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Itchy

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About Itchy

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    Journeyman

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  • Occupation
    Architectural Designer
  • Location
    New Zealand

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  1. I'm wanting to use this to draw my lintels as I can have start and end offset for the bearing but have the selection points set to the actual opening which is good. But there doesn't seem to be anywhere on the OIP that indicates the length of the beam? So I'm either have to then measure it to check the length so I can size the lintel. Framing Member I can easily see the span & length, and also easily modify the width x height but to show the overall size correctly on the plans I have to add 90mm to the length then move it 45mm so it stays centred. Has this tool seen any love with 2020 or is it still caught in the middle with a bunch of improvements but not quite there yet?
  2. Try the Detail-Callout Marker tool, assuming you can edit the marker symbols you should be able to get that to work. Just draw a small box then delete two of the points and it should leave you with just a line. http://app-help.vectorworks.net/2019/eng/index.htm#t=VW2019_Guide%2FViewports1%2FDetail_Callouts_and_Detail-Callout_Markers.htm%23CSH_32
  3. Now it would be nice if the secton line marker could also link to a drawing label, and that drawing label acted like the title block ūüôā
  4. You could maybe use a worksheet with just one cell set to pull the info from the title block, you would just need to make sure the identifier that you use isn't the drawing number as that would defeat the purpose.
  5. I have my walls set up with a horizontal line texture, all the walls are set so so that world Z is the origin and the texture lines up correctly with the other walls and all looks good. I then though set up a viewport and the texture seems to have moved up 50mm for some reason. Is there a setting I am missing or is this a bug? Thanks
  6. Thanks Mark, that does the trick.
  7. Doesn't the data tag tool need a direct link to the object? I'm trying to pull the data but have it show up on other layers.
  8. I did have a look and try to get this to work, the problem with it and my workflow was that every detail then had to have its own viewport and the drawing label within the viewport. I find when detailing it is much easier to have them all on the design layer and then just one viewport per page - easier to layout and align things. Maybe a feature suggestion then would be to allow the Detail-Callout Marker to be able to be linked to a drawing label rather than just a viewport? Then that would be perfect, or alternatively, I change my workflow and have an individual viewport for each detail.
  9. Is there any way that I can pull the Drawing Number and Sheet Number from the Drawing Label and have that listed in a Callout over two lines? I am trying to make cross-referencing details/sections easier and avoid the need of going back and forth too often. My current situation all drawn in the design layer, with one viewport per sheet layer. 1:50 sections 1:5 overall details 1:2 typical details I want to be able to put in the drawing number & sheet number (only shown the drawing number though) on the 1:2 & 1:5 details, and then on the 1:5 & 1:50 details have a callout which pulls the drawing and sheet data. I'm trying to make it so that I can put in all the reference markers, and then when at the end when I lay the details out on the sheet and input the drawing and sheet number, that will then go through and show up on my larger scale details/sections. I'm not sure that what I am trying to do at the moment is possible, and the workaround that I am thinking about using would be to create a symbol on the detail which is hidden when printed, and then have that shown on the larger scale, and then draw in a leader line. Trying to avoid having a symbol though as will end up with scaling issues and to edit I have to go into each one rather than just clicking on the drawing label and editing via the OIP. Make sense? Any thoughts or ways to simplify? Or do I just need to suck it up and do it manually at the end of the project?
  10. If you do it through the main menu rather than the object, it will update all of the windoor objects in the file. May take a few moments depending on how many you have but it gets them all.
  11. some times they don't update after you change the settings, to get arround this i go to "Open Close Windoor 3D" and select none and that acts as a refresh.
  12. Thanks for this. Just been trying to figure out when I set the location as the viewport that it wouldn't return any of the objects inside. Once I named the crops and then set the location to the crop then they appear. Bit of a strange workaround and not sure why just setting the location as the viewport doesn't work?
  13. I just tried to use this on an internal door schedule. It must have gone through some updates as now it will show the door as 'Room 1, Room 2' but it seemed to pick up space objects from other levels that the door object wasn't on. It also wouldn't pick up objects that were not at ground level, I had some servery roller doors up at 900 above floor level that would only get picked up if I put the sill down to zero. It would be good if; you could specify if you want both rooms to be shown, or just the room that the door opens into It doesn't pick up space objects on other layers to the object If it would pick up object above the Z height of the space to be fair I had to get my door schedule out so wasn't able to play around with it too much, it may be that all these things are achievable.
  14. Then there is also WinDoor for Aus/NZ. I'm not sure why Vectorworks doesn't get these people onboard to build a new door/window tool for everyone.
  15. Just running at default to increase the longevity of the parts. The boost function pushes the CPU up to 4.3 when needed which seems to work fine. I have the stock cooler installed and it seems to be doing fine, no issues so far and no complaints about noise either, although to be honest, the machine is about 8m away from me at the moment, I don't have my home office full set up so monitor is on the dining table and the box over by the tv - will get it sorted shortly...

 

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