I'd really like VectorWorks to move to a single unified tabbed window interface, along similar lines of Apple's Pro Apps series such as Aperture and Logic (screenshots attached below)
Here's a review of Logic, which only recently gained the unified interface (the reviewer agrees with me):
One of the things I really dislike about many applications is their reliance on floating palettes, toolbars and panes. Maybe these were useful at some time in some situation but I've never found them useful; just a pain in the ass to manage.
But that's just me and I'm quite organised about the way I use VectorWorks. When I see how other less experienced or less organised people manage their palettes it just blows me away how inefficient the whole paradigm is.
Maybe it isn't as much of an issue on Windows because Windows has "dockable" toolbars, but I think a unified window would be advantageous to Windows users too. Can anyone explain why a non-unified interface is a good thing, for instance, in light of such interface ideas as tabbed windows and tear-able palettes?
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Christiaan
I'd really like VectorWorks to move to a single unified tabbed window interface, along similar lines of Apple's Pro Apps series such as Aperture and Logic (screenshots attached below)
Here's a review of Logic, which only recently gained the unified interface (the reviewer agrees with me):
http://www.macworld.com/weblogs/creative/2007/09/logic-studio-8/
One of the things I really dislike about many applications is their reliance on floating palettes, toolbars and panes. Maybe these were useful at some time in some situation but I've never found them useful; just a pain in the ass to manage.
But that's just me and I'm quite organised about the way I use VectorWorks. When I see how other less experienced or less organised people manage their palettes it just blows me away how inefficient the whole paradigm is.
Maybe it isn't as much of an issue on Windows because Windows has "dockable" toolbars, but I think a unified window would be advantageous to Windows users too. Can anyone explain why a non-unified interface is a good thing, for instance, in light of such interface ideas as tabbed windows and tear-able palettes?
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