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Kevin Allen

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Everything posted by Kevin Allen

  1. Those spheres are chrome? Maybe turn off cast shadows and add another sphere inside with a glow, but lower the percentage.
  2. What do you have when you hit Edit next to Glow? What does the geometry look like rendered, and what are you looking to achieve?
  3. what are your settings for the texture object? In general, a glow texture, emitting light works best behind another solid object.
  4. Does the texture on the deck have 'cast shadows" checked off in it's definition? Possibly you are using the default instrument color (black) on the stage deck?
  5. How big is your original file. I work in iOS, but I gather everything is the same. I've had minimal issues with the AR and the Panorama, and my issues were operator errors.
  6. Thanks, I searched hospital not medical, still not what I necessarily need.
  7. I know I can go to 3D Warehouse, but I'm always suspicious. Anyone have a 3D model of a hospital bed, ideally with some medical gear as well?
  8. I was going to argue that I think you should be working in scale, but thought you had your preference...
  9. Sound like the kind of thing I would set in a tool preference, but I don't know of such and option for commands. Does it 'stick' after you create the first VP?
  10. I think the SLVP defaults to the scale of the Design Layer. Are you drawing in 1:1?
  11. Edit the texture, choose the Reflectivity shader drop down menu and select glow for the list. From there you can adjust the amount of light the image will emit.
  12. It should work like the others, I always have it docked at the bottom left of my screen
  13. I see this in any number of tools. There really ought to be a class mapping tool that can set universal preferences for uses, documents,, or offices.
  14. My book https://www.routledgetextbooks.com/textbooks/9780415726139/ Is a is meant for learning and as a desktop manual.
  15. If you make a Subdivision spherical primitive, you can readily model the transition.
  16. It's the corners that give you the look. IRL, I don't think twisting a round rod will give you the appearance you want. I imagine that in your model and in fabrication you'll have to transition from the rectangle to the circle. IRL, the welds can be ground down to make the transition appear seamless. Virtually, I would add a subdivision element to make the transition, of to make the entire piece. That's appreciably more complex modeling.
  17. My first though is that the original spiral looks like the extrude was a rectangle, so the twist is visible. With the extruded circle, the twist has no visible effect.
  18. Use the Twist option in the Deform Tool. You'll need three extrudes of the square rod. Twist one, and Use Model>Add Solids to put the three together. It might be possible to use one extrude and just twist the one area, but I'd have to check that functionality.
  19. Were the textures created and assigned in VWX? The Lighting?
  20. I've Downed this, any leads to where to best learn?
  21. The Design Layer render is at 72dpi, the SLVP has an assigned DPI, that might be 300. The increase is exponential.

 

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