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Kaare Baekgaard

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Everything posted by Kaare Baekgaard

  1. I've had a similar problem - it seems I fixed it by opening the edit dialogue of all textures, and closing them again without making any changes (exept from where the reflectivity was set on phong - for some reason this setting did not translate correctly). Try it - maybe it works for you too.
  2. Thank You Mike. The difference is subtle but important: With mask transparencies, I get a transparent area in any object using that texture. Behind the objects that are asigned these transparent textures, I see whatever objects and surfaces, that shows through the transparency. With "alpha-texture" I open the resulting file in Photoshop - and any area designated the "alpha texture" show up blank - with holes knocked through the entire image file. All I see in those areas are the background checkers, that indicates a transparent area in Photoshop. U see? Unless I have misunderstood some part of the program very fundamentally, the kind of transparency, You are describing is the first.
  3. I have expressed myself poorly: What I would like is not to get transparent objects, but to get transparent areas - or alpha channel-masks in the resulting file - to help manipulating the rendered image further. Its a bit like using bluescreen when shooting video. If You think about it, this could be very useful.
  4. When I make a complex 3D solid or -nurb object, I have found that it updates rather slowly on screen, when I move it around. If I create a 3D symbol from that very same object, the screen update is almost instant. So if some of You experience slow-downs using the program, try to transform some complex objects into symbols. This will make the program work a lot faster.
  5. Well today's a quiet day, so here are two more hot wish list items for renderworks: 1: The ability to disable one or several objects ability to cast shadows. This would be great for rendering interiors - by disabling the walls and ceiling from casting shadows I can use 1-3 sunlights to create all the shadow effect I need - and do it fast. 2: The ability to apply a texture called "Alpha". Any object with this texture will create transparent areas in the rendering - or a separate alpha channel in the resulting image file.
  6. I used to use Strata for rendering, but I have now replaced it with Renderworks - and overall I save a lot of time now on projects even if I have to let go some advanced features. The trick of rendering is not to get the fastest rendering engine possible, but to know what to render: Geometry is slow, textures with transparencies are fast. Image props are fast. Multible lightsources are OK, if only 1 or 2 cast shadows. Use symbols as much as possible, etc,etc. The rendering below is part of a full 3D environment with interior and exteror. Nothing is omitted from the layer. It renders in screen resolution in 35 seconds on a 2x1Ghz Mac.
  7. If You have acces to Illustrator - try exporting the graphics as DXF as Illustrator reads this format. With the latest version of Vectorworks and the latest version of illustrator all graphics - even complex bezier curves are translated very nicely
  8. Thanks - I know, I can use copy n' paste, but Your reply made me remember yet another request: I would like to be able to cut, copy and paste within and between all "edit texture" sub-dialogues. Kind regards Kaare
  9. Importing images into a vectorworks document is time consuming. Creating new textures is also time consuming. In fact the majority of time spent on a project goes into creating & mapping textures. This is time lost from creative tasks. I would like to see the following improvements in the next version of the program: I would like to be able to drag & drop image files into vectorworks. Then I would like to be able to ctr-click any image, and transform it into a texture, automatically using its present size as the default size of that texture. I use a lot of transparency in my texture. They are almost allways created as mask transparencies reusing "this textures colour", and with white as the transparent colour. It takes a lot of clicks, however, to get to this result. So I would like to be able to have this option as a default "package" in the pull down menu. (or the ability to create such a "package". I often have over 50 textures in a single document. So I would like to be able to place them in folders - similar to the symbol folders. I would like to be able to organise symbols & textures into folders by drag-and-drop. I would like to be able to separate the texture mapping palette from the object info palette. And finally: I would like to be able to include animations into a rendering batch. As it is, I have to make them one at the time. Thanks for listening, and thank You for a program, that has become a true benefit to my professional life. Regards Kaare Baekgaard
  10. I have tried every combination of format, I could think of, but I cannot get the program to accept using the alpha channel of an image file for transparency. I'm using system 9.2.2. Is there something I have missed? Regards Kaare
  11. I have been testing the powerpack for some weeks now. Thank You Nemetschek. It works great. Here are a few items for the next version: 1. Form-Z has a tool in their new version, where one can smooth a 3D solid several times - and get from a basic shape to an amorpheus shape in a very intuitive and appealing way. 2. A "multible-extrude along path" would be really cool! 3. The bump-map feature of renderworks does not work very well. Its hard to control. 4. A preview of the textures in the ressource window thank You. 5. Take a look at the old Strata Studiopro 1.5.xfor an unsurpassed way of mapping textures onto objects. Here mapping is linked to the current view by default, and textures can be scaled independently on the X- and Y- axis from within the mapping dialogue. If You "steal" a few features from this method, it would be a great improvement. 6. I used to get an indication of the volume and measures of solids in the Object Info Palette. I understand, why it had to go, but it would be nice to have this feature as a menu item, so that I can get calculations of enclosed volumes. 7. I have requested this before - but it would still be VERY nice to be able to tab into the object info palette! (alt-tab?) 8. It would be very nice to be able to import/export worksheets including formulaes. 9. And last, but not least: I would like some format - any format, that allows me to import & export geometry along with its textures. Does it exist? Thank You Kaare Baekgaard
  12. You use the wrong tool. First you find something in your drawing to measure. Then you select all objects, that you want to scale. Then you use "Scale Objects...", and in the dialog choose symmetric. Then in the field you enter the number 1 divided with the measurement from your drawing multiplied with what the measurement should have been. For instance 1/3*345. Vectorworks then scale all selected objects 115 times. If it won't do it, you need to change (increase) the "Layer Scale...", so that the scaled objects will fit into the drawing space. regards Kaare
  13. 1. Working with meshes can be very frustrating, because the program requires these to be extremely accurate, when they are used in solid operations. Sometimes meshes generated by the program are suddenly too inaccurate to be accepted in solid operations. And if I create a mesh from 3d polygons manually, it is almost never accepted, although I have been using 3d snaps all along. Please make the program more tolerant of inaccuracies. 2. The "low" setting in the 2D and 3D conversion resolution of the preferences menu item should (must!) be supplementet with a "very low" option. I spend a lot of tiresome time deleting points in order to reduce database size for the very complex renderings. 3. In earlier versions of Vectorworks (MiniCad), I could get the height, width and depth values of a 3d object or group by selecting it, and then read the values on the object info palette in the deltaX and deltaY, etc. fields. Now I can only do this in plan view, and not with all objects. Please bring this feature back. Grey the fields, if I am not alowed to change them, but show the figures anyway. 4. Pleeaase let me somehow tab into- and out of the object info palette. I am tired of clicking into- and out of this palette all of the time. 5. An import/export filter, that allow me to transfer 3d objects between programs along with their textures. 6. Extrude along path tool.
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