STLX Posted April 20, 2020 Share Posted April 20, 2020 Having trouble creating a texture that blocks light. I have a scenic element I've focused lights on, and can't seem to get light to NOT pass through it. I created a simple rectangle extrusion and put it on the back of the scenic piece... applied a texture to the extrusion... The texture is black and the transparency is set to plain - opacity is at 500%. Yet, when rendered, I still see light shooting through the back of the piece. Any suggestions on how to actually stop light from passing through an object? thanks very much! Quote Link to comment
Kevin Allen Posted April 20, 2020 Share Posted April 20, 2020 Is Cast Shadows checked on the texture definition. Quote Link to comment
markdd Posted April 20, 2020 Share Posted April 20, 2020 Are you using lit fog (haze)? If so, then check that you have receive shadows enabled in the Renderworks background. 1 Quote Link to comment
Vectorworks, Inc Employee TomWhiteLight Posted April 20, 2020 Vectorworks, Inc Employee Share Posted April 20, 2020 Mark pipped me to the post! 1 Quote Link to comment
Vectorworks, Inc Employee klinzey Posted April 20, 2020 Vectorworks, Inc Employee Share Posted April 20, 2020 Also make sure you have the light source set to cast shadows. 1 Quote Link to comment
STLX Posted April 21, 2020 Author Share Posted April 21, 2020 Thanks all for the advice. The receive shadows setting in my RW background did the trick. Of course that drove my render time WAY up. Quote Link to comment
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