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ChrisA

Rendering White

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Hi

Any suggestions for rendering white walls and objects. Mine tend to look gray and I hate to add more lights to brighten them up.

see attached example.

Thanks

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Instead of using a color, try using a texture w/ a white color and a constant reflectivity.

hth

michaelk

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No easy solution to this much desired presentation of white as white. Aside from adding more lights, or even better increasing the layer's (or VP's) ambient light (from 35% default to perhaps 65&) you might try using one of the white "paint" or "drywall" textures (as opposed to simply a white colored wall). Sometimes the use of textures helps to make white look whiter. FWIW, I'm pretty sure VW's/RW's is actually giving us a fairly accurate representation of this, but in real life our eyes are connected to our brain and for some reason we tend to mentally enhance the whiteness of white... In fact, the room I am sitting in has white walls, and there's plenty of light, but in actuality when I actually allow myself to perceive the "true" color I am looking at it looks very very gray...

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Peter is correct, also your eyes actually adjust to lighting conditions in real life. So when you look in a dark corner your eyes will adjust to make it lighter, something an image can't do.

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The ambient light helped. I went to change the texture of the wall but i could not find the drywall texture anywhere. Could someone help an old blind man out?

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I did that, I've got all kinds of textures form carpet to glass tile but I don't see anything that is just drywall. there is a texture "Almond Paint" But that is not quite right. Am I just not getting it or is it in another folder.

here's what i did:

Resource browser

Browse a document

opened VW 2009

opened library

opened textures

opened Interior finishes

yeh?

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yeh. look at the white plaster/texture ones. Not saying they will be better, just might be worth a try...

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I've messed around with all of the "paint" options and I always wind up back with just plain white fill.

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I believe that the problem is perceptual and that the renderworks engine has no ability to perceive. It just traces it's rays and lets them be. Instead of attempting to get your desired effect in VW, might I suggest getting close and then finishing off the render in Photoshop? A few selective tweaks here and there with the curves tool should get you much closer to what you want. Here's an example:

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