Jump to content

Hello Community!

This Saturday, May 30, from 9am – 12pm EDT we will be performing maintenance on the Vectorworks Community Board. During this time, the site will be unavailable.

1 Screenshot

About This File

This Marionette object is a Scissor Lift PIO. You can place the Scissor Lift in your drawing and set the height via a Slider in the OIP. (See video.) All the different parts of the Lift are different symbols, and the Marionette script places each symbol at a particular insertion point and rotation based on the value of the Slider. If you wish to share the object, make sure that you share the entire symbol folder that holds all of its accompanying parts.

 

This object was based on a symbol created by @barnes2000. Thanks Scott for letting me play!

 


What's New in Version 3.0.0   See changelog

Released

There seems to be a corruption in the last file that was uploaded - here is a file with the same PIOs but hopefully no corruption

  • Like 6
  • Love 1


User Feedback

Recommended Comments

This is super awesome. What a great example of Marionette!

Thanks for sharing.

Kevin

 

(Now all we need is a way to show something like this at different heights (states) without having multiple versions of it in a file :) (the classing method))

Share this comment


Link to comment

Wow - Super impressed !!

 

Could do something similar for NivoFlex adjustable stages ?!?

Edited by Ethan R.

Share this comment


Link to comment

Reason I'm so happy to see this file is I have occasion to use scissor lifts as Followspot platforms for Events. Works a charm, but not fun to illustrate this elegantly.

2 hours ago, Kevin McAllister said:

(Now all we need is a way to show something like this at different heights (states) without having multiple versions of it in a file :) (the classing method))

 

exactly right Kevin, and of course not just this item.

Share this comment


Link to comment

This is amazing but it does not accept units other than Imperial. So users can not put in '7m' but have to work out what it is in feet and inches (22' 11.59" ie 23'). It is only the USA, Liberia and Myanmar that use the outdated Imperial system.

Please can these wonderful free marionette shares take into account units that the "The Rest of the World" are using please?!

 

Thanks,

Peter

Edited by Peter Neufeld

Share this comment


Link to comment

Thank you Sarah for making this metric capable. I'm sure your swift work will be appreciated by many more users around the world!

 

Cheers,

Peter

  • Like 1

Share this comment


Link to comment

I've just re-downloaded the file to send to someone and I noticed that if I draw anything, say in Top Plan or otherwise, such as a line, rectangle or sphere all the fields in the OIP are set to '0'.

Never seen that before! Actually if pasted into a new file the OIP reports correctly.

 

Cheers,

Peter

Edited by Peter Neufeld

Share this comment


Link to comment

I'm getting the pop up dialogue where it says it might be created by a newer version of the application - is this created in VWX 2018, and if so could someone convert this to a VWX 2017 version?

Share this comment


Link to comment

This is very impressive!   It leads me to question where I think I already know the answer, but is it possible to automate the movement?  Setting a start and end height with a specific timing ( possible acceleration and deceleration) using existing symbols.

The implications could be the visualization of flying trusses/scenery for reference in an increasingly automated theatrical industry. 

 

Thanks!
 

Nick

  • Like 1

Share this comment


Link to comment
1 hour ago, Nick Armory said:

 is it possible to automate the movement?  

 

I don't think so.  A while back, @James Russell had a really fun script where he animated a car on a turntable and a curtain flying away to reveal it.  That was 5 years ago and all the attached files are lost to the sofa cushions of the internet.  But in the last 5 years, who knows what he's been able to animate.

 

Unfortunately, parametric objects don't redraw during the execution of a script.  So scripting probably doesn't work.  We were able to play around with animating a parametric object with apple script.  But it's not an elegant solution.

  • Like 1

Share this comment


Link to comment

Firstly @sbarrett cool as work - that's so much fun. I'll be having an in-depth look later tonight for sure, great work!

 

8 hours ago, michaelk said:

 

I don't think so.  A while back, @James Russell had a really fun script where he animated a car on a turntable and a curtain flying away to reveal it.  That was 5 years ago and all the attached files are lost to the sofa cushions of the internet.  But in the last 5 years, who knows what he's been able to animate.

 

 @michaelk / @Nick Armory - 5 years is a long time. Unfortunately that's somewhat as far as we ever got there (I'll dig the old files out later). The crux of it being some hidden magic behind the older (2019) create animation and the way it would real-time cycle through object updates - however not so applicable for parametric objects.

 

It's something one day I'd love to explore further - if only we had an extended period of isolation to do such things...

 

However not wanting to leave you hanging for options please see the attached file. It's old but good - still runs in 2020 (double click the script in the scripts panel then W,A,S,D to control).

 

Stay safe all,

J

JRussell - PacMan 2015.vwx

Share this comment


Link to comment

James, 

 

This is awesome!  Apple script?  

Apologies for responding to an old thread, but isolation had me doing work housekeeping by updating our symbol library with our heavy equipment.  Once I had seen this I could not keep my mind from wandering.  

 

I should be taking some Python (or Apple Script) online courses to ease my pain 🙂 

 

Nick 

  • Like 1

Share this comment


Link to comment
34 minutes ago, Nick Armory said:

This is awesome!  Apple script?  

 

It's both awesome and ridiculous at the same time.  Classic Mr. Russell.  James, I hope you can find the spinning car file.  I've misplaced it, but I remember it being really cool.

 

James is using Vector Script, in this case a version Pascal.  It could also be done in Python.  To animate a parametric object, you would have to use a Vector Script (Pascal or Python) inside an Apple Script.

 

And it would run as poorly as it sounds like it would. 🙂

  • Like 1

Share this comment


Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...