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Kaare Baekgaard

Do not snap to self!

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When I work with subdivisions, nurbs or meshes, I have to turn off snapping temporarily in order to move vertices by a tiny amount.

 

If I don't, the vertex will snap to its own original position and prevent the move. Yes, I can move it a lot, but I cannot move it a little.

 

I wish, there was an option – under the 'Snap to Object' tool preferences – to prevent points, vertices, subdivision controls etc. from snapping to themselves.

 

Does that make sense?

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Oh yes please, I run into this quite often when making small position changes.

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Love it, I even flat out recommended disabling snapping entirely when working with Edit Subdivision in the videos because of this.

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1 hour ago, JimW said:

Love it, I even flat out recommended disabling snapping entirely when working with Edit Subdivision in the videos because of this.

Snapping with Subdivisions is way worse than with any other type of editing. Its especially disconcerting when using the dragger tool because it tries to snap to the cursor, not the origin of the dragger.

Kevin

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Yes please! This would be useful across the board.

 

Even making a simple rectangle slightly wider is difficult because it snaps to its own edge. (Why would you ever want to modify something to be the exact size it already was?)

 

Of course you can always hold the tilde key (~) to temporarily disable snaps, but not everyone knows this and it can sometimes be clunky. Having the option to always prevent self-snapping would be an awesome improvement.

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