Andrew Mac Posted June 18, 2008 Share Posted June 18, 2008 Is it possible to add a texture on the roof edges or facia board- It seems when I add a texture to the roof all of the roof except the edges receive a texture. Quote Link to comment
CipesDesign Posted June 18, 2008 Share Posted June 18, 2008 Yes, this is a shortcoming and has been requested a lot. If you really need an accurate model try using extrudes or extrude along path objects to represent the fascia and barge. That way you can assign them their own texture (or even better, their own class, with texture). Quote Link to comment
dcont Posted June 18, 2008 Share Posted June 18, 2008 Usually we just need to give the fascia a different color. To do this you can just select the roof object and give it a solid color via the attributes palette. That with the texture assigned to the roof gives us a quick result. Quote Link to comment
CS1 Posted June 18, 2008 Share Posted June 18, 2008 You may be able to try the "slab object" plug-in, its similar to the floor tool but you can assign a class to various components of the slab object. (EG a class texture to top surface and class texture to sides) http://www.vectordepot.com/PlugIns1.shtml Its about a quarter of the way down the list. Quote Link to comment
panthony Posted June 21, 2008 Share Posted June 21, 2008 I have found that instead of using extrude along path tool if you rotate your model in 3D (Ctrl+0) you can draw complex 2D poly's and extrude then while in the rotated view. This method of extruding 3D solids allows you to modify the length and 2D planes much easier than modifying an extrusion path. Getting used to manipulating the model with the rotate 3D tool is tricky but when you get the hang of it making changes is quicker to the model. 3D single extrusion solids are editable in both 2D and 3D...modified extrusion require that you edit the modified groups which can be nested when you for example slice an extrusion. Here is an image of a simple structure where I used this method of extrusion to produce the roof, siding, trim, soffiting and fascia in order to create a model of 3D objects with associated data to pull a bill of materials list. Quote Link to comment
islandmon Posted June 21, 2008 Share Posted June 21, 2008 Polygon Extrusions & Massing Models are a perfect lo-tech match ! Quote Link to comment
D Wood Posted June 22, 2008 Share Posted June 22, 2008 Nice model Peter - how did you model the pan roofing? Is that an extrude from the barge side of the roof face or the ridge/gutter? I find that using a texture like corrugated steel gets interference patterns in perspectives, so a pan roofing profile like you have drawn would be better. Quote Link to comment
panthony Posted June 22, 2008 Share Posted June 22, 2008 David, Thanks... I rotated the model to view the roof surface on edge from the gutter board to the ridge, then drew a poly to represent the standing seam roof profile panel extruded it to cover the distance of the roof plane (plus an extra 1/4" as I would do in the field to overhang the gutter board then copied each panel as it would be installed in the field. Same thing with the rake trim. The ridge cap was done in front view as well as the horizontal soffit or gutter trim. If a client comes along and adds 4' to the width of the structure through the ridge line I can just stretch the walls and use the 3D reshape tool to extend the roof panels back up to the new ridge height. Quote Link to comment
D Wood Posted June 22, 2008 Share Posted June 22, 2008 OK, that sounds good - I'll try it. I was just going to slice the roof face into strips and make the edge lines show, but your method as you say is closer to real building. Quote Link to comment
brudgers Posted June 23, 2008 Share Posted June 23, 2008 Is there a quick way to align the view along a roof edge? Quote Link to comment
mar schrammeyer Posted June 23, 2008 Share Posted June 23, 2008 (edited) Control 0 on PC, Command 0 on a mac & draw line in direction of required view Edited June 23, 2008 by mar schrammeyer Quote Link to comment
panthony Posted June 24, 2008 Share Posted June 24, 2008 Play around with the Ctrl+0 to see how it behaves from each view...front, back, left and right... You can even pick a 30deg view from plan then pick a second view from there. Pete A. Quote Link to comment
brudgers Posted June 24, 2008 Share Posted June 24, 2008 I played around with the rotated view, but I'm still not up to speed on how to exactly align the view with a roof face. I know I'm a bit slow, but can you break down the steps for accurately aligning a view to a roof face. It's a case of not really knowing what I'm looking at. Quote Link to comment
mar schrammeyer Posted June 24, 2008 Share Posted June 24, 2008 Control 0 will give you a small cross cursor click once on roof (when in top plan) & second click in direction of view OK and there is your view Quote Link to comment
brudgers Posted June 24, 2008 Share Posted June 24, 2008 Thanks. Doubly so...I even observed a better way to organize the tool pallets. Quote Link to comment
mike m oz Posted June 24, 2008 Share Posted June 24, 2008 I have to agree. Peter's organisation and layout looks very good and intuitive. Quote Link to comment
CS1 Posted June 30, 2008 Share Posted June 30, 2008 the free "slab object" by patrick higgins does exactly what you want. can be classed separately for 2d view + 3d top sides + bottom, height + thickness of the slab + even rotation of the texture for the sides. fine tool! get it at vectordepot http://www.vectordepot.com/Plugins1.shtml Quote Link to comment
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