Ryanlawrence94 Posted June 7, 2017 Share Posted June 7, 2017 Hello, I have been experimenting with rendering gobo recently. And I seem to get a ring of light spill around the shape of the gobo. Is there a way to fix/get rid of this? Please see the image below to see what I mean. Also, the breakup shapes seem to be really low quality. Is there a way to fix this? Thanks, Ryan Quote Link to comment
Vectorworks, Inc Employee klinzey Posted June 7, 2017 Vectorworks, Inc Employee Share Posted June 7, 2017 You can use the Gobo Shift parameter to adjust the location of the gobo and eliminate the ring. 1 Quote Link to comment
markdd Posted June 7, 2017 Share Posted June 7, 2017 Is it possible for the GOBO SHIFT parameter to be added to the EDIT INSTRUMENT dialogue box? Quote Link to comment
Ryanlawrence94 Posted June 7, 2017 Author Share Posted June 7, 2017 (edited) First I have heard of this, how do I find it? EDIT- Nevermind found it. Edited June 7, 2017 by Ryanlawrence94 Quote Link to comment
JBenghiat Posted June 9, 2017 Share Posted June 9, 2017 The gobo is a texture resource. You can edit the texture to adjust the scale as well as substitute in a higher resolution image. This is also the only way to take the projection out of sharp focus: edit the texture image in an image editor. -Josh 1 Quote Link to comment
scottmoore Posted June 12, 2017 Share Posted June 12, 2017 (edited) On 6/8/2017 at 10:42 PM, JBenghiat said: The gobo is a texture resource. You can edit the texture to adjust the scale as well as substitute in a higher resolution image. This is also the only way to take the projection out of sharp focus: edit the texture image in an image editor. -Josh Josh is spot on with this. I HIGHLY recommend copying an existing gobo texture and learn how to edit it. It is quite simple. To that point I have created my own library of gobos simply because of the ring, the resolution and the fact that there is no control over the edge focus. Once you see how to do it, the process is very simple. I am attaching an image of both a hard and soft edge gobo in use. Edited June 12, 2017 by scottmoore 2 Quote Link to comment
Ryanlawrence94 Posted June 13, 2017 Author Share Posted June 13, 2017 Thanks for your help. Yep was easy enough to blur the texture in Photoshop and have started to create my own library of gobos. Here is my result: 2 Quote Link to comment
scottmoore Posted June 13, 2017 Share Posted June 13, 2017 That looks fantastic! It is quite easy and WELL worth the effort. -Scott Quote Link to comment
mreadshaw Posted August 14, 2017 Share Posted August 14, 2017 (edited) How do you get the beams to be broken up? Is that using in VW or a a separate program? EDIT: Figured it out. Needed to check receive shadows in background options. Edited August 14, 2017 by mreadshaw Quote Link to comment
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