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Mitchell Brooks

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Everything posted by Mitchell Brooks

  1. My only thought: have you got all the desired layers/classes turned on in the viewports referenced from the other files?
  2. Have you assigned a solid fill to the stage floor?
  3. Christian, I would just select a front or side view, pick the wall, and using the 3D Reshape Tool, add a vertex and move it to the required point. This I guess assumes that you are working in 3D (in particular that the ridge beam is defined in 3D too). If the ridge beam is not, insert a 3D locus at one of the points of the wall, 3D move it to its correct location, then modify the wall with the 3D Reshape Tool.
  4. Sorry, I don't understand that. It is possible to have the window frames less than the wall depth, even in my example. What is it you are trying to achieve exactly? Your first post mentioned "corners at the ends" - can you clarify that?
  5. You can make your own bay window from three shorter than normal sections of walls, insert the windows, raise the walls up and finish off the bottom and top (or roof as per your image). A bit of work but it can be done. See attachment; it will give you the idea.
  6. I don't think that VW allows this. It assumes that a door is at the bottom of its wall. You would have to put your door in a wall, then raise the whole wall your 150 mm, then add a 150 mm section of wall under the first. A workaround for sure.
  7. Viewports have their own rendering controls which you set in the Object Information Panel. For example, each can be set to render with OpenGL or Renderworks, etc. and the settings for those renderers can be individually set too. Have you set up your VP settings in this manner? You can also set them up when you first create the VP too, in that dialog box. Hope this helps.
  8. I tried Jonathon's solution but it didn't work for me. I found this on the Board from a couple of years ago: 1. Nurbs curves can be combined. Select 2 (or more) nurbs curves whose endpoints are exactly coincident. Then Modify > Compose. You now have one nurbs curve 2. You can edit vertices of nurbs curves. There are two ways. -1: Select the nurbs curve. Select the 3D reshape tool from the 3D toolset (or double click the nurbs curve - in recent versions this will automatically select the 3D reshape tool). There are modes to move a vertex, add a vertex, subtract a vertex, and change vertex type. There are also modes to constrain a vertex move to a specific axis. -2: Select the nurbs curve. In the OIP change the Move pulldown from Entire Object to Vertex Only. Clicking the buttons next to Edit will cause different vertices to flash as they are selected. Then you can enter the desired location for just that vertex into the OIP. I tried No. 1 and that didn't work either. However I was able to reshape the curved wall extract over to the opposite ends of the straight wall and that worked. See attached screen capture.
  9. Things randomly disappearing makes me think of classes (or layers) being inadvertently turned off. Have you checked that? If this is happening in viewports, remember to check the VP's class setup.
  10. John, the door schedule you will get from VW Architect (I think you need Architect) under Tools/Schedules/Create Schedule/Door Schedule will give you a multitude of door data, including the widths of the right and left sidelights. In fact, you may want to get rid of some of the columns because they make the schedule so big. If you do change it, save it in your template file for future use and you will no longer break out in a sweat.
  11. Oh, you beauties. Benson, your comments did the trick. I redid everything but set it up as you suggested. I imported the survey data and it was halfway to Europe of course. So I copied that data into a new file at the origin, 0,0, did the Site Model, made sure it was on another layer and that did it. A complete, whole, hole-less 3D contoured site. Thanks, Peter, too for your comments. I couldn't figure out how to get the 3D contours but I don't really have any except within the Site Model itself as I started from point data (sound right to you?) Mitch
  12. Benson, yes, indeed the points have x and y coordinates in the millions of units; the surveyor's list came from an Autocad file I assume. I did do as you suggest; well, I copied the DTM into an empty file but the same issue happens on rendering. How do I get the 3D contours as standalone objects from a DTM to do as you suggest? Peter, I did try the Mesh Solid and it does look a lot better, not broken up, etc. But I do prefer the look of the 3D contours.
  13. Peter, yes, I am running SP4. I know that you can't have a vertical cliff in the contours; I didn't create the contours though; the DTM came from a surveyor's text file. How can I change the contours in the 2D DTM?
  14. I seem to always have problems with DTMs but this one has got me stumped. See attached screenshots. I have a DTM created from a surveyor's list of spot elevations. Looks good in plan view, great in fact. Just what I want and expected. When I render this is OpenGL, it still looks fine. But when I render it in Renderworks, fast or otherwise, it breaks up. Holes appear, some of the 3D polygon shapes become thin sheets, some don't shop up at all it seems. I suspect this is because some of the contours are stacked almost on top of one another which I know is a no-no. But why does it work or look OK in OpenGL but not Renderworks. Any one got any ideas?
  15. taoist, I think you could do it either way. If you want the flutes to have a spheroid shape to them at their ends you would have to do it as solid-subtractions of a round ended tube for the subtraction rather than as a straightforward extrude.
  16. Grady, you are going to have to provide more information. Yes, hatches do show in viewports so it has to be something you are doing or not doing. What version of VW are you using? What's your system? Can you post the drawing so somebody else can open it and see inside, so to speak?
  17. Can't help too much with VW8, but in VW2011, you can choose "mounting" as flush or surface. Does VW8 not have that choice?
  18. Your VW document produces a PDF on my system without problem. It's just the one ViewPort which is causing problems, no? That one has both foreground and background render set to Dashed Hidden Line. Seeing as you don't need both (just one would do) I wonder if you removed one (set Foreground Render to none) and see what happens(?). Maybe they kind of cancel each other out for some reason.
  19. I have found in the past when the arrowheads don't scale with the rest of the drawing it's because they are symbols. Edit the one, then, and they do play ball.
  20. You could achieve something like mar's image without actually doubling up the viewports, i.e. stacking 2 VPs on top of one another. You can use the foreground and background versions of the one VP in the Information Palette and adjust their appearance. However that won't get the dimensions and room notes showing, I guess. The image is great though.
  21. beanus, This isn't going to be much help I suppose but I tried out hidden line on design layers and it worked fine. Our setups are nowhere the same though.
  22. mike-h It might be just you. Kidding. For me, I just go to my #1 option. We do that all the time. Good luck.
  23. Guys, I get the same thing now, rigorously following your directions. A bug? Terry, have you submitted to the Bug Report?
  24. I would say no. I get the proper dialog box offering the 2 alternatives you are expecting. Have you upgraded to SP3? Your signature doesn't suggest that. That's all I can think of.
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