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DRAWING AN ICOSAHEDRON OR TETRAHEDRON SHAPE


tallboy

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What is the best method of drawing an truncated icosahedron (essentially a soccerball shape), or tetrahedron, dodecahedron, or other such complex shapes in Vectorworks.

i'm running vectorworks 12.5 on a mac powerbook

not sure how to approach these shapes -

Edited by tim joyce
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Tetrahedron is easy, just a 3-sided regular polygon, a 2d locus at its center, and multiple extrude where the height is about .816 [or (2/3)^.5] of one of the triangle's sides.

Icosahedron is a bit trickier, and would likely involve folding up 3d triangles and adding them together. I recall going through this a few years back with a soccer ball (which is a truncated icosahedron) challenge.

Ah, found it. Soccer ball file attached.

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Programming geodesics is fun & simple once you know the primary shape, rotations, dihedral angle(s) , and reflections.

__________

For example, tetrahedron = 60? tri, 3@120? rotation, 70.5288? dihedral, central angle = 109.4712?.

1) Create 3d= 60?TriA with side=1 @ 000 pointing in the Y direction , then create TriB by a reflection of A along the base.

Goto the rightside view and rotate TriB at the baseline by 109.4712? to apex alignment with central Z axis at a loci height of 0.816496=sin(90-35.26438)=height of tetra .

Goto Topview and dup&rotate B by 2@120? to create C & D.

___________

The dodecadron = pentagon, 5@72? rotation, dihedral = 70.5288? & 109.4712?, central angle = 50.4666?

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  • 13 years later...
On 2/25/2009 at 4:45 PM, Chad McNeely said:

Tetrahedron is easy, just a 3-sided regular polygon, a 2d locus at its center, and multiple extrude where the height is about .816 [or (2/3)^.5] of one of the triangle's sides.

Icosahedron is a bit trickier, and would likely involve folding up 3d triangles and adding them together. I recall going through this a few years back with a soccer ball (which is a truncated icosahedron) challenge.

Ah, found it. Soccer ball file attached.

Please share!!! I am going crazy trying to find or create a soccer ball 3D texture!

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OK, here's the 1st installment.  The flat faced version.  Main trick is to establish the fold angle of the first ring.

See also this:

 

The inflated version is a somewhat more elaborate process. Will include the file. Coming soon.

 

 

-B

image.thumb.png.eb53c35bac102e6cb5fa5bcf5301b61f.png

 

image.thumb.png.6c513b6614c25f8a6166763a2c8b2289.png

 

image.thumb.png.e10c09a5a7feba997cdae49ecbedeb5b.png

 

 

 

Edited by Benson Shaw
Splitting hairs
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  • 1 year later...

Soccer ball? or icosahedron? or?

 

Do it by the geometry.  Knowing the exact angle value is not needed. Use guide objects - loci, lines, arcs, planes.  That 1st fold between  pentagon and hexagon is the key. In this image copied from above, the big pink pentagon has edge length equal to the hexagon diameter (or if making icosahedron, fold is between 2 pentagons. Use the pentagon width for edge length of larger pink pentagon).

 

 Use the Regular Polygon tool in the Basic tool set. Set to 5 sides and edge mode. Click click across the hexagon (makes the guide pentagon).  Center the new guide pentagon on the original pentagon.

 

Rotate tool operates on that guide plane. Rotation (fold angle) is determined not by entering a value, but rather by snaps from start of the guide arc to end of the guide arc.

 

-B

 

Screenshot2024-03-25at11_30_03AM.thumb.png.aadf990d031c66b2ff9a049f45266bb1.png

 

image.png.85f18b89ab3b0610973ad5d13370d991.png

  • Like 2
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