Jump to content

nahekul

Member
  • Posts

    96
  • Joined

  • Last visited

Reputation

26 Great

Personal Information

  • Occupation
    Architecture
  • Homepage
    http://www.cornerarch.com/
  • Location
    Canada

Recent Profile Visitors

3,947 profile views
  1. What is the recommended practise for creating multiple mirrored units in this case? This is under Vectorworks 2026 Help page: Mirroring objects across an axis
  2. This was originally an issue where if you have a Unstyled wall with a fill and pen attribute, the newly created component after the conversion will not take on the same fill and pen colours. This seems to be fixed in the latest update of V2026. Interestingly, what it does now is the converted Unstyled wall will take the V2025 fill attribute and apply it to the newly created component fill. However, for the pen, it doesn't apply it to the component left and right pen, but instead, it applies the attributes to the attributes pallet pen style. The end result is the same since in v2026, the attribute pallet pen style controls the Unstyled wall pen styles.
  3. Another issue I found is when you mirror the wall with the windows in it, the window will display correctly, but the handles are incorrectly flipped. Just flipping the windows handles back do not work as shown below. The windows symbol will then be flipped incorrectly. The only way to fix this correctly is to move the window out of the wall and then insert it back again. By doing so, the window will be flipped back to it's original orientation. Only then can you flip the handles on the windows to make it show correctly. Window flipping issue V2026.vwx
  4. This is still not fixed in V2026. Extrudes does not work.
  5. Building on the discussion in the linked post and @Tom W.'s suggestions, add the ability to apply the rotation of component texture on the whole component, not just the upper surface. Currently, when a texture is assigned By Component, any rotation adjustments only affect the top surface of that component. The side and bottom faces do not inherit this rotation, which leads to inconsistent material orientation. I've checked wall and hardscape objects and they behave as suggested, where the entire component texture rotates. Slab and Roof face objects only have the top surface of the component rotate. (See attached Vectorworks file) Additionally, it may be better if each individual surface of each component can be mapped separately (similar to how it works By Object). This would allow precise control over rotation, scale, offset, and mapping type. texture rotation on slabs v2026.vwx
  6. I see, as long as the top texture is non-directional, then this works well and everything rotates together.
  7. Thanks @cberg and @Tom W.. I was hoping to keep everything as 1 slab object to simplify things and I do have a different texture for the top component as well since this is a balcony. As you suggested, I'll separate the soffit for now as a work around.
  8. I see it, but the texture is not rotating regardless of what I enter. Is there something that I'm doing incorrectly? (See attached) texture rotation on slabs v2026.vwx
  9. Vectorworks v2026 still don't seem to have this feature added yet.
  10. Just to note that the double click does not work if you use snap loupe to place the end point (useful for precise placement). Clicking a point while in snap loupe will bring you out of the snap loupe, but the mouse will not stay in the same exact point. (See below) Double clicking in this case will leave a extra tail. So to end the polygon, you would need to enter snap loupe again and find the end point to click again.
  11. Yes, just some basic communication from Vectorworks is what we want. Our firm just moved to the subscription service and were told by Vectorworks that new computers should install the latest version to maintain support and bug fixes. No one told us upgrading to 2026 would screw up the walls like this. Projects usually spans multiple years (we have some active projects that are 10 years old), and a lot of reported bugs are not fixed in the same VWX version it is reported. If Vectorworks say they are not going to provide bug fixes to older versions, they should at least maintain a level of backwards compatibility or easier migration tools. So we always have to play the game of do we upgrade and get the bug fixed or live with the bugs and stay on the older versions. Also, as we get newer machines, older versions can not even be opened, so now we have to keep our staff working on older machines? I can understand the need to upgrade the walls to 3D. To be honest, the 2D to 3D walls did not take long to fix. However, the unstyled wall was more time consuming. There should be a option to just transfer the attributes from the palette into the newly made blank component and it would solve a lot of issues.
  12. With Vectorworks 2026, the design layer cut planes are no longer optional and cannot be turned off. Walls drawn with no height are now all displayed either white or have no fills. Although there are no major issues with this in general, as all 3D walls on plans have height, this cause issues with our older projects (drawn in 2D) and the details (using wall tools to draw the assemblies). We have to use a work around by setting a layer wall height to 2' and layer cut plane to 1'. Then use a custom modification to set all walls to use layer wall height to get the texture to show again. For section viewports on sheet layers, we sometimes use these 0 height walls in the annotation layer to trace over sectioning issues. Since there is no layer cut plane option in the annotation layer, the program defaults to 4' as the cut plane. We would have to go section by section, and add wall heights to all the walls in the annotation layer to 5' for the hatch to show up. This adds to the file size and adds unnecessary work to check each and every page for migration issues. Secondly, previously unstyled walls take their fill attribute from the attributes palette. In 2026, all unstyled wall now has a blank component added and are displayed as white without the previous attribute from the palette being transferred to the newly added component. What would be the best way to correct this issue without going wall to wall and fixing it manually? Is it possible to bring back the ability to turn off layer cut plane? Why is it necessary to remove a working function in the first place? Though our Architectural Office has been a VW user and proponent for more than a quarter of a century the lack of consistency and backwards compatibility in features and functions is making us reconsider our loyalty, especially with the subscription model and the push for us to use newer versions. We are currently looking at major hardware upgrades and the PC option allows us more versatility and compatibility with the rest of the industry. Are you able to assist us in, and commit to, maintaining useful features from previous releases so that our workflow can be streamlined over the course of our projects that last between 6 and 10 years typically? Wall styles issues v2026.vwx
×
×
  • Create New...