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lisagravy

Move 3d by absolute values?

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Hi,

 

I have a significant number of 3d objects I have created through extrusions / additions / subtractions, all created to sit on Z height of 0. 

 

I then moved all the objects individually to various Z heights using the Move3D tool - however, I now want to adjust the Z heights, and I can't remember what I set each of the original heights to be.

 

As such, I want to be able to type in the new absolute Z height without worrying about the existing height - but the Move3D tool seems to be set up for relative distance to current position, rather than position in relation to the origin. Is there a way I can change this, or another simple way to edit the Z heights? There is not a Z height option in the properties box, presumably because the objects have all been added / subtracted.

 

 

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Yes, that's quite irritating and limiting that some 3D Objects have a Z value in OIP others not.

Some can be edited at once, others not.

 

I try to use Extrudes as much as I can, these have an OIP Z value and can be edited all at once.

Solids do not.

 

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Thanks, that's really annoying and quite a basic functionality! 

 

I've found a workaround in that I can copy in the plan I originally worked from (at 0 height) into the model, manually move each item back to zero, and create a symbol from each solid, selecting insertion point by click and clicking on a point on the ground plane. This means each item is a symbol with Z height 0 on the ground plane, and I can adjust each Z height to whatever I wish.

 

Just quite a laborious process! I'll know for next time.

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2 minutes ago, zoomer said:

So I vote for every Object having accessible a "Bottom Z" value in OIP :) 

 

Seconded!!!!

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You can look at all objects from the side, set a locus at (0,0), and align all to "Bottom" to get them all back to zero en masse.

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If you click on the object down the bottom right of he screen you will see all the coordinates of the object so you can adjust easily 

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