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TSG-Sim

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About TSG-Sim

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  1. TSG-Sim

    Hardware Upgrade Information

    Hi Jim Brilliant information in this feed for understanding what Vectorworks takes use of from the machine, will Vectorworks be ever able to use things more along the lines of a combined hybrid CPU and GPU for processing even basic things to speed up the process or have you ever thought about using specific things on each platform like Metal 2 (probably be Metal 3 before long) on Mac OS to speed up Vectorworks using direct access to GPU (take a look at affinity designer and affinity photo they are brilliant apps designed using Metal to speed up certain processes with live previews throughout) Overall Vectorworks is fantastic and I don't think I know many other packages that can work with a 10 floor building as easy but I just feel sometimes that Vectorworks needs that bit of a speed increase when working on large projects. Thank you,
  2. TSG-Sim

    Class filtering

    I agree filtering is really important in classes I think anywhere there is a dialogue you need to find in a list like the classes dialogue you should have a filter line at the top to search through all classes, layers stories etc so that it speeds up finding
  3. A couple of wish list item that I would love is to do with marionette I will break down into 3 parts as follows but all 3 are connected into choosing, moving and stretching an item easier: a new connection marionette that links this new node up to an item/object (Polygon, Group, Symbol etc) Rather than having to name the item and place a name marionette to save time you should be able to connect the marionette node directly to the polygon so you could have it so you can just drag a special node handle over an item it highlights the item and whatever it is then is connected to the node and have the node name the item automatically or have a manual type in box to override the auto name to simplify users connecting Geometry of any kind to Marionette so you can visually see what you are connecting. a marionette that will allow you to stretch the named item (from part 1) using bounding boxes have this new node so that when you feed an object connection in it detects the item and then using a bounding box approach like@DomCapproach to stretching an item or something similar to that, where you specify two or more boxes whether they be 2D or 3D and a dimension input on the dialogue with a direction input to choose which orientation to stretch in either or all (X, Y or Z) so you can stretch the item easily in all or just 2 directions (example: you could use this to stretch say the ends of a desk with legs say in X: 200mm increments and at the same time stretch the depth of the desk between 600mm and 800mm depths without having tons of nodes to do this) a marionette object that will allow you to lock / move instead of stretching the item (from part 2) On the back of the above have a third marionette that has an input object and a stretch input object and you can pick either X, Y or Z like above but when the above marionette stretches the item this locks the dimensions of the input object so it cannot change dimensions have either a bound box again or named input. I think the above would speed using marionette massively so you can reduce a massive structure of marionettes down to 3 marionette items/nodes. I might be wrong but this is just an idea for speeding up workflow in marionette.
  4. TSG-Sim

    Marionette Improvements for Vectorworks 2017!

    Perfect thank you. @DomC this highlights how easily to adjust any 2D very quickly with Marionette.
  5. I would love in Vectorworks if the Duplicate Circular Array had a new radio button to the left of angle between duplicates and a radio button, text box and button under angle between duplicates to divide items into angle. So instead of setting the angle between duplicates the text box and button divide the number of duplicates into the total angle e.g. Array these 8 items around 360º to get an angle of 45º between duplicates. I am aware of that you can type in the total angle divided by number in the angle between duplicates box but it would save multiple steps every time I go to duplicate array because I could just leave it on the divide by 360 which is most of what I use duplicate array for.
  6. TSG-Sim

    2016 to 2018

    I would have thought so as well it looks like when you have a scaling issue between layers with marionette on and then have to resize them, I was asking about the wrapping to know whether that would fix it.
  7. TSG-Sim

    Marionette Improvements for Vectorworks 2017!

    @DomCdo you still have this file available or something similar I am interested in getting a workstation to resize in width and depth. Thank you.
  8. TSG-Sim

    Trailer Movie-Clip 2018

    Brilliant @DomCexactly what I wanted to see as a new user to Vectorworks - marionette, I think there should be more examples posted from everybody so we can all share marionette's power without having to handball everything from scratch, the stuff that is posted is brilliant though Im hoping to post some once I have learnt it properly and constructed some.
  9. TSG-Sim

    2016 to 2018

    Hi Alan Does wrapping it help reconstruct it before you bring it in or after you bring it in?
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