Having trouble creating a texture that blocks light. I have a scenic element I've focused lights on, and can't seem to get light to NOT
pass through it. I created a simple rectangle extrusion and put it on the back of the scenic piece... applied a texture to the extrusion...
The texture is black and the transparency is set to plain - opacity is at 500%. Yet, when rendered, I still see light shooting through the back of the piece.
Any suggestions on how to actually stop light from passing through an object?
thanks very much!