I've been working more and more with Solid Addition, Solid Subtraction, Chamfer, Fillet, Solid Section as my 3D models become more complex. It seems the geometry VW is creating can get messy after a few operations. Often it will be acceptable to work with within Vectorworks, but when exported all of the flaws show. Geometry that should be water tight is not.
Some of the issues I've seen -
- Solid additions retain internal geometry instead of becoming clean solids. This internal geometry shows when exporting as polygon shapes in various export modes.
- Worse still, solids that touch but do not overlap don't actually become a complete solid even though VW thinks they have. They leave holes/gaps which appear when exporting polygon shapes.
- Solid Subtractions flip some of the normals in a subtracted area.
- Solid Subtractions become corrupted, causing bad geometry if any other solids operation is performed on them.
These problems most often appear on export (C4D, STL). However they also cause the re-creation of Auto-Hybrid objects to fail if edits within them cause any of the above conditions.
Its amazing how important good geometry is when sharing between formats or when 3D printing.
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Kevin McAllister
I've been working more and more with Solid Addition, Solid Subtraction, Chamfer, Fillet, Solid Section as my 3D models become more complex. It seems the geometry VW is creating can get messy after a few operations. Often it will be acceptable to work with within Vectorworks, but when exported all of the flaws show. Geometry that should be water tight is not.
Some of the issues I've seen -
- Solid additions retain internal geometry instead of becoming clean solids. This internal geometry shows when exporting as polygon shapes in various export modes.
- Worse still, solids that touch but do not overlap don't actually become a complete solid even though VW thinks they have. They leave holes/gaps which appear when exporting polygon shapes.
- Solid Subtractions flip some of the normals in a subtracted area.
- Solid Subtractions become corrupted, causing bad geometry if any other solids operation is performed on them.
These problems most often appear on export (C4D, STL). However they also cause the re-creation of Auto-Hybrid objects to fail if edits within them cause any of the above conditions.
Its amazing how important good geometry is when sharing between formats or when 3D printing.
Kevin
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