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Found 86 results

  1. Version 1.0.0

    188 downloads

    Starting in Vectorworks 2018, users can now create menu commands defined by Marionette networks. To do this, select a wrapper in your file, right click, and choose "Convert to Menu Command..." This will open a dialog window where you can name this command. A background process will save your Menu Command to a file in your User Folder. Once that's complete, you can access the menu command by navigating to Tools > Marionette Commands > [YOUR COMMAND HERE] Try this out with the attached file. After creating your menu command (I named mine 'Arrange By Size' when I created it), select some or all of the objects on the drawing area and run the command!
  2. I've created a grid of rectangles and haven't yet figured out how to have random rectangles not created, thus leaving blank spaces. viewing the values contained in the last wire of the network shows zeros and "Vectorworks Handle type: 3"s, but the created group is composed entirely of rectangles. Shouldn't the zeros not output rectangles? How is the If node used?.vwx
  3. Is it possible to add prefixes and/or suffixes to the text (numeric values) displayed with a Marionette object? Attached is my "Attic Ventilation Calculator," which basically lets you draw the plan shape of a ventilated attic and then, based on the NFA of ridge and soffit vents, calculates how many linear feet of each of those is required. Rather than just displaying 100.00, 2.67 and 5.33, I'd like to make it display something like this: Attic Area: 100.00 SF Minimum Ridge Vent: 2.67 LF Minimum Soffit Vent: 5.33 LF Thanks! 03-Attic Ventilation Calculator-02.vwx
  4. Hello, I have a problem with the node 'convert to polygon' I' m using this node in a network and it works just fine but when I make a marionette object from my network the node doesn't work anymore. I've uploaded a little example with only the objects you need to see the problem. Is there a way to work around this problem? Benny convert to polygon.vwx
  5. I'm exploring the viability of using Marionette to create bespoke cabinets. They will vary in H, W, D, number of bays and bay components. I intend to use the script to generate several outputs; a simplified 3D model suitable for Hidden Line rendering used to illustrate the configuration; a detailed 3D model with panel gaps, filleted edges and individually orientate-able woodgrain textures suited to presentation Final Quality renderings; and (eventually) cut-lists derived solely from the input parameters. - But I'll start with just the simplified 3D cabinet first. I'm at the early stages of still figuring out what Marionette is capable of and how to achieve things that seem possible that will enable the above. As a result of seeing the impressive post by @DomCthe "parametric metal framework cabinet" I decided learning Python would be necessary, but it's slow going so I've returned to experimenting with Marionette nodes as-they-are, especially because of subsequent enhancements to Marionette's repertoire. Currently I'm stuck trying to make Extruded 2D polygons spawn at the desired location. I'm testing using the top panel of a long TV cabinet. I created the top panel's profile and prescribed it's location by using four point locations. The network achieves this up until the 2D polygon gets created, but when the Extrude node goes to work, it gets put on the opposite side of the Y axis. How do I control this? Or is there a better way of crafting and positioning these panels? (Note that many panels will have at least one mitred end so I can't use rectangles and standard extrude nodes). I'm now thinking about lofting between two profiles for each panel, but this is getting rather busy... Does this interest either you @Marissa Farrellor @DomC? Any help or guidance on offer would be great. Thanks! Marionette Sto - Dev 03.vwx
  6. Hi all I am having difficulties using the debug tool in Marionette. The connection lines turn red as they are supposed to when I hover, but nothing happens when I click. I am on a PC running version 2017 architecture SP 3 I hope someone out there can either help me or tell m if I am alone on this one Cheers Andreas
  7. Hi, I'm trying to get my head around marionette. Watched a recent webinar, so got the principle, but it's the definitions/ function of all the nodes I'm struggling with. I wondered if there's a list of the various commands 'node' with descriptions/ definitions/ examples of applications/ functions that I can print to familiarize myself with them?
  8. Thanks again to Dom C for the great workshop upon Marionette , that I attended in march. Now , weeks later , trying to pick up the thread, trying to redo an exercise builiding a network for an easy table. Desperate, that I messed it up, and I don`t unerstand ,why debugging doesn`t work any more, as soon as the offset data are connected to the move node?! And I don`t get any result. Maybe someone can s.m.s. (save my soul). Friendly regards Bernd L. 2017_04_23_Table_Marionette_Workshop_Test.vwx
  9. Learn how to design using all of the capabilities of coding without having to become a programmer during our AIA-accredited webinar, “An Introduction to Graphical Scripting” tomorrow at 2PM ET. In 60 minutes, Sarah Barrett, Assoc. AIA, architect product specialist at Vectorworks, Inc., will explore the basics of using graphical scripting to enable an iterative design process and automate tasks using the integrated Marionette tool in Vectorworks software. You can sign up for the webinar here: http://vector.works/go/2421 After watching, you'll receive a certificate of completion via email, and if you registered with your AIA member number, your name is automatically submitted for credit. P.S. If you can’t make the live airing, register anyway and we’ll send you a link to the recording once it’s available on demand.
  10. I am trying to calculate the area of a 2D polygon in square feet, independent of whatever the document units are. The "area" node only returns a value in the document units. Is there a way to specify the units independent of the document settings?
  11. I'm trying to figure out how to duplicate on object (symbol) along a 3D polygon with a marionette node. The command Edit>Duplicate Along Path works great but not in a custom marionette script. Any ideas?
  12. I've created a pretty nifty 3D projection cone object using marionette. I can change the throw distance, lens shift, etc... However after I turned the marionette network into a marionette object every time I change one of my parameters everything gets screwy. If I double click into the object and edit the network, then exit everything looks normal again. Anyone have any thoughts? File attached. . . Marionette Proj Playground.vwx
  13. Empty group is created when I use the convert to 3d polys node. I've attached the vwx file. Can anyone help? Marionette Proj Playground.vwx
  14. My first day programming in Marionette is going great, but I'm having trouble finding some tools. Is it possible to fillet the corner of a rectangle in marionette? How about creating a rounded rectangle?
  15. The parametric wall tool that is default to VW is nice but I want to know if its possible to take it a step further. I am trying to find a way of distributing objects or extruding custom profiles horizontally and vertically across the surface of a wall efficiently to create things such as flashings or cladding. Ideally being able to click and drag a wall like you would with the wall tool but automatically generate and space specified extrusions or recesses across its surface. On one of my current projects I am using the curtain wall tool to create a second wall on the outside of my exterior walls that represents the 4x8 reveal panels and it works quite well. See attached screenshot. Theoretically the curtain wall tool performs most of the functions I want to do, but it is restrictive. I need to create two windows at each opening to cut the curtain wall as I cannot find any way to combine or link multiple walls so one window cuts through both (Is this possible?). The curtain wall tools frame and panel options are limited and do not allow for the use of custom profiles (custom profiles are a big deal when I need to model something after a specific product). So what I am wondering is wether there already exists or if its possible to create a function or tool (Maybe with marionette?) that functions similar to the curtain wall tool but is more customizable and less restrictive. Another Issue I have yet to find a good solution to is the inability to fillet or chamfer the edges of plug-in objects like doors and windows (or say the edges of the frames and panels of the curtain walls above) without losing their parametric abilities. I do a lot of rendering and having soft edges is important for realistic lighting. I have a feeling all this and more could be possible with the marionette tool, but I have yet to set aside the time to start learning it.
  16. Not sure if someone can point out where I have gone wrong. I have tried to create a pool using the marionette. Have an extrude along path which creates the four walls. Have an extrude which creates the base of the pool. Have another extrude which will be the water (set down from the top of the pool edges). When I run exit I get a Marionette Execution Error, when I click on select node nothing selects. Any help would be greatly appreciated. Pool.vwx
  17. Hello everyone. This is actually a call to the headquarter of Vectorworks Inc. As a medium advanced user and marionette-/scripting beginner I would like to make the following suggestion/wish: We need some kind of repository/depot/github kind of platform to share plugin objects / nodes (marionette AND classic vectorscript/python pio's) in a more structured and better searchable way than in this forum. I have something like the Sketchup ruby library depot in mind. If it had some github-like features, at least some versioning possibilty, it also could be used to collaboratively work on/develop plugins. This could either be a private initiative or - better - a platform set up by Vectorworks. It could even be extended to some kind of app store like AutoDesk has it since years: https://apps.autodesk.com/ to sell more complex 3rd party products. Currently I have to filter all plugins, Marionette networks and knowledge about them out of forum posts and other resources spread all over the internet and youtube. This forum is a good start and great for in-depth programming discussions and developement talk but not for collecting, sharing and browsing ready to use or ready to modify plugins and objects. I am convinced that having such a platform and community would also be a great marketing argument for Vectorworks Inc. What do you guys think about this? Really have a look at the Sketchup-plugin site - woudn't it be great to have something like this for VW? In case this would have to be made on a private basis - does anyone have a suggestion for a web application which would provide the above features? Thanks in advance for any comments or answers! Markus UPDATE, only some hours later: Great!: I just received a message from the CEO of Computerworks (the main distributor/customizer for the german Version of VW) that VW Inc. is in fact working on exactly such a global platform which will be released within "only a fiew weeks"! So lets look forward to that! Wonder if someone from VW Inc. could provide us a sneek-peek-screenshot of the new platform here in this forum.
  18. Hi guys, I'm new to marionette. Is it possible to load an excising 2D Polygone to my marionette wrapper to modify it? (especially extrude) thanks, steven Vectorworks 2017 Spotlight (German Edition)
  19. Hello dear forum members, I am only dealing with VW Marionette Tool recently, it seems to be a good tool but the Tutorials are too few. My questions • Is it possible to insert symbols? • It is possible to manipulate 3D components in length • Is this when 3D components lie side by side and touch each other, which I change all in length and the positions again fit so that the components touch again. Thanks for Reading HerrGohlem
  20. Currently I'm working on an algorithm to generate random triangles within a source shape. Here are some images and a video of my progress. When I find it more stable, a vwx file will be available.
  21. Using a worksheet and a marionette network, I can create 61 circles (one rank of organ pipes) with spacing based on a percentage of their diameters. I'm trying to figure out how to create number labels for the pipes. I want the largest circle to be "1" and so on with the label using the same center as it's circle. Pipe Labeling.vwx
  22. This script generates labyrinths. Just for fun. WebView Marionette_Labyrinth_v2017._V1vwx.zip
  23. I am trying to determine what parameter to input into the Create Field node/FldType to create the different types of fields (i.e. integener, boolean, text, and the multiple formats of numbers).
  24. In the current shipped VW Versions (2017 Release & 2016), the Set Layer node is a little flaky. I've attached an updated Set Layer node that is much more user friendly and behaves more appropriately and aligned with the rest of the default content. I hope to have this updated with our shipped content soon. SetLayer_v2.vwx SetLayer_v2_v2016.vwx
  25. Hi, I have a problem using Planar Boolean (Subtraction) in a wrapped script in which the original components are not deleted. I've seen this same topic in the forum but, because I cannot find the file attachments I cannot access to the solution. I have attached the file with the script (Marionette object). The subtraction operation happens in the Matboard wrapped script and it's supposed to generate a hole in the matboard through which the picture is supposed to be visible. I will appreciate if somebody can provide the solution. --Carlos picture.vwx

 

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