I would like it if VWGM (OpenGL) could be set to use the default lighting even if Lighting Instruments are in the scene.
This option would be available in Design Layers as well as Viewports and would be on by default, especially if all lighting instruments are turned off.
Currently as soon as we place a Lighting Instrument the default lighting is switched off under the generally false assumption that the lighting instruments are going to be used to illuminate the scene. In my experience this is almost never the case. Lighting instruments are being placed to create a lighting plot & layout, which, much further down the design process may or may not be used in renderings to test the lighting design.
In any case OGL uses only 8 of these, presumably the first 8 placed, so for all but the smallest light plots will never be used to test the design.
I have a niggling that this has been asked in the past, but I can't understand why it wouldn't have been seen as an 'of course'.
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bcd
I would like it if VWGM (OpenGL) could be set to use the default lighting even if Lighting Instruments are in the scene.
This option would be available in Design Layers as well as Viewports and would be on by default, especially if all lighting instruments are turned off.
Currently as soon as we place a Lighting Instrument the default lighting is switched off under the generally false assumption that the lighting instruments are going to be used to illuminate the scene. In my experience this is almost never the case. Lighting instruments are being placed to create a lighting plot & layout, which, much further down the design process may or may not be used in renderings to test the lighting design.
In any case OGL uses only 8 of these, presumably the first 8 placed, so for all but the smallest light plots will never be used to test the design.
I have a niggling that this has been asked in the past, but I can't understand why it wouldn't have been seen as an 'of course'.
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