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RDS Casa

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About RDS Casa

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    Journeyman

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    Architect
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    United Kingdom

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  1. RDS Casa

    VELFAC windows

    Thanks. When you are fixing it, maybe we can have an aluminum option? the aluminum pressed metal cills are a standard option with both Velfac and Ideal combi, who make up good sized part of the market in the uk. The aluminum cil option would be a good addition to the velfac type window. They are made by a company called Finish Aluminum. I can send you a profile drawing if you need it. They are not complicated in section. Easily within this LOD300 type level. Thanks again for looking at this.
  2. RDS Casa

    Doors with side lights

    Ah great, this will do fine until they fix it. (Do they typically fix this type of thing?)
  3. RDS Casa

    Doors with side lights

    Bug submitted. Do they give a bug bounty? like apple and google? Pretty sure I have some more! Maybe they will send me a t-shirt. I'm a medium, if you are reading this VW people
  4. RDS Casa

    Doors with side lights

    Thanks for all your input. I was asked to upload an example (sorry for delay, even finding 10 mins is hard these days) Example now attached. - West wall correct in 2d plan, incorrect in 3d - Copied to the South wall where I turned off the side light, then turned it back on again. This is correct in 3d but incorrect in plan, But in any case, It looks like you also think this is a bug and not user error this time. I shall do the bug thing. But any further suggestions / work arounds gratefully received. Thanks Door with side light test.vwx
  5. RDS Casa

    VELFAC windows

    Thanks all. @Wes Gardner You might not be wrong... but on this one its not really about the schedule. Its exactly as @Robert Anderson has suggested, LOD300. I want the GA plans to look correct enough at 1:50, and for some of them to form the basis of the the details which I CAD over in 2D. Velfac send out a full schedule in their own format anyway, which A: in 10 years they have never got entirely right regardless of the schedule I send them from which its generated, B: they always insist their schedule is signed before order, even if I ask them to just follow our schedule. So, I now just give them the Structural openings and elevations drawings, because I have to go through their schedule with a fine tooth comb anyway. Its just quicker to red pen their work. @Robert Anderson Thanks, these settings are an improvement on the ones I was using, Thanks so much for taking the time. BUT, I still think these suffer from the orientation issue? When you turn the cill on, it appears on the wrong side of the window? i.e. the inside. When you flip it in the wall, so the cill is on the outside, the geometry is completely thrown out (maybe because something in the PIO is telling it to cut back the jambs to suit an inward opening window?) I've tried to demonstrate this in the updated attached test. On the north wall, I have now plugged your jamb and sash numbers in. As you can see on the left (in plan), it works nicely, but the cill is on the wrong side (I've pulled one out the wall to demonstrate). On the right I tried flipping it. The cill moves to the correct side of the wall but the (careful considered LOD 300) geometry is thrown out. Its like it flips the cill, but not the frame. When you pull it out the wall, the cill is on the correct side relative to the wall, but not the window, although the window geometry corrects itself? Thanks again to both of you for taking the time to respond. velfac window test.vwx
  6. RDS Casa

    Doors with side lights

    No, its the std Door PIO in the from the building pallet. Yes, I hope when I get 10 mins today to isolate this in a file and up load it. The test will be if the same problem occurs in the much smaller file. I think you are right, it is due to the caps. But because it recurs consistently (in the big file) when the side light is turned on in the PIO, I'm assuming its a bug related to the side light/caps in the PIO. Thanks for the response.
  7. RDS Casa

    Doors with side lights

    Another day another vectorworks bug. I have a door with a side light. I'm using internal detail (detail comps. 3) and external detail (detail comps. 1) wrapping into the frame. When it looks correct in 2D, it renders incorrect in 3D If I then turn side lights off and on again in 3d, it looks correct. Then when I go back to 2d it does this. So I correct in 2d manually and I'm back to the start with the 3d messed up again? Can some one at VW look at this little bug please? Thanks
  8. Every single time I make a change to a window style plugin object.... it messes up all the carefully set geometry of the Interior and exterior details, so I have to go around the whole building and re set them up. This is very frustrating. Any suggestions? Thanks
  9. RDS Casa

    VELFAC windows

    Hello. Can anyone help on the velfac windows included in the library? I tried just dropping in the Velfac windows from the libraries. They don't look anything like the 200 (very popular) series. To me, they just look like some generic Lego style window which is named as velfac? I can't get the catalogue thing to work at all? any pointers? So I tried making my own simplified version. This has been better, but still frustrating. If you look at the attached file you will see two approaches. The one on the west wall is the best so far. (to understand the issue here, its important to understand the velfac geometry, where the opening sash sits in line with the internal timber frame. https://velfac.co.uk/domestic/technical/velfac-200/ ) See attached VW file. West wall. This was created using the settings and the offsets. Its a simplified version of the Velfac geometry. BUT for some reason it continues to want to sit the wrong way around in the wall. I don't know why this is. But if you try to add a cill, it wants to put it on the inside, so I know I have something wrong here. When I "reverse" in the settings, It seems to want to take a big chunk out the Jamb. Presumably because it thinks this is some kind of inward opening unit, so auto cuts back the jamb? So I'm currently having to use these the wrong way around with no cills. The one on the north wall is trying to use an architrave for the internal timber frame. This looks ok in plan, but only applies the architrave to the jamb and head, missing the cill member out. On the south wall is another version, based on the first. Here I tried to set it as a fixed casement (even though in reality it needs to be a side hung). The fixed casement options stops the configuration from automatically taking the chunk out the jamb. BUT I can't get this to sit the right way around in the wall? Any advice on where I'm going wrong, or better how the proper Velfac windows should work from the library? Thanks velfac window test.vwx
  10. RDS Casa

    insulation batt folds in walls

    I was just looking for the simplest way to have repetitive elements in a wall build up. The complex line types combined with wall styles almost enable this in a really simple way. I've not played much with the framing tool to be honest, but yes, that looks potentially a better way of doing it (certainly for head plates and sole plates in the wall, and trimming out opening etc). But it's just another process and set up, that's all. At the moment I still take the sections vieworts when they are pretty much right, then when I'm ready I convert to group and edit the fiddly bits all in 2D. I know that's a archaic, and I'm left with a static section, but it works for me currently. Its the shortest way to useable output - until the design changes of course. Thanks for the suggestion - I'll look into the framing tool in more detail. If you know any good tutorials, do please post them.
  11. RDS Casa

    insulation batt folds in walls

    Thanks But not in 2D? or will it? I found another work around for the complex line type approach. For one element, such as the insulation@90mm, I make 3 components. - one at 45mm with nothing in it - one at 0.01mm with the complex line type (which is 90mm geometry - I also put 44x90mm cls studs in it @ 450mm centres) - one at 45mm with nothing in it. This effectively put the insulation line and its complex geometry in the middle of where its supposed to be. So works sectioned either way. The result is ok. A stud wall in 2D. The stud positions are a bit random but no one cares about that. They put them where they want them anyway. The bad thing is that when using offsets and stories to bound them, you have to set up 3 components. and everything is 0.01mm out (but I'm ok with that now!) You also have to make line types for each stud thickness, but that's not so bad. This strategy also works for any repeat components. Like Stepoc Blocks in a wall. I had thought I could do beam and block floors this way, but then realised its only correct if sectioned them one way! I've put in a wish list for wall types to allow for a centre line (rather than just a left or right) in a component. This is useful for membranes also. I'd also like the hatch editor to be as simple as the complex line editor! which is not that complex Thanks for the suggestion.
  12. I've been using complex line types to allow for repeating elements in wall styles. So for example I define a simple stud, with a repeat of 450mm as a line type. Then I use this in the left or right pen in the wall component. Works fine in plan. The stud spacing is off a bit at the termination, but no one cares. Also works well for putting insulation batts in a wall style. HOWEVER. this does not work when you use a section viewport... It works when sectioning the wall one way ONLY, but when it sections the other way, it renders the complex line geometry on the wrong side of the line. All this could be avoided by having a centre option AND this centre option would be better for placing dashed membrane line in the centre of a membrane zone, rather than bunching it up against the adjacent component. There are a few work arounds... one is to make a left/right and right left version of the wall style. The other is to create multi components which have no content to space things out. But neither are great. This might sort out these questions from 2012,
  13. RDS Casa

    insulation batt folds in walls

    Ah... just discovered an issue with my approach. When sectioning walls, the left/right option for the complex line types does not work.... or at least it only works for any single direction of a wall. When sectioning the opposing direction, it renders the complex line geometry on the wrong side of the line. One work around is to duplicate the wall styles so there is a left/right style and a right left/style... but this is not great. frustrating, as if there was a centre line options, this issue would go away. Also could be used for a simple stud in wall approach.
  14. RDS Casa

    insulation batt folds in walls

    Hello, Just searching for finding a better way to do this.... Maybe there is not one.... But its 2018 now. So I just make a complex line type (using world geometry scale) and make a repeating line type of the batt. Then when I make a wall style, I put this is on one side of the component edges and turn the other side of the component edge off. Works ok, not ideal rendering at junctions but no one seems to care on site. 2D only I guess. Please let me know if there is a better way. Thanks
  15. Hello, Can anyone point me towards some videos/tutorials on making windows using windows styles etc. I have the basics, as per the std tutorials I can find. What I'm trying to do is to put a 2D symbol in at the jamb (only needs to be visible in 2D mode?), There does not seem to be any comprehensive videos about this, and about wrapping the wall components around at the wall termination. This one on doors is useful, because the same applies to windows. https://www.youtube.com/watch?v=vjb2sS1ESDY So this sorts the wall components.... And there are a few tantalizing options in the window style settings, but I can't get them to work as I need them. When I use the settings > general > use symbol geometry, it uses just inserts a symbol in the centre. Fine if all the windows are the same size. But they never are. I'm thinking there must be something that allows me to have one symbol on one side, and a mirror of it on the other, and stretches some lines between... I thought this might have something to do with the 3d hole in wall symbol type definition, but if it is, I can't get it to work. Is it because I'm not defining the symbol correctly? Can the parametric / associative geometry work in symbols? to lock end points of lines together and mirror etc? These can work making an object, but I don't know how to define it as a symbol that does what I need it to? (the more basic geometry from the std window tool is fine for the 3d, its just the 2d I want to enhance) The same question will come up for cill and head I guess. Thanks
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