to comment
frozenwaffles Posted September 28, 2019 Author Share Posted September 28, 2019 (edited) @Kevin Allen this is awesome info! Thankyou so much 🙂 @Haydenovative, we need to try this... Edited September 28, 2019 by frozenwaffles Quote Link to comment
BSeigel Posted September 30, 2019 Share Posted September 30, 2019 This should help you get everything set up: Spotlight Rendering Cheat Sheet.pdf 4 Quote Link to comment
Andy Broomell Posted October 6, 2019 Share Posted October 6, 2019 The one thing you can't do is link the intensity of that glow texture to the intensity of the light. (Right?) I believe the lens geometry always renders at the intensity of the Glow texture. 1 Quote Link to comment
BSeigel Posted October 7, 2019 Share Posted October 7, 2019 This is true, I included a note in that section stating that in order to set the glow and the light's intensity to be "off" your need to enter a color field value of (1,1,1) Quote Link to comment
Ben3B Posted October 14, 2022 Share Posted October 14, 2022 On 10/6/2019 at 10:16 PM, Andy Broomell said: The one thing you can't do is link the intensity of that glow texture to the intensity of the light. (Right?) I believe the lens geometry always renders at the intensity of the Glow texture. no news in V23? 1 Quote Link to comment
Andy Broomell Posted October 14, 2022 Share Posted October 14, 2022 6 hours ago, Ben59 said: no news in V23? Not in that particular regard, no. But there are other useful lighting-related improvements, such as the ability for Shaded [OpenGL] render mode to display more than 8 lights, lit fog, and basic reflectivities. 2 Quote Link to comment
D.S. Posted November 13, 2024 Share Posted November 13, 2024 Hi, I am playing around with VV25 and unfortunately the "Data", "Render" and "Spotlight Preferences" Menu changed from what is shown in the cheat sheet. Any chance someone can update @Kevin Allens awesome cheat sheet or help me out with coloring a lens in VV25? Thanks a million! Quote Link to comment
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